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Preview of ANZAC ScratchJr Project: The Story of Simpson & His Donkey (Y2–4)

ANZAC ScratchJr Project: The Story of Simpson & His Donkey (Y2–4)

Created by
STEM with Niels
Digital Technologies • History • Literacy • Turnkey LessonBring ANZAC Day to life with this powerful, age‑appropriate ScratchJr digital storytelling lesson. Students recreate the story of Simpson and his donkey across four guided scenes, using coding, sequencing, voice recording, and simple animation to retell one of Australia’s most iconic acts of courage. This is a completely teacher‑ready, plug‑and‑play lesson. Open the slides. Press play. Follow along. Some basic ScratchJr experience is bene
Preview of Build a Computer Activity | Digital Interactive Activity Slides

Build a Computer Activity | Digital Interactive Activity Slides

Introduce computer components with a digital and printable activity. Ideal for bulletin boards or lessons, students assemble computers and learn essential tech vocabulary. Students put together a digital computer in 4 click and drag activities. They learn how to put icons on a desktop, where the hardware components go inside of a computer, they label the browser icons, and they put a keyboard together. There are differentiated options to meet the needs of your students. This activity is provide
Preview of VEX VR Debugging Challenge | Robotics Coding STEM Lesson

VEX VR Debugging Challenge | Robotics Coding STEM Lesson

Created by
Download and Go
Teach students how real engineers solve problems with this engaging VEX VR Debugging Challenge! In this robotics-based STEM lesson, students test, analyze, debug, and improve robot code while completing mission-based engineering challenges inside VEX VR. Students must carefully observe robot behavior, identify bugs, make corrections, and repeatedly test their solutions to complete each mission successfully. This lesson is designed to help students build real computational thinking and problem s
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