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The Mitten Computer Coding Activities Unplugged Print & Digital Coding Practice
The Mitten Computer Coding Activities Unplugged Print & Digital Coding Practice
The Mitten Computer Coding Activities Unplugged Print & Digital Coding Practice
The Mitten Computer Coding Activities Unplugged Print & Digital Coding Practice
The Mitten Computer Coding Activities Unplugged Print & Digital Coding Practice
The Mitten Computer Coding Activities Unplugged Print & Digital Coding Practice
The Mitten Computer Coding Activities Unplugged Print & Digital Coding Practice
The Mitten Computer Coding Activities Unplugged Print & Digital Coding Practice
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Description

Literacy-based computer coding activities! This money-saving bundle includes both printable (unplugged) and interactive digital Boom Cards coding materials that provide fun ways for young students to practice and learn the basics of computer coding and programming while reviewing the story, The Mitten by Jan Brett.

The engaging activities provide practice in both following code and creating code as well as sequencing skills, problem-solving, logical thinking, cause and effect skills, and computational thinking.

Perfect for the Hour of Code, STEM / STEAM instruction, computer programming class, or center time.

Print (Unplugged) Materials

You receive a printable hands-on mapping activity and a gross motor coding activity as well as coding practice pages with answer keys

The printable activities can be used as an introduction to coding prior to using the digital Boom Cards or in conjunction with the digital Boom Cards.

Hands-On Coding Activity

In this activity, students first design a map or grid of the setting of the book and then act as computer programmers to design basic code in the correct sequence that will command a character from the book to follow the path and move to a select location (end point) on the map/grid.

Many different designs, end points, and codes can be created making each play different!

This activity can be done whole group, individually, or with partners.

You receive:

  • 20 different design pieces (scenery and book characters)
  • 10 different movable book characters from The Mitten
  • Directional arrow coding cards
  • A map / grid of a snow scene
  • Printable code recording page

Printable Practice Pages with Answer Keys

You also receive 13 printable practice pages for creating code with answer keys.

Students create the code for the highlighted path by drawing directional arrows in each coding box across the top.

The pages coordinate with the events from the book, The Mitten by Jan Brett.

Gross Motor Coding Activity

Directions are included for a fun and engaging gross motor activity that not only reviews the sequence of the story (The Mitten) but also helps students practice coding.

Students act as the animals in the story and follow code to get through the snow (paper grid) and into the mitten (a large blanket).

Digital Materials

You also receive a digital Boom Card deck that is self-checking and includes audio directions so young students can work independently. They can be used on your interactive whiteboard, iPads, desktop, tablet, smartphone or with Google classroom.

Students create the code for the highlighted blue path by dragging and dropping the arrows to the coding boxes above the picture. They then move the book character from the box with the gold star along the path according to the code they created. This helps students learn the importance of creating each step of code in the correct sequence in order to get the the desired response, why sequence matters in a computer program, and the importance of checking code.

Includes 13 unique cards with audio directions that review the events in the story The Mitten by Jan Brett.

**Please see the preview files for a playable sample and pictures.**

What are Boom Cards?

Boom Cards are interactive, self-checking digital task cards that require NO PREP (no printing, cutting, or laminating required)!

Save 30% during the #BoomDogDays sale February 2-4!

They offer an easy way for teachers to assess important skills and a fun way for students to practice these skills.

They are perfect for whole group instruction on an interactive whiteboard or small group instruction, center activities, individual practice on an iPad, laptop, desktop, tablet, or smartphone.

New to Boom? To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires.

For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.

If you do not subscribe at the end of your trial, you will be able to continue using Boom Cards with the Fast Play feature. Fast Play does not track individual progress.

Boom Cards play on modern browsers (released in the last three years) on interactive whiteboards, computers and tablets. Boom Cards apps are also available. Not sure if your browser is modern enough? Try a free Boom Cards deck first.

You may also like:

Winter Coding Practice Mega Bundle Digital & Print Versions Included

Christmas Coding Practice Mega Bundle Digital & Print Versions Included

St. Patrick's Day Digital & Unplugged (Print) Coding Practice Bundle

Coding Practice, Computer Programming Code Practice Boom Cards - Zoo Animals

My complete collection of computer coding resources

My collection of digital Boom Cards

*************************************************************************************************

Be the first to know about new discounts, freebies and product launches:

CLICK HERE to become a follower. You will now receive email updates about this store.

*************************************************************************************************

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

The Mitten Computer Coding Activities Unplugged Print & Digital Coding Practice

$3.15
$4.15
SAVE
$1.00

Highlights

Pages
40 pages including answer keys + 13 Boom Cards
Answer Key
Included

Description

Literacy-based computer coding activities! This money-saving bundle includes both printable (unplugged) and interactive digital Boom Cards coding materials that provide fun ways for young students to practice and learn the basics of computer coding and programming while reviewing the story, The Mitten by Jan Brett.

The engaging activities provide practice in both following code and creating code as well as sequencing skills, problem-solving, logical thinking, cause and effect skills, and computational thinking.

Perfect for the Hour of Code, STEM / STEAM instruction, computer programming class, or center time.

Print (Unplugged) Materials

You receive a printable hands-on mapping activity and a gross motor coding activity as well as coding practice pages with answer keys

The printable activities can be used as an introduction to coding prior to using the digital Boom Cards or in conjunction with the digital Boom Cards.

