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Mister E Games

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DANDENONG, Victoria, Australia
About the store
Hello friends, families, and fun-loving folks! Welcome to Mister E Games! With 10+ years of experience in teaching (relief and full-time), therapeutic recreation, team-building, and more, we at Mister E Games understand and are passionate about the power games can have on the kids in our care. It is our strong belief that games have a wide variety of benefits in a classroom setting, from a simple brainbreak, to meaningful learning in any and all areas of focus. Through all of this experience, we have come to appreciate how valuable having a toolkit of games in your back pocket can be. Especially ones that take minimal setup, zero packdown and little explanation. While some of our products may benefit from a few optional extras, all you need is your classroom device and a group of kids and Mister E Games are good to go!
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Preview of Who's Suss? - A Game of Logic, Questions and Grids

Who's Suss? - A Game of Logic, Questions and Grids

Created by
Mister E Games
Who’s Suss?Good for substitute teachers, classroom teachers, and anyone else who works with children; this pack contains three levels of the following game, with increasing challenge to keep it interesting for various ages. Play in teams or as individuals, taking turns to choose a secret character that the other players need to hunt down by asking simple yes or no questions. It is simple to learn and good for a quick brain break, or to play several times and watch the kids’ strategies grow and c
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About the store

Experience

Hello friends, families, and fun-loving folks! Welcome to Mister E Games! With 10+ years of experience in teaching (relief and full-time), therapeutic recreation, team-building, and more, we at Mister E Games understand and are passionate about the power games can have on the kids in our care. It is our strong belief that games have a wide variety of benefits in a classroom setting, from a simple brainbreak, to meaningful learning in any and all areas of focus. Through all of this experience, we have come to appreciate how valuable having a toolkit of games in your back pocket can be. Especially ones that take minimal setup, zero packdown and little explanation. While some of our products may benefit from a few optional extras, all you need is your classroom device and a group of kids and Mister E Games are good to go!

Teaching style

Built through a range of experiences working with children across a wide range of diverse needs (including those socio-economic, developmental, and medical in nature), the teaching styles and goals of Mister E Games seek to embody four key areas. Collaboration - children in our care don't just learn from us, they learn from each other. By supporting children in building relationships with their peers, we foster their ability to appreciate and learn from one another. Approachability - well-designed activities, regardless of how challenging they may be, should empower children to engage at a level that they are comfortable with, and further empower them to expand their comfort zones from that point of comfort. Adaptability - the children we care for come to us from the full range of the spectrums of experiences, abilities, and personalities. No activity can ever be perfectly prepared for the needs of every child every time, but we can strive to keep said activities flexible to what comes our way. This is especially the case for those children who have specialised needs, as every child deserves to feel seen and included. Engagability - Children learn best when they're having fun, and fun is the best motivator we have. We strive to make learning fun, not just for our children, but for us as well!

My own education history

Master's of Education (Early Childhood and Primary)

Additional biographical information

The founder of Mister E Games has worked and volunteered in a wide variety of fields, in a wide variety of positions, but always feels best in the role of "Game Maker-Upper". We have worked with children in five different countries, often with children with high additional needs and have made a career out of building games that are collaborative, approachable, adaptable and engaging.