Practice the child's ability to organize his/her thoughts through a Semantic Feature Analysis Chart with visuals. This is an interactive Boom Card what is filled with over 50 target nouns from different categories, namely: 1. House Items - chair - toothbrush - towel - fork - water dispenser - pan - oven toaster - tissue roll 2. Animals - snail - pig - frog - flamingo - snake - rabbit - duck - butterfly - hedgehog - cow - elephant - tucan 3. School Items - school bus - chalk - folder
BOOM CARDS: This activity is in Boom Learning website. It has 12 sets for identifying the problem and giving a solution. Each set has 3 cards: 1. Open-ended Question: What's the Problem? 2. Choices for Identifying Problem 3. Choices for Possible Solution Problem-solving scenes include the ff: - Messy Room - Can't Reach Toy - Sick - Dirty - Spilled Water - Tired from Playing/Exercise - Broken Pencil - Raining - Hurt from Playing - Boys Fighting - Cat Stuck on Tree - Broken Figurine Don't forget
*** BOOM CARD RESOURCE*** Use this Boom Card to target skills like short story comprehension, recalling details of a short story, sequencing events, re-telling events, and inferencing. This deck includes 3-event sequence cards (7 stories) and 4-event sequence cards (4 stories) which your student can arrange logically. Click here to see a preview of this material. _________________________________________________________________ To use Boom Cards, you must be connected to the Internet. Boom Ca
Hi! This deck contains 6 short stories that can help improve your students' or children's reading comprehension, listening comprehension, auditory processing, and higher language skills (e.g. sequencing). Each story is followed by simple wh- questions with choices and a 3-event sequencing task. You may choose to target both or target one goal at a time only. The following are the story titles: 1. Nicole's Dog 2. Laundry Day 3. Ina's Reward 4. Pizza Surprise 5. Tim Makes Breakfast 6. Tom's Favori
This Boom Card™ mainly targets initiating conversations or topics. The first few slides teach the importance of initiating conversations and the possible ways to do it. 20 scenarios are included. The scenarios will require the child to either ask a relevant question or make a relevant comment to initiate a conversation. The child can either come up with his/her utterance (fill in the blank/speech bubble) or pick from the 2 choices provided. Just leave the speech bubble blank and click the 'choi
This is an interactive Boom Deck that mainly targets asking relevant questions during conversations. The first few slides teach the importance of asking questions. 15 scenes are included and these can be answered through the ff.: Open ended responseMultiple choice in field of 3 (1 possible question, 1 unrelated question, and 1 related question but the expected response/information has already been stated)After this, you may do role plays and continue the conversation. This then can target other
NOTE: THIS IS A BOOM LEARNING RESOURCEThis deck contains 80 playing cards and 20 picture scenes that targets inferencing, problem identification, problem solving, and predicting. Each scene contains an open ended question page. Each question has a corresponding help (?) button which leads to the question's choices when clicked. Deck inclusions: - 20 picture scenes - open ended questions for each scenes - help button that leads to choices for the questions - short background story about each pict
This Boom Card™ mainly targets asking relevant questions during conversations. The first few slides teach the importance of asking questions. It has 15 scenarios that can be answered through the ff: Open-ended by typingMultiple Choice in field of three (1 possible question, 1 unrelated question, and 1 related question but the expected response/information has already been stated)After this, you may do role plays and continue the conversation. This then can target other goals, such as: 1. Asking
This Boom Card™ mainly targets initiating conversations or topics. The first few slides teach the importance of initiating conversations and the possible ways to do it. 15 scenarios are included. The scenarios will require the child to either ask a relevant question or make a relevant comment to initiate a conversation. The child can either come up with his/her utterance (fill in the blank/speech bubble) or pick from the 2 choices provided. Just leave the speech bubble blank and click the 'choi
This is an interactive Boom deck which mainly targets producing comments during conversation. The first few slides teach the child the importance of making comments when conversing with other people. One slide also teaches the child to produce contingent and relevant comments instead of off topic comments. 14 scenes are included and the child can either come up with his/her own comment (fill in the blank/speech bubble) or pick from the 2 choices provided. Just leave the speech bubble blank and
