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Preview of Coding Logic STEM | Think Like a Programmer | Technology Units For K - 9Th

Coding Logic STEM | Think Like a Programmer | Technology Units For K - 9Th

Created by
Think Tank STEM
šŸ’» Coding Logic STEM | Think Like a Programmer (Kindergarten–Grade 2)Introduce students to the world of coding with this engaging Coding Logic STEM activity! This hands-on resource helps learners understand how computers follow instructions step by step while building essential problem-solving and logical thinking skills. Students are challenged to create, test, and improve their own step-by-step instructions (algorithms), as outlined on page 2, where they learn that computers follow clear i
Preview of Algorithms STEM | Create Step-by-Step Solutions Like a Programmer For K - 9Th

Algorithms STEM | Create Step-by-Step Solutions Like a Programmer For K - 9Th

Created by
Think Tank STEM
🧠 Algorithms STEM | Create Step-by-Step Solutions Like a Programmer (Kindergarten–Grade 2)Help students think like problem-solvers with this engaging Algorithms STEM activity! This hands-on resource introduces how computers solve problems using clear, ordered steps—called algorithms. Students are guided to design, test, and improve their own step-by-step solutions, as outlined in the challenge on page 2, where they learn that computers follow algorithms to solve real-world problems. ⭐ Wha
Preview of Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Created by
RoboBytes
Challenge students to understand infinite loops and program flow with this advanced beginner worksheet. Students will reason about code that never ends and what blocks can or cannot run in SPIKE Prime. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Compare one-time vs forever loops Understand why blocks after a forever loop are impossible Predict robot behavior and reason about program structu
Preview of Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Created by
RoboBytes
Introduce students to the power of loops in SPIKE Prime with this beginner worksheet. Students analyze repeat blocks and predict robot movement over multiple iterations. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Understand repeat loops and accumulated distance Predict repeated straight or curved movement Draw robot paths and reasoning for each iteration Includes teacher notes and answer g
Preview of SPIKE Prime Robotics Unit 3: Advanced Logic & Variables (Weeks 5–6)

SPIKE Prime Robotics Unit 3: Advanced Logic & Variables (Weeks 5–6)

Created by
RoboBytes
Advanced Logic & Variables 10 Editable structured Lessons | Designed for 45-Minute Class PeriodsThis unit builds directly on sensor-based programming and moves students into advanced logic structure, program flow analysis, and variable-based decision making. Designed as Weeks 5–6 in a structured robotics progression, this unit includes 10 intentionally sequenced lessons. Students move from analyzing complex conditional logic to designing programs that track and manage state using variables and
Preview of SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

Created by
RoboBytes
Are your students rushing through LEGO SPIKE Prime coding without truly understanding the program flow? Are you looking for low-prep, device-free activities that strengthen problem-solving and code-reading skills? This complete Beginner Read the Code Series is designed to get students thinking critically before they ever run their robots. With five scaffolded worksheets, your students will progress from basic straight movement to conceptual reasoning about infinite loops. Why teachers love th
Preview of Hands-On SPIKE Prime Sensor Debugging Lab – Ready to Use!

Hands-On SPIKE Prime Sensor Debugging Lab – Ready to Use!

Created by
RoboBytes
Give your students a real-world LEGO SPIKE Prime robotics challenge with this hands-on Sensor Debugging Lab! Designed for middle school STEM and coding classes, students learn how to debug, test, and fix code while building confidence in programming logic, loops, and sensor reasoning. This lab includes four practical scenarios: Color Sensor (Reflected Light) – Understand how sensor placement and thresholds affect robot behavior Distance Sensor (Approaching) – Learn how logic and measureme
Preview of Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Created by
RoboBytes
Help students move from movement-only coding to true sensor-based robotics control. This hands-on Touch Sensor Coding Activity (Bump Bot) teaches students how to program a robot that responds to real-time input using the SPIKE Prime touch sensor. Students learn how to:• Set movement motors correctly • Use a Forever loop to continuously check a sensor • Write conditional logic using If/Else blocks • Understand state-based behavior (pressed vs released) • Modify steering and rotation values for t
Preview of SPIKE Prime Robotics Unit 5 Lesson 2: Flowcharts

