TPT
Total:
$0.00

For Loop Java

2,700+ results
Filters
Standard
Preview of Coding & Robotics for Kindergarten and First Grade | Yearlong STEM/CS Curriculum

Coding & Robotics for Kindergarten and First Grade | Yearlong STEM/CS Curriculum

A full-year K–1 computer science curriculum! 30+ hands-on lessons with Indi, Bee-Bot, Marty, and Finch robots. Includes unplugged coding, assessments, rubrics, and printables. Introduce your youngest learners to the world of coding and robotics with this yearlong Kindergarten & 1st Grade Computer Science Curriculum! Designed for early elementary, this course blends screen-free exploration, hands-on robotics, and beginner block coding to build confidence and curiosity in technology. Over 30 se
Preview of Algorithms STEM | Create Step-by-Step Solutions Like a Programmer For K - 9Th

Algorithms STEM | Create Step-by-Step Solutions Like a Programmer For K - 9Th

Created by
Think Tank STEM
🧠 Algorithms STEM | Create Step-by-Step Solutions Like a Programmer (Kindergarten–Grade 2)Help students think like problem-solvers with this engaging Algorithms STEM activity! This hands-on resource introduces how computers solve problems using clear, ordered steps—called algorithms. Students are guided to design, test, and improve their own step-by-step solutions, as outlined in the challenge on page 2, where they learn that computers follow algorithms to solve real-world problems. ⭐ Wha
Preview of Coding Logic STEM | Think Like a Programmer | Technology Units For K - 9Th

Coding Logic STEM | Think Like a Programmer | Technology Units For K - 9Th

Created by
Think Tank STEM
💻 Coding Logic STEM | Think Like a Programmer (Kindergarten–Grade 2)Introduce students to the world of coding with this engaging Coding Logic STEM activity! This hands-on resource helps learners understand how computers follow instructions step by step while building essential problem-solving and logical thinking skills. Students are challenged to create, test, and improve their own step-by-step instructions (algorithms), as outlined on page 2, where they learn that computers follow clear i
Preview of Hands-On LEGO SPIKE Prime Loops Lesson – Repeat and Forever Blocks

Hands-On LEGO SPIKE Prime Loops Lesson – Repeat and Forever Blocks

Created by
RoboBytes
Struggling to teach loops in LEGO SPIKE Prime in a way students actually understand?This hands-on activity turns coding theory into action! Students explore repeat vs. forever blocks by programming their robots to move, trace shapes, and even dance—building confidence in sequencing, precision, and problem-solving. Perfect for middle school robotics, STEM labs, or tech classes, this low-prep activity only requires a SPIKE Prime robot and tablet. ✔ Hands-on practice with repeat and forever loops
Preview of Scratch Coding for Kids – 10 Guided Lessons + Final Project | Step-By-Step Scrip

Scratch Coding for Kids – 10 Guided Lessons + Final Project | Step-By-Step Scrip

Created by
Kelly Ferreira
Teach Scratch with ZERO prep! This beginner-friendly Scratch mini-curriculum includes 10 fully guided lessons + 1 year-end project, perfect for homeschoolers, clubs, and classrooms. Each lesson includes a complete teacher script, warm-ups, demo steps, build steps, questions to ask, challenges, and skill explanations — written so ANY parent or teacher can teach coding confidently. Designed for young learners (ages 5–9), this curriculum builds real programming skills through simple, short lesso
Preview of Open vs Closed Loop Systems Mini DBQ | 4th Grade Robotics Evidence-Based Reading

Open vs Closed Loop Systems Mini DBQ | 4th Grade Robotics Evidence-Based Reading

📘 Mini DBQ | 4th Grade Open vs Closed Loop Systems Worksheet | Evidence-Based Reading Engage your students in high-level critical thinking and evidence-based analysis on the subject of Robotics with this Mini-DBQ (Document-Based Question) worksheet written at a 4th grade level. This resource is designed to help students analyze real-world topics, interpret informational texts, and support answers with evidence—all while staying accessible for upper-level elementary students. 🎯 WHAT STUDEN
Preview of Robotics & Coding Loop Activity | Coding Unplugged & Computer Coding Worksheets

Robotics & Coding Loop Activity | Coding Unplugged & Computer Coding Worksheets

Created by
Teachy Tales
By combining Coding Unplugged strategies with structured Computer Coding Worksheets, this resource allows students to learn coding concepts without needing devices, while also preparing them for future Scratch Coding projects. What This Resource Includes ✔ Engaging loop concept worksheets (aeroplane theme) ✔ Beginner-friendly Computer Coding Worksheets ✔ Fun activities to practice repetition and patterns ✔ Visual learning tasks perfect for young learners ✔ Coding Unplugged activities for
Preview of Lego Mindstorms EV3 Programming Blocks Notes and Quizzes for Motors Switch and