'Conversation Train' is an interactive and fun Boom Card™ which targets various conversation skills, such as: 1. Topic initiation 2. Topic maintenance 3. Topic termination 4. Turn taking (regulating speaking turns -- > sharing the right amount of information) 5. Asking questions 6. Making comments ...and more! This deck can be used as a conversation tracker. The child may use it to monitor himself/herself or to monitor you. This then can promote self-monitoring during conversations. It also
Use this deck to construct sentences with the form "S+V(-ing)+O". Use the icons as visual cues to build your sentences. This deck is made with different subjects and objects per verb. For example, 3 cards show "eating" but the subjects and objects are different giving the student multiple opportunities to use the verb in a sentence. This deck contains - 22 cards/opportunities - 8 target verbs (i.e. eat, drink, play, blow, wipe, ride, brush, and watch) Click here for a preview of this materia
This product is a Boom Learning Deck. This deck is perfect for practicing social/pragmatic skills for maintaining a conversation. The student will be tasked to ask a question for each conversation/topic starter given. You can also use it to teach proper sentence structure for questions. It has 10 sets of cards, with 3 cards each per set: (1) Open-ended (2) Choices (3) Build a Sentence Conversation starters include: - I watched a movie last night. - I baked cupcakes. - I have a pet at home. - I l
Use these boom cards to target sentence formulation. One boom card focuses on the"S+V(ing)+O" structure, while the other one focuses on "S+V+A (places)". Use the icons as visual cues to build your sentences. BOOM CARD 1 (S+V+O): This is made with different subjects and objects per verb. For example, 3 cards show "eating" but the subjects and objects are different giving the student multiple opportunities to use the verb in a sentence. This deck contains - 22 cards/opportunities - 8 target verb
This is an interactive Boom Card™ which mainly targets producing comments during conversation. The first few slides teaches the child the importance of making comments when conversing with other people. One slide also teaches the child to produce contingent and relevant comments instead of off topic comments. Another slide teaches the use of common comments (e.g., "okay," "cool!," "that's awesome," "oh, no," etc.), depending on the situation. 16 scenes are included and the child can either come
NOTE: THIS IS A BOOM LEARNING RESOURCESTORY COMPREHENSION BUNDLEThis deck contains 3 comprehension boom decks with a total of 18 SHORT STORIES that can help with targeting the following: (1) listening comprehension, (2) reading comprehension, (3) answering questions, (4) sequencing, (5) story retelling, and (6) paying attention to details. Each deck includes: 1. 6-in-1 Short Stories (w/ WH- questions and sequencing)- 6 stories - 6-8 sentences/ story - wh- questions (w/ choices) - 3-event pictur
THIS IS A BOOM LEARNING RESOURCEThis story comprehension deck contains 6 story sets, each with the following: (1) 6-8 sentences story (2) 8-9 Wh- questions (3) Word sequencing (4) Story Retelling (with story elements visuals) This is perfect for targeting the following goals: - reading comprehension - listening comprehension - sequencing - recalling - paying attention to details - inferencing - identifying story elements - retelling story
NOTE: This is a product from Boom Cards/Boom Learning. Since the first part was a big hit, I decided to make another version of it! This deck is perfect for practicing social/pragmatic skills for maintaining a conversation. The student will be tasked to ask a question for each conversation/topic starter given. You can also use it to teach proper sentence structure for questions. It has 10 sets of cards, with 3 cards each per set: (1) Open-ended (2) Choices (3) Build a Sentence Conversation star
Making Comments (Conversation) - Real Pictures Board Game This is an interactive deck which mainly targets producing comments during conversation. The first few slides of the deck teach the child the importance of making comments when conversing with other people. One slide also teaches the child to produce contingent and relevant comments instead of off topic comments. The child can either come up with his/her own comment (fill in the blank/speech bubble) or pick from the 2 choices provided.
This is an interactive Boom deck game that targets perspective taking and inferencing. You may opt to do an open ended response or pick from the 2 choices provided. Just click on the 'choices' button to see the choices. Move the thought bubble to the correct response. Then, click on the 'home' button to go back to the board game. This deck includes 25 scenarios. Have fun! You may get a preview of this deck here. _________________________________________________________________ To use Boom Cards
2nd - 6th
Speaking & Listening
$4.50
Original Price $4.50
Rated 5 out of 5, based on 9 reviews
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