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Learning that Counts

Rated 5 out of 5, based on 1 reviews
2 Followers
Illinois, United States
About the store
I am a K-5 math specialist who loves to create engaging activities and games that allow students to become fluent, flexible thinkers, with a concrete understanding of core math concepts. Many math activities focus on memorization and procedures but not my resources. I am continually refining my products as I observe and reflect on how students approach and use them. My hope is that these products can help teachers and students move toward a love of math based on deep understanding, curiosity, and engaging discussions with peers.
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All resources

Preview of Multiplication, Basic Facts

Multiplication, Basic Facts

Students can play this game independently, in a group, or compete against each other. Roll all 20 diceSort the dice into groups Record the roll on the template and calculate the productsAdd up the products to find the total sumCheck your answer with others
Preview of 3 addends to make 50 or 100

3 addends to make 50 or 100

Students can work with a partner or independently to arrange 3 cards in a row that add up to 50 or 100. If students play with a partner, the game is similar to Tic-Tac-Toe with the winner placing the third card to make a sum of 50 or 100. A group of my students played this independently and tried to make as many groups of 100 as possible. This create a puzzle-like challenge. It is possible to create 8 groups of 100 (3 horizontal, 3 vertical, and 2 diagonal). Students continually rearranged
Preview of Tens + Teens Game

Tens + Teens Game

Game with several ways to play. Students select a ten card and a teen card and use the template to find the sum. Eventually, students can add the cards without the template. I also created spinners to use in replace of the flashcards and a version of the teen cards that uses base-10 blocks. The second page of the packet show other differentiated versions of the game. The packet also includes several pages of 2d+2d equations to use with the template.
Preview of Tens - Teens

Tens - Teens

This game helps students to practice subtracting tens and moving between decade numbers. This helps to develop number sense and reasoning rather than focusing on the traditional algorithm. Template and 2 sets of flashcards. Students select a 10s card and a teen card. Students use the template to record two steps. The first step is 10s-10. The second step is 10s -1s. The theme and color coding highlights connections and patterns. This game can be played alone, with a partner, or in a group
Preview of Addition within 100 Game

Addition within 100 Game

This game allows students to develop number sense and place value. Students take turns rolling the 1-6 dice.  Students decide if they would like to add that amount of ones or tens to their total. Ex: If a student rolls a 3, they can add 3 or 30 to their total. The winner is the student whose final total is closest to 100 WITHOUT going over. If a student passes 100, they automatically lose the game.
Preview of 2digit subtracting 10 or 20 packet

2digit subtracting 10 or 20 packet

12 page packet: 6 pages for -10. 6 pages for -20Follows a CRA model. 2 pages with a concrete model using base-10 blocks. 2 pages 2 pages with a representational model using the digit and then base-10 blocks to represent -10 or -20 2 pages with an abstract model using the traditional equation and written phrases, example: "10 less than 54"
Preview of 2digit adding 10 or 20 packet

2digit adding 10 or 20 packet

12 page packet: 6 pages for +10. 6 pages for +202-digit + 10 or 20Follows a CRA model. 2 pages with a concrete model using base-10 blocks. 2 pages 2 pages with a representational model using the digit and then base-10 blocks to represent +10 or +20 2 pages with an abstract model using the traditional equation and written phrases, example: "10 more than 54"
Preview of Anchor Charts: Fluency Strategies, Multiply and Divide, Place Value, & SMP

Anchor Charts: Fluency Strategies, Multiply and Divide, Place Value, & SMP

Colorful and unique anchor charts that model key math concepts. Modeling strategies with multiple manipulatives (math racks, ten frames, and counters). 14 Anchor Charts included:doublesfive and some moremake 10partners of 10+11 and +12 How to use a multiplication chart to create arrays, identify skip counts, and find the productCompare and contrast division measuring and sharing.Make a Trade: ten 1s= one 10. ten 10s=one 100Skip counting by 1s, 10s, and 100sModel numbers 2 ways with 10s and 1s (
Preview of Anchor Charts: Place Value

Anchor Charts: Place Value

1. Make a Trade: ten 1s= one 10. ten 10s=one 100 2. Skip counting by 1s, 10s, and 100s 3. Model numbers 2 ways with 10s and 1s (introduction to borrow for 2-digit subtraction)
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About the store

Experience

I am a K-5 math specialist who loves to create engaging activities and games that allow students to become fluent, flexible thinkers, with a concrete understanding of core math concepts. Many math activities focus on memorization and procedures but not my resources. I am continually refining my products as I observe and reflect on how students approach and use them. My hope is that these products can help teachers and students move toward a love of math based on deep understanding, curiosity, and engaging discussions with peers.

Teaching style

I have a passion for elementary math education! I believe in a balanced approach to mathematics instruction that provides opportunities to build understanding without a primary focus on procedural knowledge. As the teacher, I strive to be a facilitator who guides discussion and the development of ideas. This means that students are the ones doing most of the talking as they explain patterns and make connections. I always keep the SMP, Standards of Mathematical Practice, front of mind. These 8 standards are consistent from K through 12 and describe the skills and behaviors that must continually be fostered for all learners. There are 3bthemes within these standards that I strive to incorporate into every lesson. 1. DISCOURSE. These resources help students organize their work in order to explain and defend their ideas and listen to the ideas of others. 2. PATTERNS & STRUCTURE. My organizers and consistent color patterns help to highlight these patterns. 3. REASON ABSTRACTLY. My products allow students to move between a story's context and their representation as they represent their thinking with pictures, numbers, and symbols. I do not use key words, CUBES method, or any "tricks". Instead, I provide opportunities for students to develop and refine their own strategies. This allows them to move through the stages of learning, CRA, as they move from physical objects and literal drawings to representing quantities and changes with numbers and symbols. In order to build fluency, students need meaningful practice that allows them to move from counting to deriving facts using reasoning strategies based on known facts, and then mastery. I provide meaningful activities and games to help students notice patterns, communicate their thinking, become flexible thinkers, and develop mathematical fluency and independence.

My own education history

I graduated from Purdue University with a bachelor degree in elementary education and a reading endorsement. For three years I taught in grades 1-3. A couple of years later, I earned a gifted and talented endorsement from the University of Iowa. Later I earned a Masters of Education in Differentiated Instruction. During this time, I taught K-5 Gifted and Talented for seven years. While stuck at home during Covid, I began taking classes to earn an EL endorsement. I plan to complete that endorsement in the near future. In August, I will begin my fifth year as a K-5 math specialist.