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Variable.4 | Introduction to Scratch 3.0 Coding

In this Scratch 3.0 coding video we take a look at the creation of a variable to keep score in a game, as well a simple timer for a game! Students can follow along to grasp comprehension while we create and code a simple game together.

This Video Lesson is designed to be paired with: Scratch 3.0 Coding Lesson 4 - Variables.4 Lesson Plan

Students will comprehend and be able to properly execute the use of the Variables including a score and a timer to build on the vast knowledge they have gained so far in Scratch 3.0 Programming and Coding!

Vocabulary and content includes:

  • Broadcasts
  • When I receive _______
  • Say _________for ____ ses
  • wait ____ secs
  • Show
  • Hide
  • Go To X____ Y____
  • Glide to X____ Y____ for _____ Seconds
  • Move ____ Steps
  • Turning _____ Degrees
  • Understanding that the Stage is a Coordinate plane
  • Sprite
  • Workspace
  • Toolbox
  • Script
  • Code
  • Stage
  • Backdrop
  • Adding Sprites
  • Deleting Sprites
  • Costumes
  • Orienting Sprites
  • Adding Backdrops
  • Saving work
  • Finding previously created projects
  • Problem Solving
  • When this sprite is clicked
  • When ____ key is pressed
  • Switching costumes
  • Variables
  • Timers
  • Score

All Scratch 3.0 coding video lessons:

- Scratch 3.0 Coding Video Lesson 0 | Intro.0 - The Basics

- Scratch 3.0 Coding Video Lesson 1 | Moving.1

- Scratch 3.0 Coding Video Lesson 2 | Dialogue.2

- Scratch 3.0 Coding Video Lesson 3 | Events.3

- Scratch 3.0 Coding Video Lesson 4 | Variables.4

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Scratch 3.0 Computer Coding Video Lesson 4 - Variables.4

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Description

Variable.4 | Introduction to Scratch 3.0 Coding

In this Scratch 3.0 coding video we take a look at the creation of a variable to keep score in a game, as well a simple timer for a game! Students can follow along to grasp comprehension while we create and code a simple game together.

This Video Lesson is designed to be paired with: Scratch 3.0 Coding Lesson 4 - Variables.4 Lesson Plan

Students will comprehend and be able to properly execute the use of the Variables including a score and a timer to build on the vast knowledge they have gained so far in Scratch 3.0 Programming and Coding!

Vocabulary and content includes:

  • Broadcasts
  • When I receive _______
  • Say _________for ____ ses
  • wait ____ secs
  • Show
  • Hide
  • Go To X____ Y____
  • Glide to X____ Y____ for _____ Seconds
  • Move ____ Steps
  • Turning _____ Degrees
  • Understanding that the Stage is a Coordinate plane
  • Sprite
  • Workspace
  • Toolbox
  • Script
  • Code
  • Stage
  • Backdrop
  • Adding Sprites
  • Deleting Sprites
  • Costumes
  • Orienting Sprites
  • Adding Backdrops
  • Saving work
  • Finding previously created projects
  • Problem Solving
  • When this sprite is clicked
  • When ____ key is pressed
  • Switching costumes
  • Variables
  • Timers
  • Score

All Scratch 3.0 coding video lessons:

- Scratch 3.0 Coding Video Lesson 0 | Intro.0 - The Basics

- Scratch 3.0 Coding Video Lesson 1 | Moving.1

- Scratch 3.0 Coding Video Lesson 2 | Dialogue.2

- Scratch 3.0 Coding Video Lesson 3 | Events.3

- Scratch 3.0 Coding Video Lesson 4 | Variables.4

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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