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Preview of Open-Ended Unplugged Coding Activity *Low Prep*

Open-Ended Unplugged Coding Activity *Low Prep*

This template is designed to help students practice creating algorithms. Students use the directional symbols to enter a code to get their car to the finishing line! This activity works to reinforce the notion that an algorithm is a set of simple steps and provides an opportunity for students to check (debug) their code. Australian Curriculum LinksYR 1/2 ACTDIP004 - Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACARA, 2020).YR 1/2
Preview of Computer Science Maze Activity

Computer Science Maze Activity

Are you introducing computer science to your elementary students? This maze activity teaches algorithms and the importance of step-by-step instructions. Students help a character complete tasks on a grid, followed by writing a program. Standards Alignment CSTA K-2 1A-AP-08 Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.K-2 1A-AP-09 Develop programs with sequences and simple loops to express ideas or address a problem.3-5 1B-AP-15
Preview of Computing Unit Plan: Create a Digital Math Game!

Computing Unit Plan: Create a Digital Math Game!

Created by
Kirsten Horton
Give your kids creative computing confidence and help them develop fluency in mental math using this combined Computing/Math unit. Students will choose an area of mental math that they need more practice in and design a game using Scratch to help them practice it. In the process, they'll learn about key principles of computer science like algorithms, debugging, sequence, selection and repetition. When they share their work at the end of the unit, the whole class will be able to use their game a
Preview of ByteEd Unplugged Coding - Grid Mazes

ByteEd Unplugged Coding - Grid Mazes

Created by
ByteEd
ByteEd's mazes to support unplugged coding & computational thinkingPrepared selection of mazes in this printable resource to support learning about algorithmic thinking and coding. Can students plot the path for Explorer Ed to travel through the maze? Use the arrow command cards to write a sequential algorithm to get the robot from start to finish. Test, trial and debug the algorithm. A range of different size grids and mazes are included in this resource, which can also introduce using grid ref
Preview of ByteEd Digital Pixel Art (Coding) - Transport

ByteEd Digital Pixel Art (Coding) - Transport

Created by
ByteEd
Integrating digital technologies and Art, this resource teaches concepts of coding, binary digits and pixel art. Students decode the numbers to create transport themed pixel images. They develop understanding of binary by having each pixel programmed as being black or white (on or off). Three difficulty levels for different abilities with the chance to design, create and encode their own animal art for others to decode too! Computational thinking coverage includes: algorithmsdebuggingsequential
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