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Percent Increase and Decrease Quiz - Page 2

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Preview of Barbie Dreamhouse Adventures Token Board- 10 Tokens

Barbie Dreamhouse Adventures Token Board- 10 Tokens

Created by
QBS
Barbie Dreamhouse Adventures Token Board. Visual aid reward system. ABA Therapy/Classroom. Ten (10) Tokens. Token boards are a way for learners to visually track a reward/reinforcement for a given task. Token reward systems are great for visual learners to promote positive behaviors in classrooms, therapy and home. Individualized token systems that appeal to the learner’s interests are perfect tools to increase their engagement to stay on task and motivated to accomplish goals.
Preview of Boardmaker Restaurant Social Story & activity; autism/special ed life skills

Boardmaker Restaurant Social Story & activity; autism/special ed life skills

This packet will help students with autism or high needs understand the act of going out to a restaurant. A two-page social story is written with Boardmaker symbols to accompany most words. Five questions follow the story to measure comprehension. Students are asked questions and given a field of three to choose from. All answers can be found in the social story. The final page is a list of routines for a restaurant. It has 8 steps, all written with Boardmaker. These steps remind students to
Preview of Choice Menu of Differentiated Performance Tasks

Choice Menu of Differentiated Performance Tasks

This choice menu product includes over 25 various performance tasks students can complete after learning specific content. These choice menus are used as a source of differentiation within the classroom on a daily basis. I keep a class set in my room and place each menu in a folder with prongs and sheet protectors so when students collect the menus to research what activity they want to do, they actually feel as though they are holding a real menu. Although this particular document is catered t
Preview of Fossil Soup - Readers' Theater for the Whole Class

Fossil Soup - Readers' Theater for the Whole Class

Created by
WonbyOne
This is a Reader's Theater for the entire class. I suggest your spring play and, of course being teachers, merging the Language Arts goals of reading with our Science goal of learning about fossils. In the script, A family is traveling home for the winter and has been on the road a while. They are tired and want a good night’s sleep and some food to fill their empty bellies. The town they come to does NOT like strangers, especially poor ones. There is a small discussion/writing prompt at the e
Preview of Parshat Tzav - Lesson Plan 1 - Every Person Is Important! Acceptance is Key!

Parshat Tzav - Lesson Plan 1 - Every Person Is Important! Acceptance is Key!

Learning the Parsha through interactive, hands-on, cross-curricular; Social, Practical Life, Philosophy, Psychology, Traditions & Customs, Music, Architecture, History, Geography, Literature, Reading, Writing, Language Arts, Math, Science, Crafts, Art, Edible Art, Recipes, Games, etc. projects, How the themes of the Parsha resound and can assist us in our everyday lives. Parshat Tzav - Every Person Is Important! Acceptance is Key!Tradition & Herbology; Ketoret / Incense Community Unity Lite
Preview of STEAM Kid Engineering -- The Playable Golf Course Design Unit for GATE

STEAM Kid Engineering -- The Playable Golf Course Design Unit for GATE

In this unit, students will build a contraption to hit a small, wooden golf ball through a scaled version of a golf course which they and their classmates have designed. They’ll make a trundle wheel for measuring and marking the course, write down their scores on a scorecard, design putters, and learn background in physics through their work in the engineering and design process. The Playable Golf Course is not just fun. It’s a challenging engineering, design, and construction unit including
Preview of Arctic Dogsled Racing Design Challenge - STEAM for Upper Elementary

Arctic Dogsled Racing Design Challenge - STEAM for Upper Elementary

Here’s an applied engineering challenge in which—just like in the real world of engineering—a poor design means limited success or even failure. In the Iditarod Sled Challenge, students apply their background knowledge of physical science and use logic and imagination to construct a miniature sled that will deliver “serum” to Nome, Alaska, just like Balto once did. Use this challenge in conjunction with your study of the arctic or the Iditarod--or as a stand-alone engineering challenge for the
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