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Preview of Whack-a-Mole: Baseball Bash! Scratch Coding Challenge (full video instructions)

Whack-a-Mole: Baseball Bash! Scratch Coding Challenge (full video instructions)

Created by
Lauren Downs
Step up to the plate and hit a home run in coding! In this engaging Scratch activity, students will create their very own Whack-a-Mole style game with a fun baseball twist. With easy-to-follow video tutorials, learners will build interactive gameplay using block coding on the Scratch platform—perfect for beginners and intermediate coders alike. Whether you're teaching in a classroom or running a coding club, this resource includes: ⚾️ A full series of step-by-step instructional videos Clear
Preview of SPIKE Prime Robotics Unit 1: Intro to Coding, Movement & Robot Logic (Weeks 1-2)

SPIKE Prime Robotics Unit 1: Intro to Coding, Movement & Robot Logic (Weeks 1-2)

Created by
RoboBytes
Starting LEGO SPIKE Prime can feel overwhelming for both teachers and students — this bundle provides a clear, structured introduction to how robots read code, how programs run, and how movement commands affect robot behavior. This unit includes 9 structured editable lessons, each designed for a 45-minute class period, making it ideal for a 2-week robotics unit. This resource is designed to align with Weeks 1–2 of a 12–18 week LEGO SPIKE Prime robotics sequence, commonly used in a middle s
Preview of SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

Created by
RoboBytes
Are your students rushing through LEGO SPIKE Prime coding without truly understanding the program flow? Are you looking for low-prep, device-free activities that strengthen problem-solving and code-reading skills? This complete Beginner Read the Code Series is designed to get students thinking critically before they ever run their robots. With five scaffolded worksheets, your students will progress from basic straight movement to conceptual reasoning about infinite loops. Why teachers love th
Preview of LEGO SPIKE Prime Debugging Worksheets Bundle | Predict, Test, Fix Code

LEGO SPIKE Prime Debugging Worksheets Bundle | Predict, Test, Fix Code

Created by
RoboBytes
Are your students quick to run code but struggle to explain what it actually does? This progressive debugging worksheet bundle teaches students to slow down, read SPIKE Prime block code carefully, and reason through robot behavior before pressing play. Instead of trial-and-error coding, students learn to predict, test, debug, and explain—just like real programmers. Designed specifically for middle school LEGO SPIKE Prime classrooms, these low-prep worksheets work even on offline days and ar
Preview of Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Created by
RoboBytes
Help students move from movement-only coding to true sensor-based robotics control. This hands-on Touch Sensor Coding Activity (Bump Bot) teaches students how to program a robot that responds to real-time input using the SPIKE Prime touch sensor. Students learn how to:• Set movement motors correctly • Use a Forever loop to continuously check a sensor • Write conditional logic using If/Else blocks • Understand state-based behavior (pressed vs released) • Modify steering and rotation values for t
Preview of Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Created by
RoboBytes
Introduce students to the power of loops in SPIKE Prime with this beginner worksheet. Students analyze repeat blocks and predict robot movement over multiple iterations. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Understand repeat loops and accumulated distance Predict repeated straight or curved movement Draw robot paths and reasoning for each iteration Includes teacher notes and answer g
Preview of Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Created by
RoboBytes
Teach students that not all code makes the robot move with this worksheet focused on wait blocks. Students will predict program flow, recognize pauses, and reason about timing in SPIKE Prime programs. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Identify movement vs non-movement blocks Predict robot behavior during waits Draw paths and mark where the robot pauses Includes teacher notes and a
Preview of Group 4: Color Coded Kid songs for boomwhackers, piano, keyboard, bells.

Group 4: Color Coded Kid songs for boomwhackers, piano, keyboard, bells.

Adaptive music reading. Reading by colors. Great for tone bells, beginning hand bells, boomwhackers, piano, keyboard, xylophone, orff instruments, Songs 15-20 of a series of 4 sets of songs. Each song is written with a maximum of 8 notes; from middle C to shining C. Use the main picture to set up the instrument and assign colors in the proper position. Use for individual children and also for groups of children when dividing up the instrument/notes! Think of social skills, hand-eye coordinat
Preview of Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Created by
RoboBytes
Challenge students to understand infinite loops and program flow with this advanced beginner worksheet. Students will reason about code that never ends and what blocks can or cannot run in SPIKE Prime. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Compare one-time vs forever loops Understand why blocks after a forever loop are impossible Predict robot behavior and reason about program structu
Preview of LEGO SPIKE Prime Debugging WS 2 – Fixing Movement Bugs & Comparing Code

