Description
Create a Python Text Adventure || Part 4: Inputs, Outputs and Storage
Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.
Taught through the use of Python, by the end of the full course (available to purchase as a bundle: Create a Python Text Adventure - Full Bundle), students will have a fully functioning Python Text Adventure!
Within the full course, students will learn the following skills:
- Part 1: Introduction to text adventure gaming
- Part 2: How to design a text adventure game
- Part 3: Creating a prototype text adventure
- Part 4: Programming techniques - Inputs, Outputs & Storage
- Part 5: Programming techniques - Subroutines
- Part 6: Programming techniques - Selection
- Part 7: Programming techniques - Arrays
- Part 8: Programming techniques - Iteration
- Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art)
- Part 10: Programming techniques - External file handling
Within Part 4, students will start to create their text adventure games. Through Python, students will be introduced to basic programming concepts such as outputting written information, allowing a user to input information and storing information in a variable.
Create a Python Text Adventure || Part 4: Inputs, Outputs and Storage
Highlights
Description
Create a Python Text Adventure || Part 4: Inputs, Outputs and Storage
Teach your students the key concepts of software development and fundamental programming skills within the context of a text adventure game.
Taught through the use of Python, by the end of the full course (available to purchase as a bundle: Create a Python Text Adventure - Full Bundle), students will have a fully functioning Python Text Adventure!
Within the full course, students will learn the following skills:
- Part 1: Introduction to text adventure gaming
- Part 2: How to design a text adventure game
- Part 3: Creating a prototype text adventure
- Part 4: Programming techniques - Inputs, Outputs & Storage
- Part 5: Programming techniques - Subroutines
- Part 6: Programming techniques - Selection
- Part 7: Programming techniques - Arrays
- Part 8: Programming techniques - Iteration
- Part 9: Programming techniques - Game development (Random number generation, use of time module and ASCII art)
- Part 10: Programming techniques - External file handling
Within Part 4, students will start to create their text adventure games. Through Python, students will be introduced to basic programming concepts such as outputting written information, allowing a user to input information and storing information in a variable.




