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Adding Money Games and Activities | Adding Coins and Notes in Any Currency
Adding Money Games and Activities | Adding Coins and Notes in Any Currency
Adding Money Games and Activities | Adding Coins and Notes in Any Currency
Adding Money Games and Activities | Adding Coins and Notes in Any Currency
Adding Money Games and Activities | Adding Coins and Notes in Any Currency
Adding Money Games and Activities | Adding Coins and Notes in Any Currency
Adding Money Games and Activities | Adding Coins and Notes in Any Currency
Adding Money Games and Activities | Adding Coins and Notes in Any Currency
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Description

Make learning to add money fun and engaging! These games and activities give students hands-on practice adding decimals using coins and notes, helping them build confidence with real-world money skills. Because there are no references to specific currencies, this set is perfect for use in any country — a flexible, ready-to-go resource for your classroom.

What's Included

This resource includes 5 engaging money games:

  1. Words with Value – Students make words and then calculate the total value of each word using a provided code.
  2. Roll Two Dollars – students will take turns rolling dice and adding the number that they land on to their running total. They repeat this until one of them reaches or passes $2.00.
  3. Bankrupt – Students calculate a running total of their “bank account” based on dice rolls. Rolling a 6 causes them to go “bankrupt” until the next round.
  4. Race to the Right Change – Students use coins to count out a given total as quickly as possible.
  5. I Have, Who Has (Small Group Version) – A collaborative game designed for 6 or 12 students to practice adding money in a fun, interactive way.

How To Use It

To make the games more hands-on and specific to your own currency, have students use play coins and notes to help them with their addition during these games. If your students have already had lots of practice with using play money, then you may prefer to use these games as print and go worksheets, having your students practice adding the decimal values without the aid of physical coins and notes.

These activities make great math centers and math small group tasks. They can also be used for whole class lessons or individual tutoring sessions.

You can read more about how to use this resource in my blog post:

5 Ways to Integrate English and Maths Lessons.

Who It's Ideal For:

  • Any teachers or parents teaching children to add money
  • Any teachers or parents working with students at a 1st, 2nd, 3rd, or 4th grade level

Looking for more like this? Take a look at these similar resources:

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Adding Money Games and Activities | Adding Coins and Notes in Any Currency

Mrs T's Blue Sky Ideas
961 Followers
$1.35

Highlights

Digital downloads
Grades icon
Grades
1st - 4th
Standards icon
Standards
Pages
7

Save even more with bundles

Save time and keep your students engaged with this money-themed bundle! This download includes two of my money resources in one convenient pack, packed with games, activities, and hands-on practice. What's IncludedAdding Money Games and Activities | Adding Coins and Notes in Any CurrencyThis resourc
Price $2.80Original Price $3.15Save $0.35
2

Description

Make learning to add money fun and engaging! These games and activities give students hands-on practice adding decimals using coins and notes, helping them build confidence with real-world money skills. Because there are no references to specific currencies, this set is perfect for use in any country — a flexible, ready-to-go resource for your classroom.

What's Included

This resource includes 5 engaging money games:

  1. Words with Value – Students make words and then calculate the total value of each word using a provided code.
  2. Roll Two Dollars – students will take turns rolling dice and adding the number that they land on to their running total. They repeat this until one of them reaches or passes $2.00.
  3. Bankrupt – Students calculate a running total of their “bank account” based on dice rolls. Rolling a 6 causes them to go “bankrupt” until the next round.
  4. Race to the Right Change – Students use coins to count out a given total as quickly as possible.
  5. I Have, Who Has (Small Group Version) – A collaborative game designed for 6 or 12 students to practice adding money in a fun, interactive way.

How To Use It

To make the games more hands-on and specific to your own currency, have students use play coins and notes to help them with their addition during these games. If your students have already had lots of practice with using play money, then you may prefer to use these games as print and go worksheets, having your students practice adding the decimal values without the aid of physical coins and notes.

These activities make great math centers and math small group tasks. They can also be used for whole class lessons or individual tutoring sessions.

You can read more about how to use this resource in my blog post:

5 Ways to Integrate English and Maths Lessons.

Who It's Ideal For:

  • Any teachers or parents teaching children to add money
  • Any teachers or parents working with students at a 1st, 2nd, 3rd, or 4th grade level

Looking for more like this? Take a look at these similar resources:

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Reviews

5.0
Rated 5 out of 5, based on 13 reviews
13
ratings
5
12
4
1
3
0
2
0
1
0
All verified TPT purchases
Rated 5 out of 5
February 26, 2020
Excellent resource!
Jennifer S.
712 reviews
Grades taught: 4th
Rated 5 out of 5
March 14, 2019
Very fun! Thank you!
Nela N.
61 reviews
Rated 4.5 out of 5
November 28, 2018
Used with students that I tutor. Good resource.
Julie C.
84 reviews
Rated 5 out of 5
August 24, 2018
Fun and engaging for students who are struggling with math!
Chloe H.
95 reviews
Rated 5 out of 5
February 3, 2017
It's an easy to play still funny game! My students like it! Thank you for sharing! :)
KM Classroom
(TPT Seller)
285 reviews
Rated 5 out of 5
October 24, 2016
This looks like a great resource that is fun as well. I love the name of the game!!! Thanks for sharing!
1,009 reviews
Rated 5 out of 5
October 22, 2016
Thank you!
Rated 5 out of 5
October 22, 2016
Looks fun. I will use this in my classroom.
Jim Hansen
(TPT Seller)
381 reviews
Mrs T's Blue Sky Ideas
Response from
Mrs T's Blue Sky Ideas
(TPT Seller)
Oct 22, 2016
I hope your students enjoy it! Thank you for the feedback.

Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Use decimal notation for fractions with denominators 10 or 100. For example, rewrite 0.62 as 62/100; describe a length as 0.62 meters; locate 0.62 on a number line diagram.
Make sense of problems and persevere in solving them. Mathematically proficient students start by explaining to themselves the meaning of a problem and looking for entry points to its solution. They analyze givens, constraints, relationships, and goals. They make conjectures about the form and meaning of the solution and plan a solution pathway rather than simply jumping into a solution attempt. They consider analogous problems, and try special cases and simpler forms of the original problem in order to gain insight into its solution. They monitor and evaluate their progress and change course if necessary. Older students might, depending on the context of the problem, transform algebraic expressions or change the viewing window on their graphing calculator to get the information they need. Mathematically proficient students can explain correspondences between equations, verbal descriptions, tables, and graphs or draw diagrams of important features and relationships, graph data, and search for regularity or trends. Younger students might rely on using concrete objects or pictures to help conceptualize and solve a problem. Mathematically proficient students check their answers to problems using a different method, and they continually ask themselves, "Does this make sense?" They can understand the approaches of others to solving complex problems and identify correspondences between different approaches.
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