Description
PURPOSE:
Start making your students take responsibility for their own learning and homework – students earn "income" (into their imaginary checking accounts) by completing homework assignments, projects or extra practice. Then, once money has been deposited, students will have options for what they would like to spend that money on. In addition, there are also classroom fines which students can receive "a ticket" for such as talking at the wrong time or not sitting in their seats.
WHAT’S INCLUDED:
This product contains:
✏️ Instructions for use
✏️ List of “achievements” (earning money and spending money options)
✏️ Table for recording student account balances
STORY:
Printing out classroom dollars can be very time consuming and difficult to manage within a classroom. So during my first year of teaching, I came up with this system. In addition, all of the spending possibilities are written as achievements just like the students see in the video games they play. For example, the "Mobility +1" perk allows students to move to another place in the room at a price while the "Slow and Steady" reward is given to students who bring their homework to class consistently.
Keep track of everyone's account balance on the whiteboard and have them compete for top class perks. This system is certified teacher-tested and classroom-approved. Download today!
POSSIBLE EXTENSIONS:
This system leads to plenty of good conversations about money and the real world. It also can easily extend into the world of interest / loans / credit cards if you so choose.
**For my full Classroom Economy System (containing real-world applications, checks, rent, and bills), click HERE**
MATERIALS/PRE-REQS:
Besides this file, you may require:
✏️ Pre-teaching on checking accounts and money vocabulary
✏️ Checking Account App / Spreadsheet Software (optional)
*********************************************************************
RELATED INNOVATIONS from Mr. Kugie’s Curriculum
Categories:
Products:
☆ 3rd Grade Thought Exercises | Math Systems
☆ CompFit | Math Class Structure
☆ Real-to-Life Classroom Economy System | Math Class Structure
☆ The Game of Life | Math Exploration
*********************************************************************
Highlights
Description
PURPOSE:
Start making your students take responsibility for their own learning and homework – students earn "income" (into their imaginary checking accounts) by completing homework assignments, projects or extra practice. Then, once money has been deposited, students will have options for what they would like to spend that money on. In addition, there are also classroom fines which students can receive "a ticket" for such as talking at the wrong time or not sitting in their seats.
WHAT’S INCLUDED:
This product contains:
✏️ Instructions for use
✏️ List of “achievements” (earning money and spending money options)
✏️ Table for recording student account balances
STORY:
Printing out classroom dollars can be very time consuming and difficult to manage within a classroom. So during my first year of teaching, I came up with this system. In addition, all of the spending possibilities are written as achievements just like the students see in the video games they play. For example, the "Mobility +1" perk allows students to move to another place in the room at a price while the "Slow and Steady" reward is given to students who bring their homework to class consistently.
Keep track of everyone's account balance on the whiteboard and have them compete for top class perks. This system is certified teacher-tested and classroom-approved. Download today!
POSSIBLE EXTENSIONS:
This system leads to plenty of good conversations about money and the real world. It also can easily extend into the world of interest / loans / credit cards if you so choose.
**For my full Classroom Economy System (containing real-world applications, checks, rent, and bills), click HERE**
MATERIALS/PRE-REQS:
Besides this file, you may require:
✏️ Pre-teaching on checking accounts and money vocabulary
✏️ Checking Account App / Spreadsheet Software (optional)
*********************************************************************
RELATED INNOVATIONS from Mr. Kugie’s Curriculum
Categories:
Products:
☆ 3rd Grade Thought Exercises | Math Systems
☆ CompFit | Math Class Structure
☆ Real-to-Life Classroom Economy System | Math Class Structure
☆ The Game of Life | Math Exploration
*********************************************************************




