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Preview of 3rd Grade Geometry 2D Shapes Quiz Quiz Trade Review Game

3rd Grade Geometry 2D Shapes Quiz Quiz Trade Review Game

This games is called Quiz Quiz Trade and can be used to review 2D shapes or as a pre-assessment. It can also be printed and used as flash cards. Perfect for English Language Learners, an engaging activity, and for interventions.
Preview of 0-9 Addition Cards

0-9 Addition Cards

Addition flash cards that allow students to move around and increase visual supports. Lay out the addition sums at the top in a row and place the sums of two cards below each answer.
Preview of EDM Grade 2 Quiz Quiz Trade

EDM Grade 2 Quiz Quiz Trade

Created by
Mishel Reilly
These cards support Unit 1 of the 2nd grade Everyday Mathematics curriculum. Cards should be printed back to back and will allow students to use the Quiz Quiz Trade Kagan structure to review and practice important math concepts and skills.
Preview of Self-Checking Time to the Minute Cards

Self-Checking Time to the Minute Cards

Created by
OhKayTeach
Do your students need extra practice telling time to the minute? I made this resource to help my students practice this tricky yet important skill. I'd like to share it with you for free! I have included 8 cards in this free resource. Simply print the cards, cut out the digital time, and paste it to the back. These cards are great for: small group instruction, whole group review, task cards, and Math stations. I also plan to use these as a "ticket in the door." I will present a card to my stu
Preview of Number Identification Fluency Number Sense Games and Flash Cards FREE

Number Identification Fluency Number Sense Games and Flash Cards FREE

Use these Number Identification Fluency Games and Flash Cards to practice the number sense skill of automatically identifying numbers to 120. Prepare for DIBELS, Acadience Math assessment, or other math progress monitoring and benchmarking tests or use with RTI and/or intervention groups with these cards. Play ZAP! Players take turns turning over a card and reading the number. If read correctly, player keeps the card. If not, card is returned to pile. When a ZAP! card is turned over, all player'
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