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Computer Coding with Scratch 3.0 Coding - Lesson 3 - Event Driven Project
Computer Coding with Scratch 3.0 Coding - Lesson 3 - Event Driven Project
Computer Coding with Scratch 3.0 Coding - Lesson 3 - Event Driven Project
Computer Coding with Scratch 3.0 Coding - Lesson 3 - Event Driven Project
Computer Coding with Scratch 3.0 Coding - Lesson 3 - Event Driven Project
Computer Coding with Scratch 3.0 Coding - Lesson 3 - Event Driven Project
Computer Coding with Scratch 3.0 Coding - Lesson 3 - Event Driven Project
Computer Coding with Scratch 3.0 Coding - Lesson 3 - Event Driven Project
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Description

Scratch 3.0 Coding Lesson 3 - Event Driven Project

In this Scratch 3.0 coding video we take a look at the two new event blocks to help us customize how we control sprites inside our Scratch 3.0 coding projects. We explore how humans interact with computers through typing and clicking!

This Lesson Plan is designed to be paired with: Scratch 3.0 Coding Video Lesson 3 | Events.3

Students will comprehend and be able to properly execute the use of the "When sprite is clicked" and "When ____ key is pressed" event blocks.

Vocabulary and content includes:

  • Broadcasts
  • When I receive _______
  • Say _________for ____ ses
  • wait ____ secs
  • Show
  • Hide
  • Go To X____ Y____
  • Glide to X____ Y____ for _____ Seconds
  • Move ____ Steps
  • Turning _____ Degrees
  • Understanding that the Stage is a Coordinate plane
  • Sprite
  • Workspace
  • Toolbox
  • Script
  • Code
  • Stage
  • Backdrop
  • Adding Sprites
  • Deleting Sprites
  • Costumes
  • Orienting Sprites
  • Adding Backdrops
  • Saving work
  • Finding previously created projects
  • Problem Solving
  • When this sprite is clicked
  • When ____ key is pressed
  • Switching costumes

All Scratch 3.0 coding video lessons:

- Scratch 3.0 Coding Video Lesson 0 | Intro.0 - The Basics

- Scratch 3.0 Coding Video Lesson 1 | Moving.1

- Scratch 3.0 Coding Video Lesson 2 | Dialogue.2

- Scratch 3.0 Coding Video Lesson 3 | Events.3

Follow me on twitter HERE!

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Computer Coding with Scratch 3.0 Coding - Lesson 3 - Event Driven Project

theThinkHub
102 Followers
$2.00

Highlights

Digital downloads
Grades icon
Grades
3rd - 8th
Pages
4
Teaching Duration
4 days

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Description

Scratch 3.0 Coding Lesson 3 - Event Driven Project

In this Scratch 3.0 coding video we take a look at the two new event blocks to help us customize how we control sprites inside our Scratch 3.0 coding projects. We explore how humans interact with computers through typing and clicking!

This Lesson Plan is designed to be paired with: Scratch 3.0 Coding Video Lesson 3 | Events.3

Students will comprehend and be able to properly execute the use of the "When sprite is clicked" and "When ____ key is pressed" event blocks.

Vocabulary and content includes:

  • Broadcasts
  • When I receive _______
  • Say _________for ____ ses
  • wait ____ secs
  • Show
  • Hide
  • Go To X____ Y____
  • Glide to X____ Y____ for _____ Seconds
  • Move ____ Steps
  • Turning _____ Degrees
  • Understanding that the Stage is a Coordinate plane
  • Sprite
  • Workspace
  • Toolbox
  • Script
  • Code
  • Stage
  • Backdrop
  • Adding Sprites
  • Deleting Sprites
  • Costumes
  • Orienting Sprites
  • Adding Backdrops
  • Saving work
  • Finding previously created projects
  • Problem Solving
  • When this sprite is clicked
  • When ____ key is pressed
  • Switching costumes

All Scratch 3.0 coding video lessons:

- Scratch 3.0 Coding Video Lesson 0 | Intro.0 - The Basics

- Scratch 3.0 Coding Video Lesson 1 | Moving.1

- Scratch 3.0 Coding Video Lesson 2 | Dialogue.2

- Scratch 3.0 Coding Video Lesson 3 | Events.3

Follow me on twitter HERE!

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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