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Preview of Engineering Everyday Improvements

Engineering Everyday Improvements

Challenge your 5th-8th grade students to take an everyday item and improve it with this 14 day PBL Engineering Design Process Unit. You will get 14 days of slides that include learning targets, what to grade, rubric for final project, CC standards and NGS standards, and ways to shorten the unit. Also included is a student design brief already set up for double sided printing. The design brief matches day by day with the slides. It also includes a rubric for the project and a self reflection base
Preview of Ohio 5th Grade Science Enrichment *BUNDLE*

Ohio 5th Grade Science Enrichment *BUNDLE*

Created by
AFRL GRILL
Want to implement higher levels of learning in your science classroom? We've created seven *FREE* PBL units for you that incorporate STEAM. These units were created based on the 5th grade Ohio Science Vision into Practice Classroom Examples. These week-long units include many resources, including the following: Lesson plans for each dayPowerPoint presentationsStudent printables (work pages)Exit tickets/rubricsActivitiesRelevant videosLetters to the TeacherThis bundle is part of our FREE resource
Preview of FREE Intro to Engineering Design Process Unit | MYP Design | STEM Lessons

FREE Intro to Engineering Design Process Unit | MYP Design | STEM Lessons

Kick off your school year with a ready-to-teach, process-focused design unit! This free 5-lesson mini-unit introduces middle school students to the Design Thinking Cycle through real-world, hands-on challenges. Perfect for MYP Design, STEM, or STEAM classrooms, it helps students build empathy, define meaningful problems, brainstorm creative ideas, test paper prototypes, and reflect on their learning — all with minimal prep. This unit includes interactive teaching slides, scaffolded graphic
Preview of STEM Safari: Zoo Exhibit Design Project | Research, Slideshow, & Diorama

STEM Safari: Zoo Exhibit Design Project | Research, Slideshow, & Diorama

Bring the zoo into your classroom with this engaging STEM Safari unit! Students step into the role of zookeepers and exhibit designers as they research animals, learn about their unique needs, and design a zoo habitat. Through interactive slides, research packets, and a hands-on diorama project, students explore food, water, shelter, enrichment, and animal adaptations in an exciting and meaningful way. This unit blends science, literacy, and creativity, perfect for project-based learning, STE
Preview of TINKER TASK BUNDLE

TINKER TASK BUNDLE

TINKER TASKS is a versatile, hands-on resource designed to spark curiosity, creativity, and critical thinking in gifted and high-ability students. Tinker Tasks combine open-ended building prompts with deep thematic connections and student reflection—elevating traditional STEM learning into an inquiry-based, thought-provoking experience. TINKER TASKS encourages self-directed exploration, creative problem-solving, and meaningful reflection through open-ended, standards-aligned challenges. What’s
Preview of Introduction to 3D Printing – STEAM PROJECT – GRADES 3-6 - Distance Learning

Introduction to 3D Printing – STEAM PROJECT – GRADES 3-6 - Distance Learning

Have you purcahsed or are considering purchasing a 3D printer and don’t know where to start? This resource is perfect for classrooms just starting out in the world of 3D imaging and provides you with everything you need to teach the fundamentals of 3D printing. This STEAM project is broken up into two parts: BUILDING BACKGROUNDYour kiddos will begin by doing a research project of the history, current uses, benefits, and future innovcations of 3D printing. Graphic organizers are provided to
Preview of Engineering Design Process Unit Plan Using Catchbook - Teacher Packet

Engineering Design Process Unit Plan Using Catchbook - Teacher Packet

This is the Teacher Packet for the Engineering Design Process Unit Plan, designed to supplement activities as part of the design process of a competitive robotics program such as FIRST®, BEST(TM), or VEX®. This unit has a basic framework that can be customized for students in grades 3-12 and meets Next Generation Science Standards for Engineering Design topics. This unit utilizes Catchbook by Siemens PLM Software. Catchbook is a 2D sketching tool available from the Apple App Store, Google Play
Preview of TINKER TASKS GRADES 2-3

TINKER TASKS GRADES 2-3

TINKER TASKS (2-3) is a versatile, hands-on resource designed to spark curiosity, creativity, and critical thinking in gifted and high-ability students. Tinker Tasks combine open-ended building prompts with deep thematic connections and student reflection—elevating traditional STEM learning into an inquiry-based, thought-provoking experience. TINKER TASKS encourages self-directed exploration, creative problem-solving, and meaningful reflection through open-ended, standards-aligned challenges. Wh
Preview of TINKER TASKS GRADES 4-5

TINKER TASKS GRADES 4-5

INKER TASKS (4-5) is a versatile, hands-on resource designed to spark curiosity, creativity, and critical thinking in gifted and high-ability students. Tinker Tasks combine open-ended building prompts with deep thematic connections and student reflection—elevating traditional STEM learning into an inquiry-based, thought-provoking experience. TINKER TASKS encourages self-directed exploration, creative problem-solving, and meaningful reflection through open-ended, standards-aligned challenges. Wha
Preview of TINKER TASKS GRADES K-1

TINKER TASKS GRADES K-1

TINKER TASKS (K-1) is a versatile, hands-on resource designed to spark curiosity, creativity, and critical thinking in gifted and high-ability students. Tinker Tasks combine open-ended building prompts with deep thematic connections and student reflection—elevating traditional STEM learning into an inquiry-based, thought-provoking experience. TINKER TASKS encourages self-directed exploration, creative problem-solving, and meaningful reflection through open-ended, standards-aligned challenges.
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