SPIKE Prime Robotics Unit 5 Lesson 2: Flowcharts

Created by
RoboBytes
Stop letting students jump straight into coding without a plan. This LEGO SPIKE Prime flowchart lesson teaches students how to organize autonomous robot logic before they build. Students learn how Forever loops, sensor checks, and decision blocks work together inside a clear system structure — reducing confusion, debugging time, and priority mistakes during autonomous challenges. Instead of guessing why their robot is misbehaving, students visually map what happens first, what repeats, and how e
Preview of Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Created by
RoboBytes
Teach students that not all code makes the robot move with this worksheet focused on wait blocks. Students will predict program flow, recognize pauses, and reason about timing in SPIKE Prime programs. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Identify movement vs non-movement blocks Predict robot behavior during waits Draw paths and mark where the robot pauses Includes teacher notes and a
Preview of Robotics STEM Coloring Pages for K-3 Science and Early Finishers

Robotics STEM Coloring Pages for K-3 Science and Early Finishers

Robotics STEM Coloring Pages Bundle helps teachers keep early finishers engaged with meaningful STEM visuals instead of unrelated busy work. Students build robotics, coding, safety, design, sensors, AI helper, debugging, and career awareness through simple classroom-friendly coloring activities. What's included: Robotics Careers Coloring Pages – Robotics Engineer, Robot Programmer, Automation Technician, Drone Robotics Specialist, Medical Robotics Designer, Space Robotics EngineerCoding Commands
Preview of Introduction to Robotics Packet (Great for sub plans)

Introduction to Robotics Packet (Great for sub plans)

Introduction to Robotics Packet with Answer Key that includes instructions (18 pages)This is great introductory robotics packet that can be a supplement to a robotics project and also is great for sub plans. Students will learn the basics about robotics. When finished with the entire project, students will be able to: Define what a robot isList the essential components of a robotImagine some new ideas for robotsUnderstand why robots are designed and builtKnow where ideas from robots come fromHow
Preview of AI vs Human Decision STEM | Compare How Humans and AI Make Decisions For K - 9Th

AI vs Human Decision STEM | Compare How Humans and AI Make Decisions For K - 9Th

Created by
Think Tank STEM
šŸ¤–šŸ§  AI vs Human Decision STEM | Compare How Humans and AI Make Decisions (Kindergarten–Grade 2) Introduce students to the world of technology and thinking with this engaging AI vs Human Decision STEM activity! Learners explore how humans and artificial intelligence make decisions in different ways through hands-on comparison and real-life scenarios. This resource guides students to explore, compare, and test decision-making processes, as outlined in the challenge on page 2, where they inves
Preview of Encryption STEM | Create and Crack Secret Codes | Technology Units For K - 9Th

Encryption STEM | Create and Crack Secret Codes | Technology Units For K - 9Th

Created by
Think Tank STEM
Encryption STEM | Create and Crack Secret Codes (Kindergarten–Grade 2)Introduce students to the exciting world of cybersecurity with this hands-on Encryption STEM activity! Learners explore how information can be turned into secret codes and why protecting data is important in a digital world. Students are guided to encode and decode messages using different methods, as outlined in the challenge on page 2, where they learn that encryption is used to keep information safe. ⭐ What Makes Thi
Preview of Game Design STEM | Create Your Own Game | Design Thinking Units For K - 9Th

Game Design STEM | Create Your Own Game | Design Thinking Units For K - 9Th

Created by
Think Tank STEM
šŸŽ® Game Design STEM | Create Your Own Game (Kindergarten–Grade 2)Turn creativity into innovation with this exciting Game Design STEM activity! Students explore how games are created while designing their own playable game with rules, goals, and challenges. This resource guides learners to plan, build, test, and improve their own game, as outlined in the challenge on page 2, where they learn that games are built with structure and clear design elements. ⭐ What Makes This Resource Special:āœ”
Preview of Binary Code Decoding STEM | Learn How Computers Read Information For K - 9Th

Binary Code Decoding STEM | Learn How Computers Read Information For K - 9Th

Created by
Think Tank STEM
šŸ’» Binary Code Decoding STEM | Learn How Computers Read Information (Kindergarten–Grade 2)Introduce students to the basics of computer science with this engaging Binary Code Decoding STEM activity! This hands-on resource helps learners understand how computers use simple codes made of 0s and 1s to store and communicate information. Students are guided to decode messages and create their own binary codes, as outlined in the challenge on page 2, making abstract technology concepts fun and acce
Preview of AI Literacy for Kids| IB PYP Aligned | Critical Thinking & Prompt Engineering