Lego Mindstorms EV3 Programming Blocks Notes and Quizzes for Motors Switch and

This set of notes and quizzes covers six of the most commonly used programming blocks: medium motor, large motor, move steering, move tank, loop and switch. Use the notes page to teach the purpose of and settings for each block. Then use the quiz to review, as a warm up, or as a formative assessment to determine the student's knowledge about that particular block. A key is included for each notes and quiz page. Bonus: Scroll to the end of this pack to see the included "More on Motion Block Mod
Preview of The Invention and Importance of Java

The Invention and Importance of Java

Created by
Perry Clemons
Discover the revolutionary programming language that changed the tech world! This engaging reading passage tells the story of Java's creation and its lasting impact on modern technology. Perfect for introducing students to computer science concepts while building reading comprehension skills. What's Included: 🔹 Technology History Text – An accessible passage about Java's development and problem-solving design 🔹 8 Comprehension Questions – Mix of multiple choice and constructed response questio
Preview of Coding Worksheet & Directional Puzzle | Algorithms, Geometry & Maps for STEM

Coding Worksheet & Directional Puzzle | Algorithms, Geometry & Maps for STEM

Engage your students in hands-on problem-solving with this Directional Coding Challenge Task, which integrates STEM concepts with geometry, maps, and algorithms. This activity, perfect for elementary and middle school classrooms,encourages computational thinking and real-world applications through fun and interactive challenges. What’s Included:Step-by-Step Coding Tasks: Students will navigate maps and solve directional challenges using coding principles like sequencing, loops, and logic.Geome
Preview of Variable or Not? Understanding Variables in Programming for Grades 3-8

Variable or Not? Understanding Variables in Programming for Grades 3-8

Created by
Perry Clemons
Variable or Not? Understanding Variables in Programming for Grades 3-8 Help your students master the fundamental concept of variables in programming with this engaging, hands-on worksheet activity! "Variable or Not?" is a comprehensive PDF resource designed to teach students in grades 3-8 how to identify variables versus constants through relatable, real-world examples. What Makes This Resource Special? 🔹 Three Differentiated Levels – Progress from basic concepts (age, temperature) to programmi
Preview of Coding Vocabulary Posters for Elementary - 10 Words - Color and Black

Coding Vocabulary Posters for Elementary - 10 Words - Color and Black

Coding vocabulary for beginners, elementary, middle school. Coding bulletin board, flash cards or posters. 10 colored, 10 black and white for easy printing. Pastel code theme on colored pages GREAT FOR HOUR OF CODE! Words: Programmer Code Command Sequence Algorithm Program Looping Bugs Debugging Conditions Teach with images that help students learn and remember the concepts! 10 brightly colored posters with good-quality images 10 black and white posters with no background to save on ink 11" x
Preview of Coding Vocabulary Posters for Elementary - 10 Words - Color and Black

Coding Vocabulary Posters for Elementary - 10 Words - Color and Black

Coding vocabulary for beginners, elementary, middle school. Coding bulletin board, flash cards or posters. 10 colored, 10 black and white for easy printing. Pixel theme on colored pages GREAT FOR HOUR OF CODE! Words: Programmer Code Command Sequence Algorithm Program Looping Bugs Debugging Conditions Teach with images that help students learn and remember the concepts! 10 brightly colored posters with good-quality images 10 black and white posters with no background to save on ink 11" x 8.5" PDF
Preview of Sphero "Looping" Collaborative Art Challenge - paint with Sphero!

Sphero "Looping" Collaborative Art Challenge - paint with Sphero!

This resource contains Google Slides and a few teacher prep notes (no student engineering sheets). This is a fun one-day class activity where students learn how to use "loops" and "operators" in their code to design a pattern or shape. After all groups practice coding their "patterns" individually, students will take turns and dip their Spheros in paint (can use a silicon cover if desired for easier clean up) and add to the classroom work of collaborative art! For added fun, you can use neon
Preview of LAUREL (LOOPS) - Code.org, Coding, Computational Thinking, Computer Programming

LAUREL (LOOPS) - Code.org, Coding, Computational Thinking, Computer Programming

Visual explanation for one of the challenging Collector puzzles on Code.org. Loops (iteration) and pattern recognition are the target skills. This puzzle can be found in Course A and Course B.
Preview of Creepy, Crawly, Coding Fun! Unplugged Halloween Coding

