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Preview of Coding Without A Computer. Unplugged Coding. Fall Edition. Print and Go.

Coding Without A Computer. Unplugged Coding. Fall Edition. Print and Go.

Created by
Teaching Grotto
Can your students escape the corn maze!?! In an ideal world, all students would have the technology and resources to code digitally. We are not in that world. Welcome to a print and go resource to teach and practice sequential coding with your students. This activity is aligned with the new math curriculum and includes: -5 fall-themed resources to have your students read and write code (escape the corn maze, fall scavenger hunt, etc) -A coding reflection sheet -A full answer key Why study unpl
Preview of AP Computer Science Principles Bundle - Big Idea 3: Algorithms & Programming

AP Computer Science Principles Bundle - Big Idea 3: Algorithms & Programming

This is a growing bundle to cover all the AP CSP components for Big Idea 3, which has an AP exam weight of 30-35%. The following are the lessons included in this bundle currently: U3 L1 VariablesU3 L2 Math OperatorsU3 L3 StringsU3 L4 Boolean ExpressionsU3 L5 FlowchartsU3 L6 ConditionalsU3 L7 Turtle CodingU3 L9 IterationEach Lessons Includes: Guided Notes for the studentsLesson Slides (PowerPoint & Keynote)Practice WorksheetExit Slip (At least 2 versions)Keys for all resources© 2022 “Innovative M
Preview of Coding Game Board | STEM | Computer Science and Technology | Free

Coding Game Board | STEM | Computer Science and Technology | Free

Instructions for the coding game board: Draw lines showing how all fish snacks can get to the plastic bag without getting caught by hungry students. This is a simple coding activity where students draw lines on the grid to show the different paths that the fish can take. You can also have students experiment and show multiple ways of showing the same outcome. An advanced way of using this coding game board is to have students colour code the fish and write out the steps (Ex: The blue fish first
Preview of Computer Science Principles: Math Operators (Big Idea 3 Lesson 2)

Computer Science Principles: Math Operators (Big Idea 3 Lesson 2)

This is the 2nd lesson in my AP Computer Science Principles Big Idea 3 Algorithms and Programming. Students will: review order of operations in mathlearn modulus math operationslearn random number generator commandapply all math operations in sequential pseudocodeunderstand simulation in codingcomplete AP style problemsThis download includes: Guided Notes for the studentsLesson Slides (PowerPoint, Keynote)Practice WorksheetExit Slip (2 versions)Keys for all resources.© 2022 “Innovative Mathemati
Preview of Computer Science Principles - Conditional Statements (Big Idea 3 Lesson 6)

Computer Science Principles - Conditional Statements (Big Idea 3 Lesson 6)

This is the sixth lesson in my AP Computer Science Principles Big Idea 3: Algorithms & Programming Bundle Students will: understand what is a conditional statement (IF statements)evaluate conditional statements (IF, IF ELSE & Nested)apply knowledge conditional statements in coding (IF, IF ELSE & Nested)complete AP style problemsThis download includes: Guided Notes for the studentsLesson Slides (PowerPoint & Keynote)Practice WorksheetExit Slips (4 versions)Keys for all resources.© 2022 “Innovat
Preview of Computer Science Principles: Boolean Expressions (Big Idea 3 Lesson 4)

Computer Science Principles: Boolean Expressions (Big Idea 3 Lesson 4)

This is the fourth lesson in my AP Computer Science Principles Big Idea 3: Algorithms & Programming Bundle Students will: understand what is a Boolean expressionevaluate Boolean expression and compound conditionalsapply knowledge of Boolean conditionals in codingcomplete AP style problemsThis download includes: Guided Notes for the studentsLesson Slides (PowerPoint & Keynote)Practice WorksheetExit Slips (4 versions)Keys for all resources.© 2022 “Innovative Mathematics”(Laura Brantley) All righ
Preview of Computer Science Principles: Turtle Coding (Big Idea 3 Lesson 7)

Computer Science Principles: Turtle Coding (Big Idea 3 Lesson 7)

