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Think & Code: ScratchJr | Creative Coding Workbook | Level 1 | Ages 4–6
Think & Code: ScratchJr | Creative Coding Workbook | Level 1 | Ages 4–6
Think & Code: ScratchJr | Creative Coding Workbook | Level 1 | Ages 4–6
Think & Code: ScratchJr | Creative Coding Workbook | Level 1 | Ages 4–6
Think & Code: ScratchJr | Creative Coding Workbook | Level 1 | Ages 4–6
Think & Code: ScratchJr | Creative Coding Workbook | Level 1 | Ages 4–6
Think & Code: ScratchJr | Creative Coding Workbook | Level 1 | Ages 4–6
Think & Code: ScratchJr | Creative Coding Workbook | Level 1 | Ages 4–6
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Description

Think & Code: ScratchJr Creative Coding Workbook – Level 1

This workbook introduces young learners to the basics of creative coding using ScratchJr through engaging missions and visual challenges.

Students explore the ScratchJr interface, learn how to add characters and backgrounds, and use the Paint Editor tools to modify and decorate their own scenes. Each activity encourages children to observe carefully, solve problems, and experiment with digital tools.

This resource is perfect for introducing early coding and computational thinking to young learners.

What Students Will Learn

Students will learn how to:

• Understand the ScratchJr interface
• Create a new project
• Add and select characters (sprites)
• Change and decorate the stage background
• Use the Paint Editor tools
• Modify characters and scenes
• Explore tools such as Drag, Duplicate, Cut, and Fill

Activities Included

This workbook includes:

• ScratchJr interface exploration
• Character (sprite) activities
• Scene decoration missions
• Visual problem-solving challenges
• Paint Editor tool exploration
• Difference-finding missions

These activities help students develop creativity, observation skills, and early coding thinking.

Who This Resource Is For

This workbook is ideal for:

Ages 4–6
• Beginner ScratchJr learners
• Early childhood coding classes
• STEAM / STEM programs
• Coding clubs
• Homeschool learning

Skills Developed

Students develop:

• Computational thinking
• Problem solving
• Observation and visual reasoning
• Digital creativity
• Early coding skills

Perfect For

• Coding and STEAM classes
• Early learning centres
• Technology lessons
• After-school coding programs
• Beginner programming introduction

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Think & Code: ScratchJr | Creative Coding Workbook | Level 1 | Ages 4–6

STEAM EDUCATION
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$6.00

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Think & Code – Creative Coding WorkbookThis beginner-friendly ScratchJr bundle introduces young learners to the foundations of coding through creative exploration and guided activities.Designed for ages 4–6, this resource helps students learn how to use the ScratchJr interface, add characters an
Price $7.00Original Price $8.00Save $1.00
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Description

Think & Code: ScratchJr Creative Coding Workbook – Level 1

This workbook introduces young learners to the basics of creative coding using ScratchJr through engaging missions and visual challenges.

Students explore the ScratchJr interface, learn how to add characters and backgrounds, and use the Paint Editor tools to modify and decorate their own scenes. Each activity encourages children to observe carefully, solve problems, and experiment with digital tools.

This resource is perfect for introducing early coding and computational thinking to young learners.

What Students Will Learn

Students will learn how to:

• Understand the ScratchJr interface
• Create a new project
• Add and select characters (sprites)
• Change and decorate the stage background
• Use the Paint Editor tools
• Modify characters and scenes
• Explore tools such as Drag, Duplicate, Cut, and Fill

Activities Included

This workbook includes:

• ScratchJr interface exploration
• Character (sprite) activities
• Scene decoration missions
• Visual problem-solving challenges
• Paint Editor tool exploration
• Difference-finding missions

These activities help students develop creativity, observation skills, and early coding thinking.

Who This Resource Is For

This workbook is ideal for:

Ages 4–6
• Beginner ScratchJr learners
• Early childhood coding classes
• STEAM / STEM programs
• Coding clubs
• Homeschool learning

Skills Developed

Students develop:

• Computational thinking
• Problem solving
• Observation and visual reasoning
• Digital creativity
• Early coding skills

Perfect For

• Coding and STEAM classes
• Early learning centres
• Technology lessons
• After-school coding programs
• Beginner programming introduction

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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