Challenge your students analytical and problem solving skills with these hands on place value task cards inspired by STEM. Students will create an architectural design with a number value using place value cubes. Included in your purchase is 36 task cards covering values in the hundreds, an additional set of 36 cards for numbers in the thousands, blank cards for teacher creation, a set of challenge exit ticket cards, and an answer key.
Help young engineers develop their engineering skills with this digital engineering notebook template designed based on engineering notebook best practices as identified on the VEX IQ competition website found here. This editable digital engineers notebook will guide students through the steps of the engineering design process, and includes suggestions and guiding notations that will help students be successful. The notebook can be used in the classroom as a note booking resource for any long t
Students will practice computational thinking and programming patterns in this unplugged activity. Students will create algorithms to move their diver to different layers of the ocean to study animals that live there. This activity can be used in connection with an ocean unit. Multiple levels of play encourages students to challenge their computational thinking and expand upon their computer science knowledge.
PreK - 8th
Computer Science - Technology, Earth Sciences, Math
Now your students can enjoy the game of sequence while practice their fluency skills. Students practice their addition and subtraction fluency while enhancing their strategy, problem solving and team work skills while playing the classic game of Sequence with a math fluency twist.
This unit follows the 4th grade Tennessee science standards and combines mathematics standards (Common Core and State) but can easily be adjusted for grades 3-6. The experiments can be done in as little as 5 minutes to introduce or review a topic, tie in mathematics, take the students through the scientific process and can easily be displayed throughout the unit.
In this activity, with three levels of challenging play, students will develop their computational thinking skills and make connections to how biomimicry is used by engineers. The three levels of play cover a wide range of the computer programming standards for grades K-5. The multiple challenges cards and game boards means there is always another way to play, students will never be bored and can always be challenged. The file includes 6 different game boards with game pieces, three sets of leve
Fun and engaging assessment/tasks reviewing and practicing polygons, lines, symmetry, angles, area, and perimeter in a real life situation. Individual Students will create a building blueprint following required geometric guidelines and then complete tasks using the blueprint they created. 4 Tasks in all.
Challenge students intellectual skill and support your animal or zoo unit with this engaging STEM game. Students will be introduced to the basic concepts of computer programing and writing using code as they traverse through the zoo. This games provides students the opportunity to hone their programming and problem solving skills even when technology is unavailable. Extension cards are supplied for review and practice of basic math skills.
Help your students create their own engineering notebooks for STEM learning using this foldout tool. Complete with vocabulary, norms, expectations, group roles, and graphics, this foldout tool will help students not only mark their place throughout the Engineering Process, but assist them as they develop their creative thinking and collaborative skills through any design challenge you can imagine. This resource is designed as a tool for elementary students as they learn to utilize engineering n
Recording strategies in Number Talks is made easy with this Book of Numbers. The kit includes Student Book of Numbers as well as a teacher usage guide.
This resource covers all geometry vocabulary terms for grades 3-5. The terms are seperated by topic such as plane shapes vs. 3D shapes. The activity can be used as a math center, file folder game, math journal, to make flashcards, or as an informal assessment.
This Graphis Organizer can be used with any type and level of word problem. It follows the process layed out in the "Unlocking Word Problems PPT" and "Unlocking Word Problems Printable".
This Printable Poster reminds the students of how to "Unlock" difficult, complex or mult-step word problems. This poster goes along with the "Unlocking Word Problems PPT" and "Unlocking Word Problems Graphic Organizer".
3rd - 6th
Math, Other (Math)
FREE
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About the store
Experience
15 years of experience
Teaching style
I love teaching with hands on experiments, design challenges, student inquiry, research, and games focusing on STEM concepts. I want learning to be fun like it was for me.
My own education history
Master's Degree in Curriculum and Instruction
Master's Degree is Administration and Educational Leadership
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