LEGO SPIKE Prime Debugging WS 2 – Fixing Movement Bugs & Comparing Code

Created by
RoboBytes
Your students can write code — but can they explain why it doesn’t work? This intermediate LEGO SPIKE Prime debugging worksheet pushes students beyond simple mistakes and into intentional problem-solving. Students must match buggy code to a known goal, identify incorrect logic, and make targeted fixes without rewriting the entire program. Students will: Predict robot movement from multi-block code Compare buggy code to a correct movement goal Debug by adjusting values, order, or logic Explain
Preview of Unit 3 - SPIKE LEGO Coding Worksheet: Same Goal, Different Code

Unit 3 - SPIKE LEGO Coding Worksheet: Same Goal, Different Code

Created by
RoboBytes
There aren’t many quality coding practice worksheets built specifically for LEGO SPIKE — and most students struggle not because they can’t code, but because they don’t truly understand what their code is doing. This worksheet was created to fix that problem. Instead of building from scratch, students analyze, compare, and reason through real SPIKE code to decide whether two programs actually behave the same — and which one is more accurate or efficient. What Students Do✔ Compare two SPIKE cod
Preview of Unit 1 - SPIKE Prime: Read the Code #1 – Straight Movement & Order (Beginner)

Unit 1 - SPIKE Prime: Read the Code #1 – Straight Movement & Order (Beginner)

Created by
RoboBytes
Struggling to get students to slow down and think in your SPIKE Prime classroom? This beginner-friendly worksheet is a low-prep way to build code-reading and problem-solving skills without needing any robots or devices. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Read SPIKE Prime block code step by step Predict straight-line robot movement Draw the robot’s path and reason about block order I
Preview of LEGO SPIKE Coding Practice Worksheets | Predict & Debug Robot Behavior

LEGO SPIKE Coding Practice Worksheets | Predict & Debug Robot Behavior

Created by
RoboBytes
If you teach LEGO SPIKE, you’ve probably noticed the problem: there just aren’t many good, SPIKE-specific coding practice worksheets. Most options are too generic, not technically accurate, or written for block coding in general — not real SPIKE robots. That’s why I created this resource. These worksheets are designed specifically for LEGO SPIKE and focus on what students actually struggle with: reading code, predicting robot behavior, and explaining why something happens. What Students Do
Preview of Unit 3 - SPIKE Prime Debugging WS 3 – Advanced Movement Logic & Code Efficiency

Unit 3 - SPIKE Prime Debugging WS 3 – Advanced Movement Logic & Code Efficiency

Created by
RoboBytes
This advanced LEGO SPIKE Prime debugging worksheet challenges students to think like engineers, not just coders. Students analyze complex movement patterns, fix subtle bugs, and compare multiple coding approaches that achieve the same robot behavior. The focus is no longer just “Does it work?” but “Is this the best way to code it?”Students will: Predict advanced movement paths (squares, triangles) Debug incorrect angles, rotations, and loop logic Compare two programs that create the same res
Preview of Group 3: Color Coded Easy Children's Music Songs 4  Keyboard, boomwhackers...

Group 3: Color Coded Easy Children's Music Songs 4 Keyboard, boomwhackers...

Here are five more easy to play songs in adapted notation for playing instruments by color. Good for piano, keyboard, xylophones, boomwhackers, desk bells, tone bells and more. See below for how to set up your keyboard. Wheels on the Bus 6 Little Ducks I'm a little Teapot He's got the Whole World in His Hands Do you know the Muffin Man? The title picture will to show you how to set up your keyboard, piano, or other instruments. Here are the basics: Middle C on the piano is located usually
Preview of Game Maker Bundle 9 Total Teach Students Coding by Making their own Video Games

Game Maker Bundle 9 Total Teach Students Coding by Making their own Video Games

Created by
Dadio
I have included 9 total resources for a $50 discount off regular price,
Preview of Unplugged Coding Peanut Butter and Jelly Sandwich Lesson Plan

Unplugged Coding Peanut Butter and Jelly Sandwich Lesson Plan

Lesson Description: Unplugged Coding - Peanut Butter and Jelly Sandwich This engaging and interactive lesson plan is designed for 4th to 6th-grade students to introduce fundamental algorithms, computational thinking, and problem-solving concepts through an unplugged coding activity. The activity involves creating step-by-step instructions (algorithms) for making a peanut butter and jelly sandwich. Overall, this lesson plan provides a dynamic and inclusive approach to introducing coding concepts,
Preview of Code Quest: Beginner Games with Scratch Jr. (Introductory coding for kids) Book