AI Literacy for Kids| IB PYP Aligned | Critical Thinking & Prompt Engineering

Created by
Tiny tale press
Empower your students to lead the future—not just follow it.In a world where AI is everywhere, teaching "how to use" isn't enough. We must teach children how to think. This 20-page Comprehensive AI Literacy Toolkit is designed specifically for students aged 7-9. It shifts the focus from passive consumption to active inquiry, critical thinking, and ethical decision-making. Aligned with the IB PYP framework, these worksheets help students develop essential Approaches to Learning (ATL) skills
Preview of Robotics Coloring Pages for K-3 STEM Vocabulary and Early Finishers

Robotics Coloring Pages for K-3 STEM Vocabulary and Early Finishers

Robotics Vocabulary Coloring gives K-3 students a simple, engaging way to connect early STEM words with friendly robot-themed visuals. These robotics coloring pages help teachers fill centers, early finisher time, review, or sub plans while building basic robot vocabulary in an age-appropriate way. What's included• Robot • Sensor • Motor • Controller • Code • Engineer How teachers can use itUse these robotics coloring pages to support K-3 science lessons, STEM centers, early finishers, small gro
Preview of Robot Coloring Pages for K-3 STEM Early Finishers

Robot Coloring Pages for K-3 STEM Early Finishers

AI Helpers Coloring gives K-3 students a simple way to explore friendly robots, technology, and safe STEM helpers. These robot coloring pages support early finishers science time with calm, independent work that connects classroom routines to helpful AI tools. What's included• Friendly Classroom AI Helper Robot • AI Helper Sorting Library Books • AI Helper Watering a Classroom Plant • AI Helper Reading Weather Data • AI Helper Assisting at a Science Table How teachers can use itUse these AI Help
Preview of Robot Safety Coloring Pages for K-3 STEM Early Finishers

Robot Safety Coloring Pages for K-3 STEM Early Finishers

Robot Safety Coloring pages help K-3 students understand safe routines for using robots in organized STEM classroom spaces. These simple science coloring pages support early robotics discussions while giving teachers an easy option for calm, meaningful early finisher work. What's included• Safe Robot Work Area • Robot Charging Station Safety • Safe Hands Around Robots • Robot Path Safety • Teacher-Guided Robot Demonstration How teachers can use itUse these Robot Safety Coloring pages to introduc
Preview of STEAM Engineering Design Planning Sheets/Mats: Student Templates for PBL

STEAM Engineering Design Planning Sheets/Mats: Student Templates for PBL

Use these no-prep student planning sheets/mats for any STEAM Project-Based Learning, Genius Hour, or GATE Extension activity! Printable & Editable/Digital files included! These planning sheets guide students through the Engineering Design Process, providing them with an organized space to write, plan, design, and revise. Students will love the structure and organization these templates provide! These STEAM tools can be used for all learners to develop and encourage higher-level thinking an
Preview of Bee-Bots Quick Start Guide and Materials for STEM/STEAM Challenges

Bee-Bots Quick Start Guide and Materials for STEM/STEAM Challenges

Ready to get started using Bee-Bots with your students? These are the perfect introductory robot to use with kids of ANY age! Engage and motivate kids on the daily basis! Use for STEM/STEAM Challenges AND integrate into your content - easily adaptable for use practicing sight words, math fact fluency, and more! What's included?- Bee-Bot mat templates - Direction Cards (Go, Pause, Right Turn, Left Turn, Clear, Finish, Forward, Backward) - Bee-Bot group work role cards - Bee-Bot coding language ch
Preview of Sphero Review Game for ANY CONTENT: Grid Design

Sphero Review Game for ANY CONTENT: Grid Design

Review game for any content that incorporates using the Sphero!(This is a total upgrade of the original Sphero Grid Review product. Same product, this one just has a major face-lift!) About this resource:Review game for any content that incorporates the use of sphero.Students will program the sphero to land on a certain coordinate on the grid which will have a review question.For students who are not yet able to navigate using coordinates, there are arrow cards provided that will tell students
Preview of Artificial Intelligence Reading Comprehension Coding Unplugged Activity For G6-8

Artificial Intelligence Reading Comprehension Coding Unplugged Activity For G6-8

Created by
Teachy Tales
This activity is designed as a Coding Unplugged activity, meaning students can learn Scratch coding . Artificial Intelligence concepts without using computers, making it perfect for classrooms, STEM lessons, computer labs, and substitute plans. This activity pack connects literacy with technology by helping students read, write, and learn about Artificial Intelligence in a simple and engaging way. It also serves as a great introduction to Coding Unplugged learning and Scratch Coding concepts, ma
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