Hands-On Coding Activity

In this activity, students first design a map or grid of the setting of the book and then act as computer programmers to design basic code in the correct sequence that will command a character from the book to follow the path and move to a select location (end point) on the map/grid.

Many different designs, end points, and codes can be created making each play different!

This activity can be done whole group, individually, or with partners.

You receive:

  • 20 different design pieces (scenery and book characters)
  • 10 different movable book characters from The Mitten
  • Directional arrow coding cards
  • A map / grid of a snow scene
  • Printable code recording page

Printable Practice Pages with Answer Keys

You also receive 13 printable practice pages for creating code with answer keys.

Students create the code for the highlighted path by drawing directional arrows in each coding box across the top.

The pages coordinate with the events from the book, The Mitten by Jan Brett.

Gross Motor Coding Activity

Directions are included for a fun and engaging gross motor activity that not only reviews the sequence of the story (The Mitten) but also helps students practice coding.

Students act as the animals in the story and follow code to get through the snow (paper grid) and into the mitten (a large blanket).

Digital Materials

You also receive a digital Boom Card deck that is self-checking and includes audio directions so young students can work independently. They can be used on your interactive whiteboard, iPads, desktop, tablet, smartphone or with Google classroom.

Students create the code for the highlighted blue path by dragging and dropping the arrows to the coding boxes above the picture. They then move the book character from the box with the gold star along the path according to the code they created. This helps students learn the importance of creating each step of code in the correct sequence in order to get the the desired response, why sequence matters in a computer program, and the importance of checking code.

Includes 13 unique cards with audio directions that review the events in the story The Mitten by Jan Brett.

**Please see the preview files for a playable sample and pictures.**

What are Boom Cards?

Boom Cards are interactive, self-checking digital task cards that require NO PREP (no printing, cutting, or laminating required)!

Save 30% during the #BoomDogDays sale February 2-4!

They offer an easy way for teachers to assess important skills and a fun way for students to practice these skills.

They are perfect for whole group instruction on an interactive whiteboard or small group instruction, center activities, individual practice on an iPad, laptop, desktop, tablet, or smartphone.

New to Boom? To use Boom Cards, you must be connected to the Internet. Boom Cards play on modern browsers (Chrome, Safari, Firefox, and Edge). Apps are available for Android, iPads, iPhones, and Kindle Fires.

For security and privacy, adults must have a Boom Learning account to use and assign Boom Cards. You will be able to assign the Boom Cards you are buying with "Fast Pins," (play provides instant feedback for self-grading Boom Cards). Fast Play is always a free way for students to engage with Boom Cards decks. For additional assignment options you'll need a premium account. If you are new to Boom Learning, you will be offered a free trial of our premium account. Read here for details: http://bit.ly/BoomTrial.

If you do not subscribe at the end of your trial, you will be able to continue using Boom Cards with the Fast Play feature. Fast Play does not track individual progress.

Boom Cards play on modern browsers (released in the last three years) on interactive whiteboards, computers and tablets. Boom Cards apps are also available. Not sure if your browser is modern enough? Try a free Boom Cards deck first.

You may also like:

Winter Coding Practice Mega Bundle Digital & Print Versions Included

Christmas Coding Practice Mega Bundle Digital & Print Versions Included

St. Patrick's Day Digital & Unplugged (Print) Coding Practice Bundle

Coding Practice, Computer Programming Code Practice Boom Cards - Zoo Animals

My complete collection of computer coding resources

My collection of digital Boom Cards

*************************************************************************************************

Be the first to know about new discounts, freebies and product launches:

CLICK HERE to become a follower. You will now receive email updates about this store.

*************************************************************************************************

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Reviews

4.9
Rated 4.87 out of 5, based on 30 reviews
30
ratings
5
26
4
3
3
1
2
0
1
0
Mostly used with Kindergarten and 1st grades
Reviews
2
11
14
8
4
PreK
K
1st
2nd
3rd
All verified TPT purchases
Rated 5 out of 5
May 28, 2025
This was a great resource to use for The Mitten read aloud! Thank you so much!
Maria C.
193 reviews
Grades taught: K
Student populations: Autism, Learning difficulties
Rated 5 out of 5
August 6, 2024
My students loved this resource. They were very engaged!
416 reviews
Grades taught: K, 1st
Rated 5 out of 5
April 24, 2024
My Students enjoyed these materials, I attached to the book story The Mitton and they really loved it.
Magda S.
197 reviews
Grades taught: 1st
Rated 5 out of 5
January 27, 2024
Students did a great job! i look forward to sharing these experiences !
lakisha M.
223 reviews
Grades taught: 2nd
Rated 4 out of 5
May 8, 2023
We used the digital portion of this activity. My students loved it and who doesn't like the story The Mitten?
Kathryn S.
206 reviews
Grades taught: 1st
Rated 5 out of 5
February 17, 2023
Thanks so much! This was exactly what I was looking for!
Julia D.
365 reviews
Grades taught: PreK
Student populations: Autism, Learning difficulties
Rated 5 out of 5
February 5, 2023
Love boom cards. This is a great way to learn coding. I used it along with The Mitten story and the kids loved the challenge of coding.
Kristi O.
55 reviews
Grades taught: 1st, 2nd, 3rd
Rated 5 out of 5
January 6, 2023
My students loved it. Good activity to tie in with the book.
Kathryn A.
517 reviews
Grades taught: 1st, 2nd

Questions & Answers

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