This is the 7th lesson in my AP Computer Science Principles Big Idea 3: Algorithms & Programming bundle. Students will: learn how to navigate through code moving a robot around a gridapply knowledge of variables, Boolean values and conditionalsapplying sequential and selection blocks of pseudocodecomplete AP style problemsThis download includes: Guided Notes for the studentsLesson Slides (PowerPoint, Keynote and PDF)Practice WorksheetExit Slip (4 versions)Keys for all resources.© 2023 “Innovat
Preview of Math × Python Series - Coding Linear Relations (Project 6 - BOTH Guides)

Math × Python Series - Coding Linear Relations (Project 6 - BOTH Guides)

Interactive Linear Relations Tutor – Part IICap off your Python‐meets‐algebra unit with a fully interactive tutor that not only tests students on linear equations but tracks their performance and visualizes results. In Project 6, learners build a “linear relations tutor” that generates questions, validates answers, scores attempts, provides personalized feedback, and plots each problem on a graph. What Students Will Do: Generate Random Equations- Create a line y=ax+b each round. Prompt for y‐Va
Preview of Math × Python Series - Coding Linear Relations (Project 6 - Student Guide)

Math × Python Series - Coding Linear Relations (Project 6 - Student Guide)

Interactive Linear Relations Tutor – Part IICap off your Python‐meets‐algebra unit with a fully interactive tutor that not only tests students on linear equations but tracks their performance and visualizes results. In Project 6, learners build a “linear relations tutor” that generates questions, validates answers, scores attempts, provides personalized feedback, and plots each problem on a graph. What Students Will Do: Generate Random Equations- Create a line y=ax+b each round. Prompt for y‐Va
Preview of Math × Python Series - Coding Linear Relations (Project 6 - Teacher Guide)

Math × Python Series - Coding Linear Relations (Project 6 - Teacher Guide)

Interactive Linear Relations Tutor – Part IICap off your Python‐meets‐algebra unit with a fully interactive tutor that not only tests students on linear equations but tracks their performance and visualizes results. In Project 6, learners build a “linear relations tutor” that generates questions, validates answers, scores attempts, provides personalized feedback, and plots each problem on a graph. What Students Will Do: Generate Random Equations- Create a line y=ax+b each round. Prompt for y‐V
Preview of Coding Unplugged

Coding Unplugged

Created by
Owl Worksheets
Teach your students important coding concepts without the use of a computer. These worksheets are based on the 2020 Grade 1 Ontario math curriculum. Each concept has 5 worksheets for a total of 40 worksheets with answers as needed. Algorithm Loops Decomposition Sequence Binary Branching Variables Debugging Check out www.OwlWorksheets.ca for more math worksheets.
Preview of Coding Unplugged- Tiger's Travels

Coding Unplugged- Tiger's Travels

Created by
The STEM Guy
Need an UNPLUGGED introduction to coding?? Want to teach sequencing without your students staring at a screen? Love seeing your students collaborating, problem solving and enjoying their work?? Well this activity is for you! This unplugged coding activity allows students to use positional language, sequencing and basic algorithms. Students will use the arrows for up, down, left and right to help guide Tiger to the pond. With links to Maths and Science & Technology Syllabuses, this activi
Preview of Coding Dice Games: Explore Probability Through Play (Python | Grades 5–10+)

Coding Dice Games: Explore Probability Through Play (Python | Grades 5–10+)

Looking for a meaningful way to teach coding AND probability—without worksheets that fall flat? This ready-to-use resource engages students through interactive Python-based dice games, helping them build, test, and understand key concepts through play. What Students Will Learn: Python fundamentals (variables, loops, conditionals, functions)Randomization and simulationTheoretical vs. experimental probabilityIndependent vs. dependent eventsStrategic thinking and decision-makingWhat’s Included:
Preview of Coding Logic and Patterns | Reading & Practice Activities

Coding Logic and Patterns | Reading & Practice Activities

Help students build a strong foundation in programming with this Coding Logic and Patterns resource for grades 4–7. This engaging package introduces the basics of coding through patterns, sequences, and logical thinking—without requiring prior coding experience. Students will develop problem-solving skills while exploring how instructions and patterns form the basis of computer programs. WHAT’S INCLUDED Informational text on coding logic Reading comprehension passage Multiple Choice Questions
Preview of Multiplication Master 1-9's for Elementary Levels

