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Coding Without Computers

260+ results
Preview of Binary Code Review

Binary Code Review

Created by
Jarren Watts
Formatted to be printed Give the students a break from the computer screen and let them put pen to paper on this wonderful worksheet I created to bring my binary code lecture full circle. Answers are not provided, answers to definitions and fill in the blank sentences could be found on section 2.3 of testout.com in the "TestOut IT Fundamentals Pro English 2.1" Course or you can use definitions from the source of your choosing.
Preview of Math Problems in Coding & Algorithms BUMP Math Game - No Prep Grade 8 Review

Math Problems in Coding & Algorithms BUMP Math Game - No Prep Grade 8 Review

Let’s BUMP the other teams to score points!BUMP is a No Prep Math game where students bump other teams off the platform to score points based on how quickly they answered the questions correctly! The game is playable with the whole class together, or you can play it as small groups. All questions and answers are included. This version is Grade 8 Math, Math Problems in Coding & Algorithms. It is a digital resource, no printouts required. How It Works: The game runs in PowerPoint, and you can edit
Preview of Math Problems in Coding & Algorithms TRASHKETBALL Math Game - No Prep Grade 8

Math Problems in Coding & Algorithms TRASHKETBALL Math Game - No Prep Grade 8

Let’s score points with Trashketball!Trashketball is a No Prep Math game where students take shots to score points based on how quickly they answered the questions correctly! The game is playable with the whole class together, or you can play it as small groups. All questions and answers are included. This version is Grade 8 Math, Math Problems in Coding & Algorithms. It is a digital resource, no printouts required. How It Works: The game runs in PowerPoint, and you can edit the questions and an
Preview of Math Problems in Coding & Algorithms JOKERS WILD Math Game | No Prep Grade 8

Math Problems in Coding & Algorithms JOKERS WILD Math Game | No Prep Grade 8

Get the best Poker Hand to win with JOKERS WILD!JOKERS WILD is a No Prep Math game where students get to draw a card from the deck for their poker hand when they answered the questions correctly. Beware though, if you get the answer wrong, the other team gets to draw a card from your hand The game is playable with the whole class together, or you can play it as small groups. All questions and answers are included. This version is Grade 8 Math, Math Problems in Coding & Algorithms. It is a digita
Preview of Color Code Problem Solving Decorations

Color Code Problem Solving Decorations

Use the Color Code System in your class to help your students remember the process of solving problems. The first page is used to tape down on student desks. The other pages can be used along with the powerpoint found at: http://www.teacherspayteachers.com/Product/Color-Code-Problem-Solving-Strategies-1259290
Preview of Color Code Problem Solving Strategies

Color Code Problem Solving Strategies

Use the Color Code System in your class to help your students remember the process of solving problems. I have printed these out and placed them above my whiteboard as a great visual for my students. Check out the other resources for Student Notes and Classroom Decorations.
Preview of Addition without regrouping (3 digit by 2 digit numbers)

Addition without regrouping (3 digit by 2 digit numbers)

Created by
Jaya Harrinanan
This product shows the step by step process on how to add three digit numbers to two digit numbers without regrouping. The steps are highlighted allowing students to easily identify and follow them.
Preview of Color Code Problem Solving Student Notes

Color Code Problem Solving Student Notes

Use the Color Code System in your class to help your students remember the process of solving problems. These are the student notes that go along with the powerpoint found at: http://www.teacherspayteachers.com/Product/Color-Code-Problem-Solving-Strategies-1259290
Preview of Y11 Trigonometry & 3D Geometry Escape Room | Egyptian Tomb Theme

Y11 Trigonometry & 3D Geometry Escape Room | Egyptian Tomb Theme

Created by
TeachingCouple
🔺 Crack the Code. Unlock the Pharaoh's Vault. A print-and-go trigonometry escape room for GCSE Higher Tier Math (10th Grade / Age 16). Students apply angles of elevation and depression, 3D Pythagoras, angle between line and plane, bearings, and sine/cosine rules in a thrilling tomb-raiding scenario. What's Inside • 22-slide PowerPoint with immersive Egyptian tomb narrative. • Three differentiated student worksheet sets (support / standard / stretch) covering foundation, on-level, and extension
Preview of Direct & Inverse Proportion Escape Room | Pirate Theme | 9th Grade GCSE

