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Preview of Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Created by
RoboBytes
Challenge students to understand infinite loops and program flow with this advanced beginner worksheet. Students will reason about code that never ends and what blocks can or cannot run in SPIKE Prime. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Compare one-time vs forever loops Understand why blocks after a forever loop are impossible Predict robot behavior and reason about program structu
Preview of LEGO MindStorm critical thinking EV3 Robot Challenge Task Cards Set B

LEGO MindStorm critical thinking EV3 Robot Challenge Task Cards Set B

A new set of advanced challenges for student who have finished in introductory Set A task cards! Included in this new set of challenge task cards is 4 engaging multipart programming challenges that use critical thought to challenge students to use basic MindStorm EV3 programming skills to solve more complex problems. Set B task cards builds upon the basic programming skills introduced in Set A by linking several sensors, loops, and switches into one program. Four life-like challenges include: j
Preview of Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Created by
RoboBytes
Introduce students to the power of loops in SPIKE Prime with this beginner worksheet. Students analyze repeat blocks and predict robot movement over multiple iterations. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Understand repeat loops and accumulated distance Predict repeated straight or curved movement Draw robot paths and reasoning for each iteration Includes teacher notes and answer g
Preview of SPIKE Prime Robotics Unit 3: Advanced Logic & Variables (Weeks 5–6)

SPIKE Prime Robotics Unit 3: Advanced Logic & Variables (Weeks 5–6)

Created by
RoboBytes
Advanced Logic & Variables 10 Editable structured Lessons | Designed for 45-Minute Class PeriodsThis unit builds directly on sensor-based programming and moves students into advanced logic structure, program flow analysis, and variable-based decision making. Designed as Weeks 5–6 in a structured robotics progression, this unit includes 10 intentionally sequenced lessons. Students move from analyzing complex conditional logic to designing programs that track and manage state using variables and
Preview of SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

Created by
RoboBytes
Are your students rushing through LEGO SPIKE Prime coding without truly understanding the program flow? Are you looking for low-prep, device-free activities that strengthen problem-solving and code-reading skills? This complete Beginner Read the Code Series is designed to get students thinking critically before they ever run their robots. With five scaffolded worksheets, your students will progress from basic straight movement to conceptual reasoning about infinite loops. Why teachers love th
Preview of Hands-On SPIKE Prime Sensor Debugging Lab – Ready to Use!

Hands-On SPIKE Prime Sensor Debugging Lab – Ready to Use!

Created by
RoboBytes
Give your students a real-world LEGO SPIKE Prime robotics challenge with this hands-on Sensor Debugging Lab! Designed for middle school STEM and coding classes, students learn how to debug, test, and fix code while building confidence in programming logic, loops, and sensor reasoning. This lab includes four practical scenarios: Color Sensor (Reflected Light) – Understand how sensor placement and thresholds affect robot behavior Distance Sensor (Approaching) – Learn how logic and measureme
Preview of Sphero Indi Shapes & Color Coding Game

Sphero Indi Shapes & Color Coding Game

Created by
Perry Clemons
Introduce young learners to computational thinking with hands-on Sphero Indi programming challenges! This screen-free coding resource uses color-coded tiles to teach sequencing, loops, and spatial reasoning through engaging shape and pattern activities for grades K-3. What's Inside: 🤖 Color-Coded Tile Reference Guide – Visual command tiles for Go, Stop, Slow, Dance, and directional movements🔄 Loop Programming Challenges – Practice repeating patterns with circular and rectangular paths✏️ Shape
Preview of Sphero Geometry

Sphero Geometry

Created by
Perry Clemons
Sphero Geometry Coding Book + Sort Mission Cards | Grades 3–8 Bring geometry to life with a Sphero robot! This two-part bundle pairs a Geometry Coding Book (26+ shape programs with exact roll headings and formulas) with Geometry Sort Mission Cards (7 team sorting challenges) for a hands-on math-meets-coding experience. Access the companion site at bit.ly/SpheroGeo for additional support. What Makes This Special? 🔹 26+ Shape Programs – Step-by-step Sphero code for triangles, quadrilaterals, pent
Preview of Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Created by
RoboBytes
Help students move from movement-only coding to true sensor-based robotics control. This hands-on Touch Sensor Coding Activity (Bump Bot) teaches students how to program a robot that responds to real-time input using the SPIKE Prime touch sensor. Students learn how to:• Set movement motors correctly • Use a Forever loop to continuously check a sensor • Write conditional logic using If/Else blocks • Understand state-based behavior (pressed vs released) • Modify steering and rotation values for t
Preview of Unit 3 - SPIKE Prime Debugging WS 3 – Advanced Movement Logic & Code Efficiency

