Designing Responsive Gameplay with Godot 4.4: Build Wobbly Worlds, Playful Physics, and Seamless Scene LogicWhat if the floor could bounce beneath your feet? What if water wasn’t a backdrop, but a living threshold between gravity and freedom? This book is more than a game development guide: it’s an invitation to create the kinds of experiences that feel impossible at first glance. Drawing deep inspiration from Auren Snyder’s visionary work The Floor is Jelly, the project developed in this guide