Code Quest: Beginner Games with Scratch Jr. (Introductory coding for kids) Book

Unlock the world of coding for young learners with Code Quest: Beginner Games with Scratch Jr., the ultimate guide to introducing computational thinking to children ages 5–7. Authored by award-winning educator Syed Hammad Rizvi, this comprehensive resource transforms tablets into creative playgrounds where kids build interactive stories, animations, maze games, musical instruments, and more using Scratch Jr.’s visual programming language. Perfect for teachers, homeschooling parents, and early
Preview of Unit 3 - LEGO SPIKE Robotics: Variables, Counters & Smart Capacity Project

Unit 3 - LEGO SPIKE Robotics: Variables, Counters & Smart Capacity Project

Created by
RoboBytes
Turn abstract coding concepts into hands-on learning your students can actually see and understand.This ready-to-teach mini-unit introduces variables, counters, and decision-making in LEGO SPIKE Prime using a visual, interactive approach that makes numbers come alive. Instead of talking about variables in the abstract, students watch values change on the Hub, respond to button presses and sensors, and immediately see the results of their code. Students then apply these concepts to a meaningful
Preview of SPIKE Prime Robotics Unit 5 Lesson 2: Flowcharts

SPIKE Prime Robotics Unit 5 Lesson 2: Flowcharts

Created by
RoboBytes
Stop letting students jump straight into coding without a plan. This LEGO SPIKE Prime flowchart lesson teaches students how to organize autonomous robot logic before they build. Students learn how Forever loops, sensor checks, and decision blocks work together inside a clear system structure — reducing confusion, debugging time, and priority mistakes during autonomous challenges. Instead of guessing why their robot is misbehaving, students visually map what happens first, what repeats, and how e
Preview of LEGO SPIKE Prime Debugging WS 1 – Predict, Test & Fix Robot Movement (Begin

LEGO SPIKE Prime Debugging WS 1 – Predict, Test & Fix Robot Movement (Begin

Created by
RoboBytes
Students don’t struggle with building robots — they struggle with understanding what their code actually does. This beginner-friendly LEGO SPIKE Prime debugging worksheet introduces students to reading, predicting, and fixing simple movement code in a structured, low-stress way. Instead of guessing or randomly changing blocks, students: Predict robot movement before running code Identify simple bugs in movement blocks Test their predictions by running the code Make one-block fixes and verify
Preview of Design a Robot Path | Creative Movement & Logic Worksheet + Answer Key

Design a Robot Path | Creative Movement & Logic Worksheet + Answer Key

Created by
RoboBytes
Students need more than worksheets — they need to create and plan their own challenges. Turn coding concepts into a quick, hands-on application activity your students will enjoy.This low-prep LEGO SPIKE Prime worksheet gives students a chance to apply movement logic and sequencing in a creative, visual way. Instead of following step-by-step instructions, students design and analyze robot paths, thinking carefully about distance, direction, and order of actions. Students plan their logic, predi
Preview of SPIKE Prime Robotics Unit 2: Precision Driving, Sensors & Debugging (weeks 3-4)

SPIKE Prime Robotics Unit 2: Precision Driving, Sensors & Debugging (weeks 3-4)

Created by
RoboBytes
Precision Driving, Sensors & Debugging 11 Structured Editable Lessons | Designed for 45-Minute Class PeriodsThis unit builds directly on introductory movement coding and guides students into precision control, sensor logic, debugging, and engineering decision-making. Designed as Weeks 3–4 in a structured robotics progression, this resource includes 11 lessons, each intentionally planned for a 45-minute class period. Students move beyond basic movement programs and begin coding robots that res
Preview of Movement Math for Robotics | 5 Worksheets + Answer Keys

Movement Math for Robotics | 5 Worksheets + Answer Keys

Created by
RoboBytes
Are your students guessing robot movement and wasting class time? This all-in-one Movement Math Bundle provides 5 complete worksheets and answer keys designed to build deep conceptual understanding before coding, reduce trial-and-error, and integrate real-world math into STEM lessons. Included Worksheets:Predict the Robot's Path | Distance & Angles WSRobot Motion Math | Distance, Speed & TimeRobot Angles WS | 90, 180, 360Analyze Robot Movement | Identify & Explain MisunderstandingsDesign a Ro
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