Unit 3 - SPIKE Prime Debugging WS 3 – Advanced Movement Logic & Code Efficiency

Created by
RoboBytes
This advanced LEGO SPIKE Prime debugging worksheet challenges students to think like engineers, not just coders. Students analyze complex movement patterns, fix subtle bugs, and compare multiple coding approaches that achieve the same robot behavior. The focus is no longer just “Does it work?” but “Is this the best way to code it?”Students will: Predict advanced movement paths (squares, triangles) Debug incorrect angles, rotations, and loop logic Compare two programs that create the same res
Preview of SPIKE Prime Robotics Unit 5 Lesson 2: Flowcharts

SPIKE Prime Robotics Unit 5 Lesson 2: Flowcharts

Created by
RoboBytes
Stop letting students jump straight into coding without a plan. This LEGO SPIKE Prime flowchart lesson teaches students how to organize autonomous robot logic before they build. Students learn how Forever loops, sensor checks, and decision blocks work together inside a clear system structure — reducing confusion, debugging time, and priority mistakes during autonomous challenges. Instead of guessing why their robot is misbehaving, students visually map what happens first, what repeats, and how e
Preview of Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Created by
RoboBytes
Teach students that not all code makes the robot move with this worksheet focused on wait blocks. Students will predict program flow, recognize pauses, and reason about timing in SPIKE Prime programs. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Identify movement vs non-movement blocks Predict robot behavior during waits Draw paths and mark where the robot pauses Includes teacher notes and a
Preview of Robotics STEM Coloring Pages for K-3 Science and Early Finishers

Robotics STEM Coloring Pages for K-3 Science and Early Finishers

Robotics STEM Coloring Pages Bundle helps teachers keep early finishers engaged with meaningful STEM visuals instead of unrelated busy work. Students build robotics, coding, safety, design, sensors, AI helper, debugging, and career awareness through simple classroom-friendly coloring activities. What's included: Robotics Careers Coloring Pages – Robotics Engineer, Robot Programmer, Automation Technician, Drone Robotics Specialist, Medical Robotics Designer, Space Robotics EngineerCoding Commands
Preview of Intro to Artificial Intelligence for 2nd and 3rd Grade

Intro to Artificial Intelligence for 2nd and 3rd Grade

This is a projectable file in Adobe PDF with several colorful pages. The lesson defines AI, what it can and cannot do, how do be a good Digital Citizen, and how to stay safe online. Discussion includes honesty, and using your own words. Activities include an AI Safety Poster art project, a 4-question verbal quiz/discussion points (with answers), and Key Takeaways.
Preview of Robotics Coloring Pages for K-3 STEM Vocabulary and Early Finishers

Robotics Coloring Pages for K-3 STEM Vocabulary and Early Finishers

Robotics Vocabulary Coloring gives K-3 students a simple, engaging way to connect early STEM words with friendly robot-themed visuals. These robotics coloring pages help teachers fill centers, early finisher time, review, or sub plans while building basic robot vocabulary in an age-appropriate way. What's included• Robot • Sensor • Motor • Controller • Code • Engineer How teachers can use itUse these robotics coloring pages to support K-3 science lessons, STEM centers, early finishers, small gro
Preview of Robot Coloring Pages for K-3 STEM Early Finishers

Robot Coloring Pages for K-3 STEM Early Finishers

AI Helpers Coloring gives K-3 students a simple way to explore friendly robots, technology, and safe STEM helpers. These robot coloring pages support early finishers science time with calm, independent work that connects classroom routines to helpful AI tools. What's included• Friendly Classroom AI Helper Robot • AI Helper Sorting Library Books • AI Helper Watering a Classroom Plant • AI Helper Reading Weather Data • AI Helper Assisting at a Science Table How teachers can use itUse these AI Help
Preview of Coding Unplugged BBQ Algorithm Game - Scratch Coding STEM Activity for 4-8 Grade

