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Unplugged Computer Science - Safe Route Through a Labyrinth - Distance Learning
Unplugged Computer Science - Safe Route Through a Labyrinth - Distance Learning
Unplugged Computer Science - Safe Route Through a Labyrinth - Distance Learning
Unplugged Computer Science - Safe Route Through a Labyrinth - Distance Learning
Unplugged Computer Science - Safe Route Through a Labyrinth - Distance Learning
Unplugged Computer Science - Safe Route Through a Labyrinth - Distance Learning
Unplugged Computer Science - Safe Route Through a Labyrinth - Distance Learning
Unplugged Computer Science - Safe Route Through a Labyrinth - Distance Learning
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Description

This lesson activity is a sequel to the first Algorithmic Thinking activity: Obstacle Course.

The activity continues to explore concepts such as algorithms and commands and introduces programming concepts, namely

  • a programming language,
  • a computer program,
  • a compiler,
  • composition, and touches on
  • programming practices.

The learner will play a game, in which the goal is to find a safe route, from start to finish avoiding predators and other obstacles. The activity is a paper and pen activity that is easy to do at home. It is ideal for learners from four years of age to nine-years-old. Once students master the algorithmic thinking and how to write instructions using commands, they can move on to make their own game and commands.

CSTA K-12 Computer Science Standards:

Grades K-2 (Ages 5-7)

  • 1A-AP-08 Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks
  • 1A-AP-10 Develop programs with sequences and simple loops, to express ideas or address a problem
  • 1A-AP-11 Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions
  • 1A-AP-12 Develop plans that describe a program’s sequence of events, goals, and expected outcomes
  • 1A-AP-14 Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops
  • 1A-AP-15 Using correct terminology, describe steps taken and choices made during the iterative process of program development

Grades 3-5 (Ages 8-11)

  • 1B-AP-08 Compare and refine multiple algorithms for the same task and determine which is the most appropriate
  • 1B-AP-10 Create programs that include sequences, events, loops, and conditionals
  • 1B-AP-11 Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process
  • 1B-AP-12 Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features
  • 1B-AP-13 Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences
  • 1B-AP-15 Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.

Follow me on:

instagram

facebook for more behind the scenes discussions.

Or send me an email cswithmi(a)gmail.com for feedback

Terms of Use:

Copyright © 2023 Marja-Ilona Koski
All rights reserved by the author.
Permission to copy for classroom use only.
Electronic distribution limited to classroom use only.

Thank you for stopping by!

- MI -

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Unplugged Computer Science - Safe Route Through a Labyrinth - Distance Learning

Rated 5 out of 5, based on 1 reviews
5.0 (1 rating)
CS with MI
33 Followers
$3.00

Highlights

Digital downloads
Grades icon
Grades
PreK - 5th
Pages
8
Teaching Duration
45 minutes

Description

This lesson activity is a sequel to the first Algorithmic Thinking activity: Obstacle Course.

The activity continues to explore concepts such as algorithms and commands and introduces programming concepts, namely

  • a programming language,
  • a computer program,
  • a compiler,
  • composition, and touches on
  • programming practices.

The learner will play a game, in which the goal is to find a safe route, from start to finish avoiding predators and other obstacles. The activity is a paper and pen activity that is easy to do at home. It is ideal for learners from four years of age to nine-years-old. Once students master the algorithmic thinking and how to write instructions using commands, they can move on to make their own game and commands.

CSTA K-12 Computer Science Standards:

Grades K-2 (Ages 5-7)

  • 1A-AP-08 Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks
  • 1A-AP-10 Develop programs with sequences and simple loops, to express ideas or address a problem
  • 1A-AP-11 Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions
  • 1A-AP-12 Develop plans that describe a program’s sequence of events, goals, and expected outcomes
  • 1A-AP-14 Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops
  • 1A-AP-15 Using correct terminology, describe steps taken and choices made during the iterative process of program development

Grades 3-5 (Ages 8-11)

  • 1B-AP-08 Compare and refine multiple algorithms for the same task and determine which is the most appropriate
  • 1B-AP-10 Create programs that include sequences, events, loops, and conditionals
  • 1B-AP-11 Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process
  • 1B-AP-12 Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features
  • 1B-AP-13 Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences
  • 1B-AP-15 Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.

Follow me on:

instagram

facebook for more behind the scenes discussions.

Or send me an email cswithmi(a)gmail.com for feedback

Terms of Use:

Copyright © 2023 Marja-Ilona Koski
All rights reserved by the author.
Permission to copy for classroom use only.
Electronic distribution limited to classroom use only.

Thank you for stopping by!

- MI -

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

Reviews

5.0
Rated 5 out of 5, based on 1 reviews
1
rating
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Rated 5 out of 5
July 9, 2024
Good activity for reinforcing some of our programming concepts. Thanks!
Margaret M.
904 reviews
Grades taught: 5th

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