Multiplication Master 1-9's for Elementary Levels

Created by
Red Earth Seeds
Multiplication Master is an stand alone .html / javascript / css based learning system created to give kids a Beautiful Way to practice their multiplication facts 1-9's on computer, phone or smart board with and even without the internet. Intended for all K-12 schools, Multiplication Master was created to help kids solidify their multiplication facts. When you buy it, you download it and it is your to keep. It will run both on and off the internet as all the game's data are embedded directly in
Preview of Valentine's Day No Prep Activities

Valentine's Day No Prep Activities

Created by
Fired up in 5th
Enjoy this NO PREP Valentine's Day activity bundle with your kids! Inside this bundle is: - Valentine's Day Graph - Valentine's Day Word Search - Valentine's Day Writing piece - Valentine's Day Coding Activity All rights reserved. Purchase of this item entitles the purchaser the right to use for personal use only. Duplication for commercial purposes is strictly prohibited without permission from the creator. IMPORTANT EXTRAS:**Please note that for this template to be most effective, you will n
Preview of CODING Unplugged Worksheets CODING Grade 1 -3 MATH ALGEBRA No Devices

CODING Unplugged Worksheets CODING Grade 1 -3 MATH ALGEBRA No Devices

EASY TO USE, PRINTABLE, UNPLUGGED CODING ACTIVITIES for Grades 1-3!Coding involves a sequential set of instructions that are executed in order.Unplugged coding activities are one way that students can practice coding offline (without technology). The activities included in this resource will help students solve problems and create computational representations of mathematical situations by writing and executing code including sequential, concurrent, and repeating events. Cut and Paste Sequent
Preview of Teach Ready Resource Bundle for AI Rookies Labs: Learn Text Analytics and NLP

Teach Ready Resource Bundle for AI Rookies Labs: Learn Text Analytics and NLP

Everything Ready. Just Open and Teach.AI Rookies Labs: Text Analytics with R – Complete Instructor Resource PackPLEASE note this accompanies this book available here: AI Rookies LABS: Learn Text Analytics and NLP Using R - Instructor PDF edition**** SEE PREVIEW LINK ABOVE FOR DETAILED INFFORMATION ****** Teach Natural Language Processing Without the Overwhelm This complete, classroom-ready instructor bundle makes it easy to teach real-world text analytics and NLP using R—without hours of prep.
Preview of Teach Ready Resource Bundle for Data Rookies Labs: Data Mining with R

Teach Ready Resource Bundle for Data Rookies Labs: Data Mining with R

Everything Ready. Just Open and Teach.Data Rookies Labs: Data Mining with R – Complete Instructor Support BundlePLEASE note this accompanies this book available here: Data Rookies Labs: Data Mining with R -Instructor PDF edition | TPT*** SEE PREVIEW LINK ABOVE FOR DETAILED PRODUCT AND SERIES INFO*** No coding prep. No content writing. No stress.This complete teaching toolkit gives you everything you need to lead a hands-on, R-based course in data mining—without spending hours on lesson prep. Fr
Preview of ONTARIO MTH1W (NEW CURRICULUM) | LESSON 7-2: PREDICTING AND ALTERING CODE

ONTARIO MTH1W (NEW CURRICULUM) | LESSON 7-2: PREDICTING AND ALTERING CODE

Master Grade 9 Math Coding with JoySeed Education – Lesson 7-2Take your students beyond code writing! This Lesson 7-2 is the strategic follow-up to our popular Lesson 7-1: Algebra and Coding. It is specifically engineered to meet the Ontario MTH1W requirements for C2.1 and C2.3 strands, focusing on the critical skills of Predicting and Altering code. 🌟 What is in the "Predicting & Altering" Bundle?Part I: Mental Compiling (20 Short Answer Tasks)Students practice "tracing" code without a comput
Preview of Coding Introduction Lesson | Computational Thinking | CS Unplugged No-Prep

Coding Introduction Lesson | Computational Thinking | CS Unplugged No-Prep

Your students are about to program a robot to make a sandwich — and it is going to go hilariously wrong. That is the lesson. This is Lesson 1 of the How Computers Think unit — a 5-lesson computational thinking series for Grades 2–4 that requires zero devices and zero tech experience to teach. Each lesson builds on the last. The full bundle is available separately. What students will learnStudents are introduced to the concept of an algorithm — a precise, ordered set of instructions — through th
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