Description
Think & Code: ScratchJr Creative Coding Workbook – Level 1
This workbook introduces young learners to the basics of creative coding using ScratchJr through engaging missions and visual challenges.
Students explore the ScratchJr interface, learn how to add characters and backgrounds, and use the Paint Editor tools to modify and decorate their own scenes. Each activity encourages children to observe carefully, solve problems, and experiment with digital tools.
This resource is perfect for introducing early coding and computational thinking to young learners.
What Students Will Learn
Students will learn how to:
• Understand the ScratchJr interface
• Create a new project
• Add and select characters (sprites)
• Change and decorate the stage background
• Use the Paint Editor tools
• Modify characters and scenes
• Explore tools such as Drag, Duplicate, Cut, and Fill
Activities Included
This workbook includes:
• ScratchJr interface exploration
• Character (sprite) activities
• Scene decoration missions
• Visual problem-solving challenges
• Paint Editor tool exploration
• Difference-finding missions
These activities help students develop creativity, observation skills, and early coding thinking.
Who This Resource Is For
This workbook is ideal for:
• Ages 4–6
• Beginner ScratchJr learners
• Early childhood coding classes
• STEAM / STEM programs
• Coding clubs
• Homeschool learning
Skills Developed
Students develop:
• Computational thinking
• Problem solving
• Observation and visual reasoning
• Digital creativity
• Early coding skills
Perfect For
• Coding and STEAM classes
• Early learning centres
• Technology lessons
• After-school coding programs
• Beginner programming introduction
Think & Code: ScratchJr | Creative Coding Workbook | Level 1 | Ages 4–6
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Description
Think & Code: ScratchJr Creative Coding Workbook – Level 1
This workbook introduces young learners to the basics of creative coding using ScratchJr through engaging missions and visual challenges.
Students explore the ScratchJr interface, learn how to add characters and backgrounds, and use the Paint Editor tools to modify and decorate their own scenes. Each activity encourages children to observe carefully, solve problems, and experiment with digital tools.
This resource is perfect for introducing early coding and computational thinking to young learners.
What Students Will Learn
Students will learn how to:
• Understand the ScratchJr interface
• Create a new project
• Add and select characters (sprites)
• Change and decorate the stage background
• Use the Paint Editor tools
• Modify characters and scenes
• Explore tools such as Drag, Duplicate, Cut, and Fill
Activities Included
This workbook includes:
• ScratchJr interface exploration
• Character (sprite) activities
• Scene decoration missions
• Visual problem-solving challenges
• Paint Editor tool exploration
• Difference-finding missions
These activities help students develop creativity, observation skills, and early coding thinking.
Who This Resource Is For
This workbook is ideal for:
• Ages 4–6
• Beginner ScratchJr learners
• Early childhood coding classes
• STEAM / STEM programs
• Coding clubs
• Homeschool learning
Skills Developed
Students develop:
• Computational thinking
• Problem solving
• Observation and visual reasoning
• Digital creativity
• Early coding skills
Perfect For
• Coding and STEAM classes
• Early learning centres
• Technology lessons
• After-school coding programs
• Beginner programming introduction





