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Preview of Software Engineering Design Process | STEM Lab: Code a Catcher Game in Scratch

Software Engineering Design Process | STEM Lab: Code a Catcher Game in Scratch

Students will code their own catcher game in Scratch! Whether you’re teaching engineering, or a STEM lab unit, this activity makes science hands-on, memorable, and adaptable for all learners! If you’ve got students curious to delve into the world of coding and gaming, this is for you! In this hands-on STEM lab, students will learn what software engineers do, explore real-world history and fun facts, and apply their knowledge through the experiment. Perfect for grades 3–8, it’s easy to use
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