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Move & Match: Rounding to Nearest Ten - Grade 3
Move & Match: Rounding to Nearest Ten - Grade 3
Move & Match: Rounding to Nearest Ten - Grade 3
Move & Match: Rounding to Nearest Ten - Grade 3
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Move & Match: Rounding to Nearest Ten - Grade 3
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Description

Move & Match: Round to the Nearest Ten is a movement-based math activity designed to actively engage students while reinforcing rounding skills in a structured, easy-to-manage format. Inspired by a traditional four-corners activity—but taken a step further—this resource combines video prompts with purposeful movement, discussion, and decision-making.

As numbers appear on the screen, students choose a corner of the room that represents the correct rounded value. The teacher pauses the video after students make their choice, creating a natural moment for discussion, justification, and quick assessment before revealing the next problem.

This flexible format makes it easy to use the activity in a variety of ways—whether as whole-group practice, a quick formative assessment, small-group review, or a high-energy math game.

What’s Included

  • Two downloadable video resources:
    • Video 1: Rounding to the nearest ten using 20, 30, 40, 50
    • Video 2: Rounding to the nearest ten using 60, 70, 80, 90

  • Two sets of printable corner cards that correspond to each video set
  • A simple structure that works seamlessly with classroom movement routines

Important: This product includes downloadable video files. Videos must be downloaded after purchase for use in your classroom.

Instructional Use

  • Whole-group movement activity
  • Small-group math stations
  • Review before assessments
  • Quick checks for understanding
  • Low-prep math games

Students stay engaged, teachers stay in control, and rounding practice becomes active instead of passive.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Move & Match: Rounding to Nearest Ten - Grade 3

$2.50

Highlights

Digital downloads
Grades icon
Grades
3rd
Standards icon
Standards
Answer Key
Not Included
Teaching Duration
Other

Description

Move & Match: Round to the Nearest Ten is a movement-based math activity designed to actively engage students while reinforcing rounding skills in a structured, easy-to-manage format. Inspired by a traditional four-corners activity—but taken a step further—this resource combines video prompts with purposeful movement, discussion, and decision-making.

As numbers appear on the screen, students choose a corner of the room that represents the correct rounded value. The teacher pauses the video after students make their choice, creating a natural moment for discussion, justification, and quick assessment before revealing the next problem.

This flexible format makes it easy to use the activity in a variety of ways—whether as whole-group practice, a quick formative assessment, small-group review, or a high-energy math game.

What’s Included

  • Two downloadable video resources:
    • Video 1: Rounding to the nearest ten using 20, 30, 40, 50
    • Video 2: Rounding to the nearest ten using 60, 70, 80, 90

  • Two sets of printable corner cards that correspond to each video set
  • A simple structure that works seamlessly with classroom movement routines

Important: This product includes downloadable video files. Videos must be downloaded after purchase for use in your classroom.

Instructional Use

  • Whole-group movement activity
  • Small-group math stations
  • Review before assessments
  • Quick checks for understanding
  • Low-prep math games

Students stay engaged, teachers stay in control, and rounding practice becomes active instead of passive.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Questions & Answers

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Standards

to see state-specific standards (only available in the US).
Use place value understanding to round whole numbers to the nearest 10 or 100.
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