Creepy, Crawly, Coding Fun! Unplugged Halloween Coding

Looking for a way to bring coding to life this Halloween season—without needing screens? 👻 This 50-page activity pack has everything you need to engage your K–5 students in unplugged coding, storytelling, and spooky problem-solving!Inside, you’ll find: 🐝 2 Unplugged Coding Activities for Bee-Bot & MouseBot Directional robot cards, map-making supplies, and step-by-step teacher guides. Perfect for introducing young learners to sequencing and debugging. ⚡ 3 Ozobot Halloween Maps with Keys
Preview of Lesson Plan - Introduction to Programming

Lesson Plan - Introduction to Programming

Created by
CodeRobo
Looking for an easy way to teach coding? This lesson plan using  Coderobo.AI makes it simple. Step-by-step lessons help even beginners teach programming basics like loops and conditionals. Introduce your students to the exciting world of coding using the powerful Coderobo.AI platform. This detailed and flexible Introduction to Programming lesson plan is perfect for teachers, professors, and instructors of all experience levels. With Coderobo.AI, you can access interactive tools and resources
Preview of ScratchJr Game Design Unit (Years 1–2) | 7-10 Weeks

ScratchJr Game Design Unit (Years 1–2) | 7-10 Weeks

Created by
STEM with Niels
ScratchJr Coding Unit for Years 1–2 | Create a Game Project | 10-Week Digital Technologies Plan Looking for a ready-to-go ScratchJr unit that’s fun, practical, and beginner-friendly?This structured and engaging unit walks students through the foundations of coding as they design and create their own interactive game — even if it’s their first time using ScratchJr! Built specifically for Years 1–2 and aligned to ACARA v9, this 10-week coding journey empowers students to: Understand algorithmsU
Preview of Botley the Coding Robot does S.T.E.M. Problems

Botley the Coding Robot does S.T.E.M. Problems

Created by
Ah - Ha Lessons
There are 40 problems for the robot to solve from the coding provided by the student. Volume 1 has 20 of these problems in which students use the arrow buttons to direct the robot. Volume 2 has 10 line tracing problems. The last 10 problems involve LOOPS and OBSTACLE DETECTION. The book is for a specific robot -- Botley from www. LearningResources.com
Preview of Paper Bots Sequence

Paper Bots Sequence

I use this material for the last 8 years to prepare 5-7 years old students for the programming activities in "bigger" classes. Students learn the basic programming structures (sequence, loop and selection) without to spend hours in front of a screen. This edition includes explanation of the commands, a table with commands to use them , multiple times, 6 predefined tables, an empty table and solutions for the 5th and 6th tables.
Preview of Paper Bots Sequence Samples

Paper Bots Sequence Samples

I use this material for the last 8 years to prepare 5-7 years old students for the programming activities in "bigger" classes. Students learn the basic programming structures (sequence, loop and selection) without to spend hours in front of a screen. This edition includes explanation of the commands, an example and two tables as a sample.
Preview of Botley Robot Coding Cards Task Card Activities & Games Botley 2

Botley Robot Coding Cards Task Card Activities & Games Botley 2

This is a companion activity for use with the Botley or Botley 2 robot. The download includes 2 files. The first file contains 2 task card coding decks for the Botley robot and the Botley 2 Robot (1 deck each) These cards are sized 4 X 6 inches and fit nicely into a mini photo album-Botley deck fits in a 24 photo album and Botley 2 fits in a 36 photo album. The albums offer nice protection for the task cards, keep them in order, and provide easy access for the students. Coding cards provide
Preview of Core Value Puzzles using LEGO Mindstorms EV3 Programming Blocks

Core Value Puzzles using LEGO Mindstorms EV3 Programming Blocks

There are 6 different puzzles for students to complete in this packet. This product is a fun way for your students to learn and understand the LEGO MindStorms programs as well as learn some basic core values. The students will answer questions about a program written for the LEGO MIndStorms robot, and then record the letter associated with the correct answer to the corresponding number on the spaces provided. All of the questions are in multiple choice format. The puzzles can be used after te
Preview of Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Created by
RoboBytes
Challenge students to understand infinite loops and program flow with this advanced beginner worksheet. Students will reason about code that never ends and what blocks can or cannot run in SPIKE Prime. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Compare one-time vs forever loops Understand why blocks after a forever loop are impossible Predict robot behavior and reason about program structu
Showing 1-24 of 2,700+ results