Direct & Inverse Proportion Escape Room | Pirate Theme | 9th Grade GCSE

Created by
TeachingCouple
⚓ Crack the code and claim the treasure. A differentiated 9th Grade GCSE Math escape room themed around pirate treasure and ship operations. Students solve four puzzles on direct and inverse proportion (y = kx and y = k/x), all resolving to a single 4-digit code. What's inside • 22-slide PowerPoint — pirate-cove themed. • Three differentiated student sheets (support / standard / stretch). • Teacher answer key + 3 hint cards. • Student answer sheet for writing final code. Differentiation • Suppor
Preview of Numerical Methods Escape Room | Newton-Raphson | 12th Grade | Print & Go

Numerical Methods Escape Room | Newton-Raphson | 12th Grade | Print & Go

Created by
TeachingCouple
🚀 Crack the code. Save the station. Compute your way to safety. A print-and-go numerical-methods escape room for A-Level (12th Grade) Mathematics students focusing on Newton-Raphson, fixed-point iteration, bisection, and change-of-sign methods. Students work through four differentiated puzzles set in an orbiting space station facing a systems lockdown. They must solve telemetry data corruption, engineer interviews, reactor calibration sequences, and airlock-logic grids to unlock four dials and
Preview of Y12 Vectors A-Level Math Escape Room | Polar Theme | Print & Go

Y12 Vectors A-Level Math Escape Room | Polar Theme | Print & Go

Created by
TeachingCouple
❄️ Crack the code. Survive the expedition. A print-and-go vectors escape room for 11th Grade A-Level Math (2D/3D vectors, magnitude, unit vectors, scalar multiplication, position vectors, parallel vectors). Students work as a polar research team racing against time to unlock the emergency cache using four vector-based puzzles. What's inside • 19-slide PowerPoint — setup → puzzle → reveal for each of four clues, with the lock digits clicking into place. • Three differentiated student sheets (supp
Preview of 11th Grade Mechanics Escape Room | Space Station | Differentiated

11th Grade Mechanics Escape Room | Space Station | Differentiated

Created by
TeachingCouple
Crack the code. Restore the station. A print-and-go mechanics escape room for A-Level Physics & Math students (11th Grade, ages 17–18). Students work as an ISS-7 crew trapped in the reactor chamber, solving four physics-themed puzzles to crack a four-digit hatch lock using SUVAT equations and projectile-motion principles. What's inside • 19-slide PowerPoint — setup → puzzle → reveal rhythm for each of four clues, with the lock digits clicking into place on screen. • Three differentiated student
Preview of 10th Grade GCSE Vectors & Geometric Proofs | Polar Theme | Higher | Print & Go

10th Grade GCSE Vectors & Geometric Proofs | Polar Theme | Higher | Print & Go

Created by
TeachingCouple
❄️ Crack the code. Activate the emergency beacon. A challenging escape room for 10th Grade Higher GCSE Math (or A-Level 11th Grade recap). Students work as a stranded Antarctic research team solving vector problems, magnitude calculations, and geometric proof puzzles to unlock the rescue beacon code. What's inside • 19-slide PowerPoint with theme-illustrated slides. • Three differentiated student worksheets (support / standard / stretch). • Teacher answer key with full working + hint cards. • Ed
Preview of Y11 Iteration & Numerical Methods Escape Room | Space Station | Differentiated

Y11 Iteration & Numerical Methods Escape Room | Space Station | Differentiated

Created by
TeachingCouple
🛰️ Station Zero is drifting. Crack the codes. Burn for home. A print-and-go GCSE Math (Higher) escape room for 10th Grade on iteration, fixed-point sequences, Newton–Raphson, and change-of-sign methods. Students work as a crew racing to unlock the station's guidance core before the deorbit window closes. What's inside • 19-slide PowerPoint that drives the classroom — setup → puzzle → reveal rhythm for each of four clues, with the lock digits clicking into place on screen. • Three differentiated
Preview of Surds Escape Room | Space Station Theme | 9th Grade GCSE | Differentiated

Surds Escape Room | Space Station Theme | 9th Grade GCSE | Differentiated

Created by
TeachingCouple
🚀 The reactor is failing. Crack the code. Save the station. A print-and-go surd-manipulation and rationalising escape room for 9th Grade GCSE Higher Mathematics. Students work together as a space-station crew solving four interlocking puzzles to reset the reactor containment lock before the station enters meltdown. What's inside • 19-slide PowerPoint presentation. • Three differentiated student worksheet sets (support / standard / stretch). • Teacher answer key + 3 hint cards. Differentiation •
Preview of Integer Operations Practice Timed Math Fluency Drills Activities (EDITABLE)

