Di Robinson has worked as a Director of Learning, Director of Computer Science, Head of Department for Computer Science and ICT, and as a Network Manager.
This is a fast paced quiz for divisions of 9 to 12. A free resource with a presentation and pdf, to use in class or to give out as a class task. This quiz is aimed to be fast paced, to encourage competitiveness and quick thinking, and to aid with retention.
This is a fast paced quiz for divisions of 5 to 8. A free resource with a presentation and pdf, to use in class or to give out as a class task. This quiz is aimed to be fast paced, to encourage competitiveness and quick thinking, and to aid with retention. **If you like this free resource, kindly leave a comment in the review section.**
This is a fast paced quiz for divisions of 2 to 4. ** If you like this free resource, kindly leave a comment in the review section. **A free resource with a presentation and a pdf, to use in class or to give out as a class task. This quiz is aimed to be fast paced, to encourage competitiveness and quick thinking, and to aid with retention.
This adding a counter lesson, via Greenfoot, is an easy to understand lesson with full teaching code, and completely editable. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. There is also a project documentation folder, to allow the class to create a new project based on Greenfoot and the tools they have learnt, which should take a couple of lessons to complete. The lesson teac
This is a full second lesson, introducing Java Programming via Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: * How to understand the Greenfoot environment * How to remove actors from the scene * How to save the World * How to slow down and speed up actors * How to eat the actors * How to code effectively in Java * How to
This is a full beginners lesson, introducing Java Programming via Greenfoot. All code used has been tested throughout and this is a wonderful resource to use, aimed at making the teaching of Greenfoot as effortless as possible for the teacher. The lesson teaches the student the following: * How to understand the Greenfoot environment * How to populate the World with backgrounds and actors * How to move the actors around the world, changing speeds * How to compile their code and check for err
This editable resource, comes with a colourful presentation and worksheets for class, including homework and lesson plan. This is an introduction to algorithms in an easy to understand format for ages 11 - 14, but can be used for for older students also.
These computer science hardware crosswords comprise of worksheets on Primary Storage, Architecture, Input / Output Devices, Storage Capacity and Secondary Storage devices.
9th - 12th
Computer Science - Technology
$3.00
Original Price $3.00
Rated 5 out of 5, based on 1 reviews
5.0 (1)
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About the store
Experience
Di Robinson has worked as a Director of Learning, Director of Computer Science, Head of Department for Computer Science and ICT, and as a Network Manager.
Teaching style
Fast paced, digitally motivated and highly professional.
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