In this assignment, students are asked to find probabilities based on a variety of real-world situations. Both experimental and theoretical probability are included. Additionally, students must make a prediction based on experimental probability in one question. An answer key is included.
This class activity contains 2 experiments. The first part involves standard dice, and the second part involves coins. The activity also serves as guided notes because definitions and formulas are embedded for the following terms: probability, outcome, sample space, experimental probability, and theoretical probability. In the first experiment, students roll a standard die 50 times to find the experimental probability of each outcome. They then answer questions to compare their results with
In this activity, students will play Let's Make a Deal with a partner. They will play 50 times with switching doors and 50 times without switching doors. Then, they will calculate the winning percentage based on each decision to decide whether it is a good idea to switch doors. At the end of the activity, students will be challenged to extend the game to 4 doors instead of the usual 3. This activity is designed for groups of 2-3 students. One option is to use 3 cups with a small prize under
In this class activity, students will use M&Ms to investigate the difference between experimental and theoretical probability. Each student should receive a bag with 50 M&Ms. In the first part of the activity, students calculate the experimental probability by tallying the number of times they choose each color when picking 50 times with replacement. They then count the exact number of each color to determine the theoretical probability. In part 2 of the activity, students compare their exp
In this assignment, students find single event probabilities based on three different situations. The first part involves a bag with different colored marbles, the second part involves a single die, and the third part involves a spinner with numbered sections. A key is included.
In this activity, students work in groups of 3 to evaluate the fairness of a game that involves a spinner with different colors. A student can move on the game board if the spinner lands on his or her color. Round 1 involves an unfair spinner, and students play the game to evaluate the theoretical probability of winning for each color. Round 2 asks the students to design different versions of spinners that are fair. There are two different versions of this activity. In the advanced form (V
3rd - 10th
Applied Math, Math, Other (Math)
$0.70
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