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Crash Course Computer Science # 27 3D Graphics  Questions & Key
Crash Course Computer Science # 27 3D Graphics  Questions & Key
Crash Course Computer Science # 27 3D Graphics  Questions & Key
Crash Course Computer Science # 27 3D Graphics  Questions & Key
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3D Graphics: Crash Course Computer Science #27
Host Carrie Anne Philbin

Today we’re going to discuss how 3D graphics are created and then rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit, or GPU, was needed to meet the increasing demand for more and more complex graphics. (Crash Course Synopsis 12:40)

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Crash Course Computer Science # 27 3D Graphics Questions & Key

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10th - 12th, Adult Education, Higher Education
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4
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Host Carrie Anne PhilbinCrash Course Computer Science! In this series, we're going to trace the origins of our modern computers, take a closer look at the ideas that gave us our current hardware and software, discuss how and why our smart devices just keep getting smarter, and even look towards the
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Host Carrie Anne PhilbinCrash Course Computer Science! In this series, we're going to trace the origins of our modern computers, take a closer look at the ideas that gave us our current hardware and software, discuss how and why our smart devices just keep getting smarter, and even look towards the
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Host Carrie Anne PhilbinCrash Course Computer Science! In this series, we're going to trace the origins of our modern computers, take a closer look at the ideas that gave us our current hardware and software, discuss how and why our smart devices just keep getting smarter, and even look towards the
Price $100.00Original Price $120.00Save $20.00
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Description

3D Graphics: Crash Course Computer Science #27
Host Carrie Anne Philbin

Today we’re going to discuss how 3D graphics are created and then rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D objects we see in our movies and video games, but then displaying these 3D objects of a 2D surface adds an additional number of challenges. So we’ll talk about some of the reasons you see occasional glitches in your video games as well as the reason a dedicated graphics processing unit, or GPU, was needed to meet the increasing demand for more and more complex graphics. (Crash Course Synopsis 12:40)

Fill in the blank questions with answer key

In-Class and Flipped Classroom Assignment

Video Link Included

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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