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Preview of Rush Hour: Telling Time

Rush Hour: Telling Time

Practice telling time and calculating elapsed time with Rush Hour! This low-prep game requires only 1 die per group and 1 adjustable clock per student. If you don't have clock manipulatives, you can also laminate a printout of a clock for each student to use with a dry erase marker. Use this as a whole-class game, small group intervention, or as an independent center. This game can be played with any number of students, though I wouldn't recommend more than 4 for the sake of engagement and lengt
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