Integer Operations Practice Timed Math Fluency Drills Activities (EDITABLE)

Help your students build integer operations fluency without the stress of traditional timed math drills! These engaging Integer Operations Sprints help students improve mathematical fluency in a low-pressure, confidence-building way while developing a growth mindset. These EDITABLE timed math fluency activities give students repeated practice with adding, subtracting, multiplying, and dividing integers through short, focused math sprints. Perfect for middle school math and Algebra 1 classrooms,
Preview of 11th Grade Matrices & Transformations Escape Room | Space Station

11th Grade Matrices & Transformations Escape Room | Space Station

Created by
TeachingCouple
📡 Orbital Station in Peril. Crack the Transformation Code. A print-and-go escape room for A-Level Further Math (11th Grade) and advanced Higher Tier GCSE. Students work as the emergency engineering team of Orbital Station Kepler-9, racing against a decaying orbit to crack four matrix-based puzzles and input the correct reboot sequence. What's Inside • 22-slide PowerPoint with full classroom delivery: setup → puzzle → reveal for all four clues. • Three differentiated student worksheets (support
Preview of Calculator Qualifier Quiz

Calculator Qualifier Quiz

Created by
Algebrains
This is a 10-question quiz that students take without a calculator. The quiz assesses computation skills with decimals, fractions, exponents, square roots, and order of operations. If students are able to score a 100% on the quiz, then they have demonstrated a basic proficiency in computation and should be able to use a calculator without hurting their skills. If students are unable to get a perfect score on the quiz, then they need to practice more before they are able to use a calculator on
Preview of Adding Integers Evaluating Expressions Activities Practice Worksheets EDITABLE

Adding Integers Evaluating Expressions Activities Practice Worksheets EDITABLE

Help your students build fluency and confidence with integer addition through engaging code-breaking activities! These editable and low-prep activities provide a fun, unique way for students to practice adding integers and evaluating algebraic expressions with integers. Instead of completing a traditional worksheet, students use integer values assigned to letters of the alphabet to find the value of words and phrases. It's like solving a puzzle while strengthening foundational math skills. The
Preview of Compound Inequalities Guided Notes and Practice Worksheet Lesson (EDITABLE)

Compound Inequalities Guided Notes and Practice Worksheet Lesson (EDITABLE)

This visual and differentiated lesson makes writing, solving, and graphing compound inequalities simple with color-coded examples, real-world connections, and scaffolded instruction that help students see what each inequality means on a number line. If your students have mastered solving one-step, two-step and multi-step inequalities, then they will feel even more empowered when they realize that they already have all the foundational knowledge needed to solve compound inequalities!The guided no
Preview of Compound Inequalities Guided Notes, Practice Worksheet, Video Lesson EDITABLE

Compound Inequalities Guided Notes, Practice Worksheet, Video Lesson EDITABLE

This visual and differentiated lesson makes writing, solving, and graphing compound inequalities simple with color-coded examples, real-world connections, and scaffolded instruction that help students see what each inequality means on a number line. If your students have mastered solving one-step, two-step and multi-step inequalities, then they will feel even more empowered when they realize that they already have all the foundational knowledge needed to solve compound inequalities!The guided no
Preview of Grade 1 Subtilizing numbers to five Lesson 6 of 15

Grade 1 Subtilizing numbers to five Lesson 6 of 15

Created by
Concept Clicks
Lesson details Key learning points Know subitising is recognising how many things are in a group without having to count them one by one.See regular arrangements of small quantities e.g. a die face.Recognise small amounts up to five when they are not in the regular arrangement.Keywords Subitise - To subitise means instantly recognizing the number of objects in a small group, without counting.Amount - A quantity of something.How many - You ask how many when you want to know the number in a set or
Preview of NBA Player Statistics Project

NBA Player Statistics Project

Created by
Logan Gilbert
Project to practice basic data analysis - mean, standard deviation, box and whisker plots, etc. Students use computers or phones to access statistics on today's top NBA players and then rank them according to two different metrics. Well-suited to individual or partner work at the end of a unit. Could also be used as an engaging homework assignment.
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