Coding Unplugged BBQ Algorithm Game - Scratch Coding STEM Activity for 4-8 Grade

Created by
Teachy Tales
This activity is designed as a Coding Unplugged activity, meaning students can learn Scratch coding concepts without using computers, making it perfect for classrooms, STEM lessons, computer labs, and substitute plans. This resource helps students understand the basics of coding by learning how algorithms work through a fun summer BBQ themed challenge. Students read clues, follow directions, and create logical steps—just like real programmers do! What’s Included This Computer Coding Worksheet
Preview of Movement Math for Robotics | 5 Worksheets + Answer Keys

Movement Math for Robotics | 5 Worksheets + Answer Keys

Created by
RoboBytes
Are your students guessing robot movement and wasting class time? This all-in-one Movement Math Bundle provides 5 complete worksheets and answer keys designed to build deep conceptual understanding before coding, reduce trial-and-error, and integrate real-world math into STEM lessons. Included Worksheets:Predict the Robot's Path | Distance & Angles WSRobot Motion Math | Distance, Speed & TimeRobot Angles WS | 90, 180, 360Analyze Robot Movement | Identify & Explain MisunderstandingsDesign a Ro
Preview of Maker Space Editable on Canva Pro Supply Labels for Gifted or Elementary

Maker Space Editable on Canva Pro Supply Labels for Gifted or Elementary

STEM Makerspace Labels | Editable Bin Tags for an Organized Space Create an inspiring and efficient makerspace with these STEM Makerspace Labels—designed to help you organize your materials, tools, and bins with ease! Whether you're setting up a dedicated STEM lab, classroom corner, or mobile cart, these labels bring clarity, consistency, and creativity to your learning space. What’s Included: Sample pre-made labels for common makerspace items (e.g., pipe cleaners, LEGOs, craft sticks, card
Preview of Code Quest: Beginner Games with Scratch Jr. (Introductory coding for kids) Book

Code Quest: Beginner Games with Scratch Jr. (Introductory coding for kids) Book

Unlock the world of coding for young learners with Code Quest: Beginner Games with Scratch Jr., the ultimate guide to introducing computational thinking to children ages 5–7. Authored by award-winning educator Syed Hammad Rizvi, this comprehensive resource transforms tablets into creative playgrounds where kids build interactive stories, animations, maze games, musical instruments, and more using Scratch Jr.’s visual programming language. Perfect for teachers, homeschooling parents, and early
Preview of Robot App Research Group Project

Robot App Research Group Project

Created by
Science'n'Stuff
For this project students work together to complete research on ONE robot. This project requires students to use the Robot for iPad App to complete the research. Students will pick ONE category of robots (aerospace, telepresence, military/defense, humanoid, etc.), then choose one robot from that category to present on. The project is pretty self explanatory. This files includes a description of the project for students, a rubric for the group project, and a handout/grade sheet for when students
Preview of Ungifted Study Guide

Ungifted Study Guide

Helpful for students to review for Battle of the Books. Teachers could also use this after a novel study for students to review before a test.
Preview of VIRTUAL Robot Coding - Lesson 1 - Moving Your Virtual Robot // LESSON PLAN

VIRTUAL Robot Coding - Lesson 1 - Moving Your Virtual Robot // LESSON PLAN

Created by
theThinkHub
This curriculum is designed for learner of all situations, including virtual, in classroom and hybrid learners. Lesson 1: In this lesson we utilize a online robot coding platform, VexVR, to understand how to move our robot around a space. We are focusing on moving our robot forward and turning the robot left or right by 90 degrees. In Lesson 2, we focus on turning a number of degrees other than 90 and using the control block of repeats to make our robot complete patterns. Attached, you wil
Preview of VIRTUAL Robot Coding - VIDEO LESSON 1 - Moving Your Virtual Robot
16:42

VIRTUAL Robot Coding - VIDEO LESSON 1 - Moving Your Virtual Robot

Created by
theThinkHub
This curriculum is designed for learner of all situations, including virtual, in classroom and hybrid learners. Lesson 1: In this lesson we utilize a online robot coding platform, VexVR, to understand how to move our robot around a space. We are focusing on moving our robot forward and turning the robot left or right by 90 degrees. In Lesson 2, we focus on turning a number of degrees other than 90 and using the control block of repeats to make our robot complete patterns. Attached, you wil
Showing 1-24 of 81+ results