Use these materials to teach your students about 3D Printing, Tinkercad, and Design Thinking Principles. This comprehensive bundle includes: What is 3D Printing? PresentationHow to 3D Print in your Classroom3D Printing GlossaryProject ideas with 3D printingTinkercad tools overviewTinkercad tips and challengePeer review worksheet for TinkercadClass-wide Instructions for 3D PrintingTips and Tricks for 3D printing with your Class3D Printing Lesson PlanStudent Design Portfolio: Utensil Redesign 3D
ALL 30 Design Challenges for a full year of Design Thinking Challenges for your class. Challenge your students with a new creative design challenge for every week of the entire year! This is the best deal! WhyMakers Design Challenges come READY to use. All you have to do is hand them out to students and they can begin to work independently on them! These design challenges can be used in so many different ways. You can use these for your Makerspace, Genius Hour, Independent Time, STEM, Choice Ti
These lesson plans will provide everything needed for teachers to give students a hands-on 3D printing lesson. Students will be tasked with designing and 3D printing an eating utensil to help them eat a specific food better. This lesson is appropriate for all students ages 8+. Included in this Unit Plan is over 8 lessons with instructions for teachers and students, describing what they will do during each lesson. This unit plan includes objectives, assessments, connections to ISTE and ITEEA sta
Detailed, colorful, infographic with a lot of information about computer programming. Use this infographic to teach about: programs, programming, languages, algorithms, statements, variables, boolean logic, data structures, sequences, selection, iterations, procedures, functions, errors Lots of vocabulary to identify each specific concept. Walk students through learning to code with this great graphic. Perfect for middle school and up. Print Ready. Perfect for computer science classrooms.
Challenge for students to learn to identify potential pain-points and solve them using design thinking principles. Step-by-step instructions for students on how to go about thinking about the challenge in front of them and ideate on solutions. This is the student portfolio or workbook for Lesson Plan for 3D Printing - Utensil Redesign. This student portfolio will walk students through the 3D printing project, while keeping everyone safe. Challenge: Design and 3D print a utensil to help peopl
Amusement Park Ride Design Challenge Brainstorm and design a brand new amusement park ride. WhyMakers Design Challenges come READY to use. All you have to do is hand them out to students and they can begin to work independently on them! These design challenges can be used in so many different ways. You can use these for your Makerspace, Genius Hour, Independent Time, STEM, Choice Time, Technology Class, Library Time, Afterschool programs, Camps, STEAM classes, Design Thinking Classes, SEL time a
These step by step instructions can help your students build two of their own Scratch Game quickly! Easy to use and follow along with. Links to Scratch Educators Studio to remix game. Games include multiple variables, score keeping, multiple sprites, multiple backgrounds. Lesson include computational thinking strategies and planning techniques to focus on.
Everything you need to know to get started using a 3D Printer with your students. This incredible bundle gives you the lesson plans, student workbooks and how to 3D in your classroom and the what is 3D printing presentation. This bundle will get you and your students using a 3D printer effortlessly. You will have a lesson plan, student workbooks, classroom management resources and a presentation to get you and your students started. This is everything you need to 3D Print with your students ne
This bundle of electricity resources will get you and your students to have a great understanding of what electricity is. This is a great combination of artifacts to help students (and teachers) develop a deep and accurate understanding of electricity. Start with the presentation. While you are presenting have students complete the guided notes. Then have students work through the electricity centers. Check for understand with a 10 question quiz.
