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Preview of Assistive Technology Tracker | Data Sheets for IEPs, OTs, Teachers, & Special Ed

Assistive Technology Tracker | Data Sheets for IEPs, OTs, Teachers, & Special Ed

Support student independence and track adaptive technology success with ease! This Assistive Technology Daily & Weekly Usage Tracker is the perfect tool for Occupational Therapists, Special Education Teachers, and Assistive Tech Coordinators who need organized, professional data sheets for progress monitoring and IEP documentation. Whether you’re supporting students using AAC devices, accessibility software, or classroom technology tools, this tracker helps you collect consistent data, track
Preview of Boom Cards - Exploring AI Basics (for 6th-9th Graders) - Interactive 30 Card Set

Boom Cards - Exploring AI Basics (for 6th-9th Graders) - Interactive 30 Card Set

Embark on a futuristic learning adventure with our AI Vocabulary Flashcards! Designed for 6th to 9th graders, these interactive Boom Cards make learning about Artificial Intelligence not just easy, but incredibly fun. Perfect for both in-class activities and at-home exploration, these flashcards are your ticket to engaging young minds with the wonders of technology. What's an "AI Vocabulary Flashcard"?AI Vocabulary Flashcards are dynamic, self-grading digital cards that introduce students to the
Preview of Introduction To The BIOS - Linux Lessons For Kids 6

Introduction To The BIOS - Linux Lessons For Kids 6

Created by
Stu Does Linux
The BIOS of a computer is an essential system that manages basic hardware settings, such as memory, storage, and boot order. In this lesson, students will get a short explanation of what the BIOS is, and then dive into a hands-on exploration of the BIOS. This lesson includes a brainstorming sheet and BIOS exploration page, as well as the teacher slides!
Preview of Debugging Steps Poster – Problem Solving for Young Coders

Debugging Steps Poster – Problem Solving for Young Coders

Created by
Dana Amarosa
Help your students become confident problem solvers with this kid-friendly Debugging Poster! Perfect for introducing the concept of debugging in a fun, easy-to-understand way, this poster gives clear, step-by-step instructions to help students fix coding mistakes. Whether you’re teaching Scratch, block coding, or any basic programming activity, this poster will give your students a quick visual reference to keep them on track. Great for: Elementary Technology Classes STEM & Coding Lessons Make
Preview of (Basic Facts) Hop Scotch Coding®

(Basic Facts) Hop Scotch Coding®

Basic Facts Hop Scotch Coding provides a simple, interactive introduction to block-style coding that is perfect for Kindergarten through third graders as they learn the basics of programming and practice basic addition and subtraction facts. After completing activities such as these, they can apply similar block coding strategies to coding websites and apps for kids and eventually to more advanced languages of coding. To allow students to be most successful, please MODEL and clearly discuss dir
Preview of SPIKE Prime Robotics Unit 2: Precision Driving, Sensors & Debugging (weeks 3-4)

SPIKE Prime Robotics Unit 2: Precision Driving, Sensors & Debugging (weeks 3-4)

Created by
RoboBytes
Precision Driving, Sensors & Debugging 11 Structured Editable Lessons | Designed for 45-Minute Class PeriodsThis unit builds directly on introductory movement coding and guides students into precision control, sensor logic, debugging, and engineering decision-making. Designed as Weeks 3–4 in a structured robotics progression, this resource includes 11 lessons, each intentionally planned for a 45-minute class period. Students move beyond basic movement programs and begin coding robots that res
Preview of SPIKE Prime Robotics Unit 1: Intro to Coding, Movement & Robot Logic (Weeks 1-2)

SPIKE Prime Robotics Unit 1: Intro to Coding, Movement & Robot Logic (Weeks 1-2)

Created by
RoboBytes
Starting LEGO SPIKE Prime can feel overwhelming for both teachers and students — this bundle provides a clear, structured introduction to how robots read code, how programs run, and how movement commands affect robot behavior. This unit includes 9 structured editable lessons, each designed for a 45-minute class period, making it ideal for a 2-week robotics unit. This resource is designed to align with Weeks 1–2 of a 12–18 week LEGO SPIKE Prime robotics sequence, commonly used in a middle s
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