Description
Description: This course will introduce students to programming and game development using Scratch. The guide and resources uses Scratch 2 but can be implemented in Scratch 3 as well. The presentation has been organized in sequential order and the plan to deliver the lessons are already in the presentation. There will be some exercises for the students to be tested in with regards to what they have learned but the focus is more on guided learning as they work on the project every time they learn something new. Feel free to give time in between concepts to make them work on their project though the presentation has schedule in between concepts to make students explore and work on their project. There will be some mini scripts using more advance techniques which may be shared with students later on so they can apply some of it in their project.
Inside the package are the following:
- Presentation for the full course (97 slides)
- Sample / demo programs related to presentation
- Project Rubric Assessment
- Project Charter Template
- Advance Scripts for gaming concepts
- Exercises with solutions
Lesson covers the following (Scratch programming):
- Understand the different blocks
- Sprites as game objects
- Designing objects
- Importing files
- Backgrounds
- Positioning in the game screen
- Storing Data (Variables)
- Input and Output
- Events
- Math, Comparison and Logical operators
- Sequencing
- Conditionals / Decision-making
- Loops
- Animations
- Movements
- Broadcasting events
Game Development using Scratch Programming Semester Course
Highlights
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Description
Description: This course will introduce students to programming and game development using Scratch. The guide and resources uses Scratch 2 but can be implemented in Scratch 3 as well. The presentation has been organized in sequential order and the plan to deliver the lessons are already in the presentation. There will be some exercises for the students to be tested in with regards to what they have learned but the focus is more on guided learning as they work on the project every time they learn something new. Feel free to give time in between concepts to make them work on their project though the presentation has schedule in between concepts to make students explore and work on their project. There will be some mini scripts using more advance techniques which may be shared with students later on so they can apply some of it in their project.
Inside the package are the following:
- Presentation for the full course (97 slides)
- Sample / demo programs related to presentation
- Project Rubric Assessment
- Project Charter Template
- Advance Scripts for gaming concepts
- Exercises with solutions
Lesson covers the following (Scratch programming):
- Understand the different blocks
- Sprites as game objects
- Designing objects
- Importing files
- Backgrounds
- Positioning in the game screen
- Storing Data (Variables)
- Input and Output
- Events
- Math, Comparison and Logical operators
- Sequencing
- Conditionals / Decision-making
- Loops
- Animations
- Movements
- Broadcasting events


