TPT
Total:
$0.00
ROBBOT RESOURCES Banner

ROBBOT RESOURCES

Rated 4.8 out of 5, based on 157 reviews
467 Followers
Monmouthshire, United Kingdom
About the store
I’m a passionate Computer Science teacher with over 16 years of hands-on teaching experience across the UK. While I’ve taught a range of subjects, my main focus has been on Computer Science, Digital Technology, ICT and PE at KS3, KS4, and KS5... I've even taught some primary! Throughout my career, I’ve also taken on leadership roles, particularly in curriculum development, where I’ve worked on creating resources for various school trusts, academies, and clusters. I absolutely love teaching programming, especially Python and Scratch, and I’m also really excited about teaching digital graphic design.
Read more

All resources

Preview of Computational Thinking Problem Solving

Computational Thinking Problem Solving

Within this unit of work, students will learn how to apply the concepts of computational thinking to a range of different problem solving puzzles. The resource is split into four sections; 1. Computational thinking puzzles - a range of different types of puzzles which encourage students to apply the concepts of computational thinking to solve them. Puzzles include mazes, word ladders and even a game of draughts (or checkers)! 2. Logic Gates - students will need to solve the logic gate puzzles to
Preview of Computational Thinking for Key Stage 3

Computational Thinking for Key Stage 3

This PowerPoint introduces students within KS3 to the concepts of computational thinking by helping Rob-bot the robot make a jam sandwich. Through the activity, students will learn about decomposition, pattern recognition, abstraction and algorithm design. They will also lean about the importance of debugging their algorithms.
Preview of Computational Thinking for Key Stage 4

Computational Thinking for Key Stage 4

This comprehensive unit of work introduces the concepts of computational thinking to students at KS4. It covers all elements of computational thinking such as Decomposition, Pattern Recognition, Abstraction and Algorithmic Design. I have also included debugging within the work. Each section is explained and followed by tasks to help develop student understanding. I have also included a 'supermarket sweep' computational thinking problem and a final project exercise which has three levels of diffi
Preview of Create a Python Text Adventure || Part 4: Inputs, Outputs and Storage

Create a Python Text Adventure || Part 4: Inputs, Outputs and Storage

Create a Python Text Adventure || Part 4: Inputs, Outputs and StorageTeach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game. Taught through the use of Python, by the end of the full course (available to purchase as a bundle: Create a Python Text Adventure - Full Bundle), students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introd
Preview of Create a Python Text Adventure || Part 3: Create a Prototype

Create a Python Text Adventure || Part 3: Create a Prototype

Create a Python Text Adventure || Part 3: Create a PrototypeTeach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game. Taught through the use of Python, by the end of the full course (available to purchase as a bundle: Create a Python Text Adventure - Full Bundle), students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introduction to
Preview of Create a Python Text Adventure || Part 2: Design your text adventure

Create a Python Text Adventure || Part 2: Design your text adventure

Create a Python Text Adventure || Part 2: Design your text adventureTeach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game. Taught through the use of Python, by the end of the full course (available to purchase as a bundle: Create a Python Text Adventure - Full Bundle), students will have a fully functioning Python Text Adventure! Within the full course, students will learn the following skills: Part 1: Introd
Preview of The Impact & Risks of Digital Technology on Society

The Impact & Risks of Digital Technology on Society

This resource includes two different packs: Questions PackThe questions pack includes a range of practice 9 and 12 mark exam questions which cover topics found within all major GCSE computer science specifications including: Cyber SecurityMobile TechnologyWireless NetworkingCloud StorageThe Theft of Computer CodeWearable Technologies & ImplantsPrivacy and Data ProtectionAn additional 10 questions are also included and cover the following topics: Artificial IntelligenceAutonomous VehiclesBusiness
Preview of ExcelHow2: A guide to understanding Excel spreadsheet software

ExcelHow2: A guide to understanding Excel spreadsheet software

Ideal to support the delivery of GCSE, BTEC and ECDL ICT courses! If you like the quality of my other resources, you won't want to miss this!!! A comprehensive guide on a broad range of differentiated Excel skills which include; Data Types: Raw, Changing Type, Relative & Absolute Cell Referencing Formatting: Cells, Colours, Font & Borders Basic Arithmetic Formulas: Simple arithmetic (+ - * /), Relative & Absolute Formulas, Common Errors Functions: SUM, AVE,MIN, MAX, COUNT, COUNTA, ROUND Ad
Preview of GCSE Computer Science: Revision Clock

GCSE Computer Science: Revision Clock

Revision clocks are a great way for students to develop retrieval practice in preperation for exam season! My students loved it and really engaged with it! This resource contains two revision clocks for both paper 1 and paper 2 topics for the AQA GCSE Computer Science specification as well as instructions to support their use. Note: it is recommended that the posters are printed out on A3 paper for best effect.
Showing 1-9 of 9 results

About the store

Experience

I’m a passionate Computer Science teacher with over 16 years of hands-on teaching experience across the UK. While I’ve taught a range of subjects, my main focus has been on Computer Science, Digital Technology, ICT and PE at KS3, KS4, and KS5... I've even taught some primary! Throughout my career, I’ve also taken on leadership roles, particularly in curriculum development, where I’ve worked on creating resources for various school trusts, academies, and clusters. I absolutely love teaching programming, especially Python and Scratch, and I’m also really excited about teaching digital graphic design.

Teaching style

My goal is to create teaching resources that empower students to become confident, independent problem-solvers. In today’s world, I believe problem-solving is one of the most valuable skills we can teach young people. I aim to weave computational thinking—a logical approach to problem-solving—into everything I teach. By doing so, I hope to develop resilient learners who are equipped with techniques that can tackle a wide variety of challenges, both inside and outside the classroom.

Additional biographical information

I used to be an international athlete, having competed in two Commonwealth games as well as a European Championships... which explains the PE connection!