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Computer Programming

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Preview of Greenfoot (Java Programming) - Lesson Two [Removing the Actors]

Greenfoot (Java Programming) - Lesson Two [Removing the Actors]

This is a full second lesson, introducing Java Programming via Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: * How to understand the Greenfoot environment * How to remove actors from the scene * How to save the World * How to slow down and speed up actors * How to eat the actors * How to code effectively in Java * How to
Preview of First Potty Then Candy Phone Computer

First Potty Then Candy Phone Computer

Potty Visual to be used during training phase to encourage eliminating in potty. Positive Discipline to reinforce self help skills.
Preview of Staying at my computer social story- for online distance learning

Staying at my computer social story- for online distance learning

A simple social story to help teach students to stay at their computer during distance learning meetings with their teacher. Simple wording and easy to understand pictures will help even the earliest learner. 1 page format is easy for parents to print or to read on a tablet.
Preview of Robotics Skit

Robotics Skit

Use this skit to make a presentation to the school about the robotics unit you are teaching. Though the skit refers to the LEGO Mindstorms NXT base set, it is generic enough to relate to any robotics program. Download the Word document and manipulate it as much as you like. Add students' names to the script, and even add or take away lines (includes two and one-third pages). Concepts Addressed: - Why robotics? - What is a robot? - Programs and Programming - Robot Limitations - What does downl
Preview of The Legendary Pet Egg

The Legendary Pet Egg

This Roblox themed Reader's Theater comes with 4 reading parts in a bundle of 6 reader's theaters that should be enough for each group in your classroom to have its own project. Each has 7 critical thinking written response comprehension questions. Each has 20 math story problems themed after the reader's theater. Each has instructions for recreating the scenes in Scratch. Perfect for small group time as the extended coding activity gives opportunity to prioritize small groups. Answer key wi
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