Description
A fun, easy-to-understand 92-card game to review basic division facts. This deck is considered level 2 of 2, as it focuses on division facts involving 4, 6, 7, 8, 9, and 12. Kaboom is a card game that can be adapted for just about any concept, and this version has a few special features.
The rules are simple:
- Cards are shuffled in a pile or a bucket
- Question cards are kept if answered correctly, put back in bucket if answered incorrectly
- If a student gets a kaboom card, all their cards, including that one, go back in the bucket.
- The student with the most cards when the time is up wins.
This deck has a few other special cards, some that add a level of strategy to the game:
- The swap card lets the student swap their card pile with another student of their choice.
- The missile card lets the student choose another student to send their pile back to the bucket, essentially letting them kaboom someone else.
- The skip card goes back in the bucket, and that student's turn is skipped.
- The free cards are free to keep, with no question to answer.
The ideal number of each special card will depend on the specific group. This deck has 6 kabooms, 2 swaps, 2 missiles, 1 skip and 3 free cards. Any of these cards can be increased or taken out. There is also a title card and a short rules card.
Highlights
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Description
A fun, easy-to-understand 92-card game to review basic division facts. This deck is considered level 2 of 2, as it focuses on division facts involving 4, 6, 7, 8, 9, and 12. Kaboom is a card game that can be adapted for just about any concept, and this version has a few special features.
The rules are simple:
- Cards are shuffled in a pile or a bucket
- Question cards are kept if answered correctly, put back in bucket if answered incorrectly
- If a student gets a kaboom card, all their cards, including that one, go back in the bucket.
- The student with the most cards when the time is up wins.
This deck has a few other special cards, some that add a level of strategy to the game:
- The swap card lets the student swap their card pile with another student of their choice.
- The missile card lets the student choose another student to send their pile back to the bucket, essentially letting them kaboom someone else.
- The skip card goes back in the bucket, and that student's turn is skipped.
- The free cards are free to keep, with no question to answer.
The ideal number of each special card will depend on the specific group. This deck has 6 kabooms, 2 swaps, 2 missiles, 1 skip and 3 free cards. Any of these cards can be increased or taken out. There is also a title card and a short rules card.





