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ROBBOT RESOURCES

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Monmouthshire, United Kingdom
About the store
I’m a passionate Computer Science teacher with over 16 years of hands-on teaching experience across the UK. While I’ve taught a range of subjects, my main focus has been on Computer Science, Digital Technology, ICT and PE at KS3, KS4, and KS5... I've even taught some primary! Throughout my career, I’ve also taken on leadership roles, particularly in curriculum development, where I’ve worked on creating resources for various school trusts, academies, and clusters. I absolutely love teaching programming, especially Python and Scratch, and I’m also really excited about teaching digital graphic design.
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Preview of Computational Thinking Problem Solving

Computational Thinking Problem Solving

Within this unit of work, students will learn how to apply the concepts of computational thinking to a range of different problem solving puzzles. The resource is split into four sections; 1. Computational thinking puzzles - a range of different types of puzzles which encourage students to apply the concepts of computational thinking to solve them. Puzzles include mazes, word ladders and even a game of draughts (or checkers)! 2. Logic Gates - students will need to solve the logic gate puzzles to
Preview of Code to Create: Introduction to Programming & Game Design Bundle

Code to Create: Introduction to Programming & Game Design Bundle

Ultimate Scratch Programming Bundle: From Basics to Game Development!Take your students on a complete journey through programming with this comprehensive bundle, combining the Introduction to Programming with Scratch series and the exciting Game Design Unit. This all-in-one resource equips learners with essential coding skills and culminates in a creative, real-world project where students become junior game developers for Scratchy Studios. Perfect for KS3 learners, this bundle delivers ever
Preview of Introduction to Computer Science Unplugged - Cup Stacking!

Introduction to Computer Science Unplugged - Cup Stacking!

The aim of this lesson is to introduce students to writing their first ever code! Students will not need to use a computer! Starter - Which job would you rather do: Formula 1 Driver or a Formula 1 Mechanic? Introduction to different types of IT users: Formula 1 Driver is the expert user of software while the Mechanic is the creator of the software. Task 1: Robots and Programmers - Get your Robot to a specific location and back using the given commands. Main task: Cup stacking - use the symbols
Preview of Introduction to Programming with Scratch | Part 1: Sequencing

Introduction to Programming with Scratch | Part 1: Sequencing

Introduction to Programming with ScratchPart 1: SequencingThis resource is the first in a series of five lessons that introduces students to the concepts of programming in Scratch.This comprehensive resource provides a teacher PowerPoint and a student workbook, integrating theoretical concepts with practical programming activities in Scratch. Designed for KS3 learners, this resource introduces the fundamental programming technique of sequencing, ensuring that students understand the importance
Preview of Introduction to Programming with Scratch | Part 5: Debugging

Introduction to Programming with Scratch | Part 5: Debugging

Introduction to Programming with ScratchPart 5: IterationThis resource is the fourth in a series of five lessons that introduces students to the concepts of programming in Scratch.This resource equips students with essential debugging skills, a critical aspect of programming. Designed for KS3 learners, this resource includes a teacher PowerPoint and a student workbook, blending theory with practical programming activities to help students detect and correct coding errors. By working through r
Preview of Introduction to Programming with Scratch | Part 2: Selection

Introduction to Programming with Scratch | Part 2: Selection

Introduction to Programming with Scratch Part 2: SelectionThis resource is the second in a series of five lessons that introduces students to the concepts of programming in Scratch.This resource is perfect for introducing students to the critical programming concept of selection. Designed for KS3 learners, this resource combines a teacher PowerPoint with a student workbook, offering clear theoretical explanations followed by engaging, hands-on Scratch activities. By using real-world examples
Preview of Introduction to Programming with Scratch | Part 3: Variables

Introduction to Programming with Scratch | Part 3: Variables

Introduction to Programming with ScratchPart 3: VariablesThis resource is the third in a series of five lessons that introduces students to the concepts of programming in Scratch.This resource provides a teacher PowerPoint and a student workbook, integrating theoretical concepts with practical programming activities in Scratch. Designed for KS3 learners, this resource introduces the use of and application of variables, ensuring that students understand how to store and make changes to stored d
Preview of Computer Game Design with Scratch

Computer Game Design with Scratch

Computer Game Design with ScratchThis follow-on resource from the Introduction to Programming with Scratch series takes your students on an exciting journey as they step into the role of junior game developers at Scratchy Studios. Designed to consolidate and expand on the foundational programming skills learned in sequencing, selection, variables, iteration, and debugging, this unit challenges students to apply their knowledge creatively by designing and developing their very own Scratch game!
Preview of Digital Competence Framework for Primary Education

Digital Competence Framework for Primary Education

Rob-bot Resources presents a complete guide to support primary school teachers in the delivery of the Digital Competency Framework (DCF) in Wales. Following the Donaldson Report (2015), the need to improve digital competency within students across Wales was identified as being as important to the development of students as literacy and numeracy. This document provides practical solutions as to how primary teachers of years 3-6 can confidently deliver these requirements across a broad range of su
Preview of Computational Thinking Ideas

Computational Thinking Ideas

A set of informative posters to support the delivery of the Digital Competence Framework! This resource was created as a guide to educators at all levels on how to incorporate Computational Thinking into lessons. This resource also provides suggestions on how the terminology can be simplified and delivered at different levels of education. There are a broad range of practical ideas on how to integrate computational thinking questions, tasks and games into subjects across the curriculum. I hope
Preview of Introduction to Programming with Scratch | Part 4: Iteration

Introduction to Programming with Scratch | Part 4: Iteration

Introduction to Programming with ScratchPart 4: IterationThis resource is the fourth in a series of five lessons that introduces students to the concepts of programming in Scratch.This resource is a perfect introduction to iteration, one of the fundamental programming concepts. Designed for KS3 learners, the resource includes a teacher PowerPoint and a student workbook, combining theoretical explanations with engaging practical Scratch activities. Students will explore how loops can make thei
Preview of Computer Science Quick Reference Poster

Computer Science Quick Reference Poster

A quick reference poster which I’ve developed to help develop independent learning skills within computer science lessons. The sheet includes key words, programming techniques, data types, flowchart symbols and examples of writing algorithms in both flowcharts and pseudocode. Suitable for KS3 and KS4, I have included jpg and PNG versions.
Preview of What's inside a Computer?

What's inside a Computer?

This poster was created to accompany the KS3 computer systems work, however is also applicable for primary computing. I have identified the key components of a computer and presented them along with real life image examples of the internal components of a computer. Please feel free to download and display on your classroom walls!
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About the store

Experience

I’m a passionate Computer Science teacher with over 16 years of hands-on teaching experience across the UK. While I’ve taught a range of subjects, my main focus has been on Computer Science, Digital Technology, ICT and PE at KS3, KS4, and KS5... I've even taught some primary! Throughout my career, I’ve also taken on leadership roles, particularly in curriculum development, where I’ve worked on creating resources for various school trusts, academies, and clusters. I absolutely love teaching programming, especially Python and Scratch, and I’m also really excited about teaching digital graphic design.

Teaching style

My goal is to create teaching resources that empower students to become confident, independent problem-solvers. In today’s world, I believe problem-solving is one of the most valuable skills we can teach young people. I aim to weave computational thinking—a logical approach to problem-solving—into everything I teach. By doing so, I hope to develop resilient learners who are equipped with techniques that can tackle a wide variety of challenges, both inside and outside the classroom.

Additional biographical information

I used to be an international athlete, having competed in two Commonwealth games as well as a European Championships... which explains the PE connection!