Are you ready to introduce your students to circuits and Makey Makey? Check out this lesson before you try more advanced projects! The students will first learn or review what a circuit is. Then, they will make their first Makey Makey switch using cardboard and binder clips. After perfecting that, they will advance to a playdough switch. Finally, they will test items around the room to see which things are conductors and which things are insulators. This one-day lesson is a great way to pr
Using Sphero Indi robots (not included), students will solve puzzles using the color tiles that come with the robots, a driving mat (included), and challenge cards designed for students who are new to Indi (included). Students will place the color tiles on the driving mat to get Indi to drive from the green start to the red stop or purple celebration square. There are 10 challenge cards in this lesson, which get progressively more challenging. This is a great stand-alone activity, or it works we
Get the PDF lesson that accompanies the Indi Action Matching worksheet (included). Students will cut/paste icons to the color tiles that match the actions. Included in the lesson are a mindful minute, STEAM mantra, Stanford Design Process, and reflection.
Are your students ready to work with Sphero Indi? This lesson and activity give the students the opportunity to experiment with indi to see what each color tile does. Students will create a "user manual" by writing and drawing a picture of what the tiles make indi do. This lesson is similar to our "Sphero Indi Action Matching" lesson, but is geared to students who are ready to write simple directions, while "Action Matching" is for pre-readers and pre-writers.
This introductory lesson can be used for both Blue-Bot and Bee-Bot. Primary students learn the parts of Blue-Bot, explore what Blue-Bot can do, and make Blue-Bot dance!
In this lesson, students will learn to drive Sphero Bolt around as they play a game against another team. This is a great lesson for the first time students use Sphero Bolt. You will need Sphero robots and solo cups to play the game.
Using the Sphero indi robots (not included) and a large Indi driving mat (printable versions included), students will code indi to drive around the town filled with common map symbols, pretending to be a rideshare driver. Using Sphero indi robots ( sold separately), these Google lesson slides, and a large Indi driving mat (links to several printable versions are included), students will code indi to drive around the town filled with common map symbols, pretending to be a rideshare driver. The in
Do you have Sphero Indi robots? This lesson challenges the students to use indi to write letters -- a task that is sure to stretch their problem-solving skills. While some letters will be simple to complete, students will need to use their knowledge of angles to draw more complex letters.
IMPORTANT: You need to have access to Dash Robots to use this lesson. Please note there are 2 of this item listed on our TPT page. This is so people who have purchased before will not lose their updates. Please DO NOT buy both :) About this activity: In this lesson, students are first introduced to the Dash Robot, including the parts of Dash, how to treat Dash, and how to drive Dash using the Go for Dash App. Then, they drive the robot through a roundabout (mat included). Included in this less
Cubelet Cars: Introduce your young learners to Cubelets (sold separately) using this lesson. Students will be introduced to the flashlight, distance, battery, drive, knob, and rotate cubes as they learn that robots must be able to THINK, SENSE, and DO. Then, they'll use their knowledge to design Cubelet Cars that drive straight and shine a light ahead. Light the Way (2-day lesson): Challenge your students with Cubelets (sold separately) using this fun lesson. Students will use the flashlight,
5 Days of Lessons Included in this Bundle! ~ Exploring Cubelets: An introduction to Cubelets -- Introduce your students to Cubelets (sold separately) using this lesson. Students will be introduced to the flashlight, distance, battery, drive, knob, brightness, and rotate cubes as they learn that robots must be able to THINK, SENSE, and DO. Then, they'll listen to the book Boy + Bot (video link included) and compare Cubelets to the robot in the story. ~ Racing Robots (2 day lesson): Challenge you
IMPORTANT: You will need a Makey Makey per group to complete this lesson. We recommend groups of 3 - 4. Included: 6 days of Google Slides to accompany each lessonWorksheets to scaffold the process for the students for each day (STEAM Superstars List; Research Guide (2 versions); Research Articles; Job Card; Script Sheet; Record & Coding Packet; Museum Exhibit Record Sheet)Sample projects, including starter templates for ScratchIn this 6-day unit, students will: Research a famous person (In the
3rd - 6th
Computer Science - Technology, English Language Arts, Science
Play a fun game of basketball with your Dash Robots (not included) and the Dash Launcher Attachment (not included). In addition to the robots and launchers, students will need some type of small hoop. These can be made using cardboard or purchased from the Dollar Tree. Included in this lesson: Google Slides to guide the lessonA Dash-ket Ball Court (print on 11 x 17 paper and tape together)
Get 2 lessons that challenge students to use Cubelets to solve problems. In the first lesson, students will explore the basic Cubelets and discover the function of each block. After sorting the Cubelets onto a mat, they'll build a bot of their choice and add Lego to make it unique. In the second lesson, students will build a steering robot using Cubelets. After they test a guided-build of a steering robot that uses the light sensing cube, they are challenged to create a steering robot that does
In this lesson, students will write code to help Dash efficiently to get around detours and to the destination. Using a given driving mat, students will plan two different routes to navigate around roadblocks. They will write the code to follow those paths and then compare which route was the most efficient. The included driving mat can be printed on 8.5 x 11-inch paper and taped together or printed on large-scale paper (40 by 28-inch poster paper suggested). Included in this lesson, you'll fi
5 Days of Lessons Included in this Bundle! ~ Exploring Cubelets: An introduction to Cubelets -- Introduce your students to Cubelets (sold separately) using this lesson. Students will be introduced to the flashlight, distance, battery, drive, knob, brightness, and rotate cubes as they learn that robots must be able to THINK, SENSE, and DO. Then, they'll listen to the book Boy + Bot (video link included) and compare Cubelets to the robot in the story. ~ Racing Robots (2-day lesson): Challenge you
In this lesson, students will learn about an AI robot that paints pictures. Using that as inspiration, they will design and build a contraption for Dash to hold a marker (using Lego and rubber bands). Then, they will write code to make Dash draw a variety of shapes.
Blue-Bot (or Bee-Bot) is a very hungry bot! In this 2-day lesson, young students can use your Blue-Bot (not included) or Bee-Bots (not included) to code a path to a target food found on a driving mat. Students can practice shapes and colors as they work on simple coding skills. Included in this lesson, you'll find: ~Google slides to guide your teaching ~A driving mat ~Puzzle cards for student partner work ~Flat Blue-Bot for the students to use as they predict where Blue-Bot will go The included
2 Lessons are included in this bundle. In Meet the Cubelets, you'll introduce your pre-k and kindergarten learners to Cubelets (sold separately) using this lesson. Students will be introduced to the flashlight, battery, drive, knob, and rotate cubes as they learn that robots must be able to THINK, SENSE, and DO. They'll combine the cubes in different ways to see how small changes can make a big difference. During Build a Bot, you'll challenge your young students to build a bot using Cubelets (so
In this lesson, students will build their own cornhole game using cardboard. They will then code Dash to launch foam inch-cubes (or other small, light items) toward one of the cornhole boards. They will play a few rounds of cornhole with another team of students. This lesson requires you to have both Dash Robots and Dash Launcher attachments.
4th - 7th
Computer Science - Technology, Robotics
$3.50
Original Price $3.50
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About the store
Experience
We are five elementary STEAM teachers. Prior to teaching STEAM, we taught second, fourth, fifth, and gifted education.
Teaching style
project-based, inquiry, hands-on
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