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Create a Python Text Adventure || Part 10: External File Handling
Create a Python Text Adventure || Part 10: External File Handling
Create a Python Text Adventure || Part 10: External File Handling
Create a Python Text Adventure || Part 10: External File Handling
Create a Python Text Adventure || Part 10: External File Handling
Create a Python Text Adventure || Part 10: External File Handling
Create a Python Text Adventure || Part 10: External File Handling
Create a Python Text Adventure || Part 10: External File Handling
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Description

Create a Python Text Adventure || Part 10: External File Handling

Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.

Taught through the use of Python, by the end of the full course (available to purchase as a bundle: Create a Python Text Adventure - Full Bundle), students will have a fully functioning Python Text Adventure!

Within the full course, students will learn the following skills:


Within Part 10, students will learn how to read, store and write information to and from external text files. This will then be applied to their text adventure games, allowing them to save a players itinerary items and return them to their itinerary when they return to the game.

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Create a Python Text Adventure || Part 10: External File Handling

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$4.95

Highlights

Digital downloads
Grades icon
Grades
9th - 11th
Teaching Duration
2 hours

Description

Create a Python Text Adventure || Part 10: External File Handling

Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.

Taught through the use of Python, by the end of the full course (available to purchase as a bundle: Create a Python Text Adventure - Full Bundle), students will have a fully functioning Python Text Adventure!

Within the full course, students will learn the following skills:


Within Part 10, students will learn how to read, store and write information to and from external text files. This will then be applied to their text adventure games, allowing them to save a players itinerary items and return them to their itinerary when they return to the game.

Report this resource to TPT
Reported resources will be reviewed by our team. Report this resource to let us know if this resource violates TPT's content guidelines.

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