WhyMakers Design Challenges come READY to use. All you have to do is hand them out to students and they can begin to work independently on them! These design challenges can be used in so many different ways. You can use these for your Makerspace, Genius Hour, Independent Time, STEM, Choice Time, Technology Class, Library Time, Afterschool programs, Camps, STEAM classes, Design Thinking Classes, SEL time and more! The design briefs come ready to go with the following sections:Context - so the cha
WhyMakers Design Challenges come READY to use. All you have to do is hand them out to students and they can begin to work independently on them! These design challenges can be used in so many different ways. You can use these for your Makerspace, Genius Hour, Independent Time, STEM, Choice Time, Technology Class, Library Time, Afterschool programs, Camps, STEAM classes, Design Thinking Classes, SEL time and more! The design briefs come ready to go with the following sections:Context - so the cha
This presentation simply teaches the very specifics about how electricity flows through a circuit. It describes how electrons flow through a circuit to create electricity. Defines common vocabulary words including: Energy, The Law of Conservation of Energy, electricity, electrical energy, atoms, electrons, protons, neutrons, closed circuits and open circuit.
WhyMakers Design Challenges come READY to use. All you have to do is hand them out to students and they can begin to work independently on them! These design challenges can be used in so many different ways. You can use these for your Makerspace, Genius Hour, Independent Time, STEM, Choice Time, Technology Class, Library Time, Afterschool programs, Camps, STEAM classes, Design Thinking Classes, SEL time and more! The design briefs come ready to go with the following sections:Context - so the cha
WhyMakers Design Challenges come READY to use. All you have to do is hand them out to students and they can begin to work independently on them! These design challenges can be used in so many different ways. You can use these for your Makerspace, Genius Hour, Independent Time, STEM, Choice Time, Technology Class, Library Time, Afterschool programs, Camps, STEAM classes, Design Thinking Classes, SEL time and more! The design briefs come ready to go with the following sections:Context - so the cha
These guided notes will help students get the correct information from the What is Electricity? Presentation. These guided notes are developed for students with learning disabilities and ADHD but work great for all students.
WhyMakers Design Challenges come READY to use. All you have to do is hand them out to students and they can begin to work independently on them! These design challenges can be used in so many different ways. You can use these for your Makerspace, Genius Hour, Independent Time, STEM, Choice Time, Technology Class, Library Time, Afterschool programs, Camps, STEAM classes, Design Thinking Classes, SEL time and more! The design briefs come ready to go with the following sections:Context - so the cha
The first page of this resource is the Hot Glue Gun Safety Rules and Contract to share with students. Print it or share it with your students. The Hot Glue Gun Safety Rules and Contract clearly list 6 rules of how to be safe when working with and around the hot glue guns. There are two tips for using hot glue effectively. Then there is a short paragraph that student will sign that states they were listening to the rules and understand all the rules. The rest of the document is a script of how t
WhyMakers Design Challenges come READY to use. All you have to do is hand them out to students and they can begin to work independently on them! These design challenges can be used in so many different ways. You can use these for your Makerspace, Genius Hour, Independent Time, STEM, Choice Time, Technology Class, Library Time, Afterschool programs, Camps, STEAM classes, Design Thinking Classes, SEL time and more! The design briefs come ready to go with the following sections:Context - so the cha
WhyMakers Design Challenges come READY to use. All you have to do is hand them out to students and they can begin to work independently on them! These design challenges can be used in so many different ways. You can use these for your Makerspace, Genius Hour, Independent Time, STEM, Choice Time, Technology Class, Library Time, Afterschool programs, Camps, STEAM classes, Design Thinking Classes, SEL time and more! The design briefs come ready to go with the following sections:Context - so the cha
Use this planning sheet to help students plan out their program for a Scratch project. Students will be asked to draw a picture, choose characters, choose the background, the events and actions the character will do. This document will help students plan all of the different scenes in their project. This is great to help slow students down and think about their project. Great for getting kids who love drawing to translate their drawings to a CS program. Awesome job for pseudocoding, planning c
10 years of teaching Technology and Engineering Education to students grades K - 12.
Teaching style
Maker Education - Designing and building projects that are connected to the curriculum.
Project Based
STEM STEAM Education
Technology and Engineering Education
Awards & shining teacher moments
President of the New York State Technology and Engineering Educators Association
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