Description
Create a Python Text Adventure || Part 10: External File Handling
Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.
Taught through the use of Python, by the end of the full course (available to purchase as a bundle: Create a Python Text Adventure - Full Bundle), students will have a fully functioning Python Text Adventure!
Within the full course, students will learn the following skills:
- Part 1: Introduction to text adventure gaming
- Part 2: How to design a text adventure game
- Part 3: Creating a prototype text adventure
- Part 4: Programming techniques - Inputs, Outputs & Storage
- Part 5: Programming techniques - Subroutines
- Part 6: Programming techniques - Selection
- Part 7: Programming techniques - Arrays
- Part 8: Programming techniques - Iteration
- Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art)
- Part 10: Programming techniques - External file handling
Within Part 10, students will learn how to read, store and write information to and from external text files. This will then be applied to their text adventure games, allowing them to save a players itinerary items and return them to their itinerary when they return to the game.
Highlights
Description
Create a Python Text Adventure || Part 10: External File Handling
Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.
Taught through the use of Python, by the end of the full course (available to purchase as a bundle: Create a Python Text Adventure - Full Bundle), students will have a fully functioning Python Text Adventure!
Within the full course, students will learn the following skills:
- Part 1: Introduction to text adventure gaming
- Part 2: How to design a text adventure game
- Part 3: Creating a prototype text adventure
- Part 4: Programming techniques - Inputs, Outputs & Storage
- Part 5: Programming techniques - Subroutines
- Part 6: Programming techniques - Selection
- Part 7: Programming techniques - Arrays
- Part 8: Programming techniques - Iteration
- Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art)
- Part 10: Programming techniques - External file handling
Within Part 10, students will learn how to read, store and write information to and from external text files. This will then be applied to their text adventure games, allowing them to save a players itinerary items and return them to their itinerary when they return to the game.




