Lesson on cybersecurity and digital forensics. Includes PPT with several physical ‘hands-on’ practical activities/tasks for students to complete (individually or as a pair/group), includes necessary files for student analysis. Covers investigative aspects of cybersecurity and use of associated tools.
Provide students with some hands-on computer architecture activities using interactive cut-and-paste worksheets to help students physically model how some internal parts and components of a computer work. These activities can help students with their understanding of usually abstract non-visual concepts like ROM, RAM, and the motherboard easier to understand. Learners can see how the components fit together, as well as gain greater understanding of the differences between ROM and RAM.
Raspberry Pi Pico ('virtual Pico') programming in Python using the Wokwi simulator website. Includes key code and 'how-to-use' the virtual Pico environment, enabling students to build and program Pi Picos in Python with virtual LEDs and other virtual hardware.
Lessons as Powerpoint slides for students to work through independently or with teacher-guidance to create a basic mobile app. Students make use of buttons and text boxes. The completed mobile app can be tested ‘on-screen’ (built-in simulator) or using an actual mobile phone by scanning a QR code (app appears on mobile phone).
Sonic Pi music on computers - use a computer to create music through writing some basic programming code. A set of activities with step-by-step guides on creating some simple rhythms with a wide variety of drum sounds and bass guitar! Includes PPT slides with image files, included screenshots and sample Sonic Pi files also provided for teachers to share with students for editing and further development.
Practical lesson for creating a computer network, establishing IP addresses and using the ping command to test the network is functioning. Includes a sample Filius networking file for students to review and edit.
Python programming - developing GUI programming skills using tkinter. A set of lessons with step-by-step guides on creating the various GUI elements of windows, buttons and menus. Create windows with working buttons, menus and text boxes. Includes PPT notes/lessons with image files, included screenshots and sample .py code (fully annotated with comments to explain the code) provided for teachers to share with students for editing and further development. Suggestions included for extension work.
Python programming - building a game with Pygame Zero and “Mu”. A set of lessons with step-by-step guides on creating the interactive elements for a game. Create “actors” and lets students ‘code’ the actors to move around. Includes PPT notes/lessons with image files, included screenshots and sample .py code (fully annotated with comments to explain the code) provided for teachers to share with students for editing and further development. Suggestions included for extension work. Build a simple g
Beginner lessons in C# (part 2) - covering random value/number generation and beginner's guide to using methods (functions and procedures) in C#. Comes with sample code and 'hints' with code for students to adapt and extend.
Lesson on physical security aspects of cybersecurity. Includes PPT with questions, several physical ‘hands-on’ practical activities/tasks for students to complete (individually or as a pair/group) requiring some easily accessible resources. Covers different levels of physical security and aspects of penetration-testing.
Fractions and decimals lesson as Powerpoint/Google Slides slideshow, covering basics of converting fractions (tenths, hundredths as well as quarters, fifths, twentieths and twenty-fifths) to decimal equivalents. Includes practice questions (with answers) as well as key concepts. Also includes an interactive spreadsheet which will auto-mark student responses.
Fractions and decimals lesson as Powerpoint/Google Slides slideshow, covering basics of converting fractions (tenths, hundredths as well as quarters, fifths, twentieths and twenty-fifths) to decimal equivalents. Includes practice questions (with answers) as well as key concepts. Also includes an interactive spreadsheet which will auto-mark student responses.
Beginner’s guide to making Powerpoint slideshows more interactive (useful for choose-your-own-adventure/quizzes) - build in links and choices with text, images and multiple clickable hotspots within a single image. Includes a clear set of how-to step-by-step guidelines, along with a sample slideshow showing full use of the features available. Can be used as a concept for formative assessment, as well as for students to construct their own quizzes and interactive adventures. Can be used cross-cu
Augmented reality (AR) lesson, using Blippar and Blippar Builder to create augmented reality projects (online). Takes students from initial addition of assets to the AR builder, to including interactivity by creating triggers and actions within the AR environment.
Python programming - developing GUI programming skills using GuiZero. A set of lessons with step-by-step guides on creating the various GUI elements of windows - windows, text, buttons and textboxes. Create windows with working buttons and text boxes. Includes PPT notes/lessons with image files, included screenshots provided for teachers to share with students for editing and further development. Suggestions included for extension work. Note that this code will work in most Python editors by ins
Set of 3 lessons with step-by-step instructions on creating basic networks in Packet Tracer, including simple networking, configuration and building a network with a web server.
Scratch quiz designer - developing a quiz using Scratch. A set of activities with step-by-step guides on creating the various elements of a quiz in Scratch, including sound effects and scoring features! Includes PPT slides with image files, included screenshots and sample Scratch template files, from beginner to advanced also provided for teachers to share with students for editing and further development. Suggestions included for extension work.
A third lesson on Python programming using Python turtle, introducing the concept of 'random' for the turtle - making the turtle move on its own, random distances and random angles to 'draw' random patterns. Also introduces the concept of turtle size - turtle and his/her little brother!
A second lesson on Python programming using Python turtle, introducing the concept of color for the turtle and drawing in different colored 'pens'. Also introduces the concept of multiple turtles - turtles with friends or family!
3rd - 8th
Computer Science - Technology, Robotics
$2.00
Original Price $2.00
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