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STEAM Math: Toothpick Logic Puzzle Lab
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Description

This Toothpick Logic Puzzle Lab activity directly supports NGSS Standards MS.ETS.1.1–1.4: Students will apply mathematical reasoning and data analysis to engineer, test, and improve design solutions by identifying problems, evaluating and comparing solutions with quantifiable data, and using models and iterations to refine their designs. The purpose of this 45 minute, 5E investigation is to develop and apply logical reasoning and problem-solving strategies by manipulating models to solve and create toothpick-based puzzles. In this activity, students will use up to 12 toothpicks to solve a series of logic-based puzzles at three levels of difficulty. They will analyze geometric and pattern-based problems and use deductive reasoning to find solutions. After exploring these puzzles, students will apply what they've learned by designing and presenting their own toothpick puzzles for peers to solve, encouraging design thinking, iteration, and logic-based reasoning. This package includes powerpoint resources, a lesson plan, instructor activity guide, students activity guide, response worksheet, answer key, and digital response worksheet. Just print, prep, and it’s ready to go.

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STEAM Math: Toothpick Logic Puzzle Lab

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Highlights

Grades icon
Grades
6th - 8th
Standards icon
Standards
Pages
22
Answer Key
Included
Teaching Duration
45 minutes

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This STEAM Math Activity Bundle directly supports NGSS Standards MS.ETS.1.1–1.4: Students will apply mathematical reasoning and data analysis to engineer, test, and improve design solutions by identifying problems, evaluating and comparing solutions with quantifiable data, and using models and itera
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Description

This Toothpick Logic Puzzle Lab activity directly supports NGSS Standards MS.ETS.1.1–1.4: Students will apply mathematical reasoning and data analysis to engineer, test, and improve design solutions by identifying problems, evaluating and comparing solutions with quantifiable data, and using models and iterations to refine their designs. The purpose of this 45 minute, 5E investigation is to develop and apply logical reasoning and problem-solving strategies by manipulating models to solve and create toothpick-based puzzles. In this activity, students will use up to 12 toothpicks to solve a series of logic-based puzzles at three levels of difficulty. They will analyze geometric and pattern-based problems and use deductive reasoning to find solutions. After exploring these puzzles, students will apply what they've learned by designing and presenting their own toothpick puzzles for peers to solve, encouraging design thinking, iteration, and logic-based reasoning. This package includes powerpoint resources, a lesson plan, instructor activity guide, students activity guide, response worksheet, answer key, and digital response worksheet. Just print, prep, and it’s ready to go.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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Standards

to see state-specific standards (only available in the US).
NGSSMS-ETS1-2
Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
NGSSMS-ETS1-4
Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
NGSSMS-ETS1-1
Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
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