I have 20 years experience in the Technology teaching curriculum area with specific interests in the Foods, Computing, Design and STEAM focus areas. I am currently teaching Year 7-12 Food Technologies at a small school on the East Coast of Tasmania.
Stage 2/3 Design and Technologies/STEAM program - Bridges for Beasts This program is designed for Year 3-6 students based on the Design and Technologies Australian Curriculum outcomes. The program is designed to run over six one hour lessons. The Bridges for Beasts unit endeavours to introduce students to the design process by addressing basic concepts of engineering through bridge building. The unit uses a variety of collaborative hands on activities interlaced with class discussion, comprehen
This package has been designed to provide instant lessons for any relief teacher who has been given the task of teaching the music classes for the day. These activities will suit students from Years 5-10 and require very little prior musical knowledge from the teacher or the students. Most activities will last up to 30 minutes up to 1 hour.
Elevate your classroom with our vibrant Food Evaluation Word Wall Display! Perfect for teachers looking to enrich their students' vocabulary and understanding of food evaluation, this package offers a comprehensive set of printable words, neatly categorized by color into different sensory categories. Package Includes:Appearance: Words that describe the look of food (e.g., shiny, foamy, molten)Aroma: Terms to articulate scents (e.g., smoky, pungent, herbal)Texture: Descriptors for how food feels
Overview Enhance your students' food evaluation skills with this comprehensive bundle, tailored for Year 7/8 and Year 9/10 students. This resource includes a detailed PowerPoint presentation and engaging worksheets designed to develop their use of evaluative vocabulary and critical thinking through interactive activities. What's IncludedPowerPoint PresentationFocus on Evaluative Vocabulary: The presentation introduces key terms and phrases to help students describe and assess food items effecti
This memory game and word search bundle can be used by educators in a variety of settings, including lesson starters/enders, roll call/pastoral care competition or as a relief teacher resource. The game has been designed to be played in teams or individual players in upper primary and high school settings.
This activity package/booklet has been designed for English teachers or relief teachers who have been employed for a 2-3 day block in English. The literacy based tasks have been created to provide a sense of autonomy for students by providing choice to complete a variety of tasks with increasing levels of challenge aligned with a point scoring system.
A great activity to use as a lesson starter or end, a revision activity or even a classroom challenge activity. Subject based category tables are probably better suited to high school students as some categories are a little tricky while some general knowledge cards have been created to suit year 5/6 students also.
The Numeracy Challenge booklet provides a variety of numeracy and mathematics related activities to use as a whole document for a 3-4 lesson block or as individual activities as lesson starters, relief lessons or exit activities. The tasks are divided into difficulty levels and provide a range of tasks from word searches and colouring, through to sudoku puzzles and number crosswords. A great booklet to keep in your relief package for those one off lessons!
This word search could be used as an introductory activity to introduce key terms that will be used throughout Design and Technologies lessons. Suited to Stage 4 and above.
7th - 12th
FREE
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About the store
Experience
I have 20 years experience in the Technology teaching curriculum area with specific interests in the Foods, Computing, Design and STEAM focus areas. I am currently teaching Year 7-12 Food Technologies at a small school on the East Coast of Tasmania.
Teaching style
I have a strong passion for the design and development of programs and teaching materials that provide all students with access to the curriculum. The programs and materials I design provide a variety of learning opportunities, particularly hands on experiences to engage students regardless of their ability.
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