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Preview of Introduction to Coding in Python - 38 LESSONS | Computer Science & Programming

Introduction to Coding in Python - 38 LESSONS | Computer Science & Programming

Try out this comprehensive lesson on Python programming and coding! It covers everything educators need to know about Python, explaining concepts in detail. This resource is perfect for beginners, as it provides a clear, easy-to-teach, and easy-to-learn approach. This is a GOOGLE DRIVE BUNDLE with over 100 Slides.▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧ The Following Are Included in This Curriculum✤ Google Slides Lessons▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧ Format & Features✤ Google Slides✤ Editable ✤ Interactive ✤ B
Preview of Introduction to Coding in Python - 38 LESSONS | Computer Science & Programming

Introduction to Coding in Python - 38 LESSONS | Computer Science & Programming

✤ This Lesson provides a beginner-friendly introduction to coding in Python, tailored for Computer Science and Programming education. Through 38 structured lessons, learners explore key programming concepts such as variables, loops, conditionals, functions, data structures, and file handling. Each lesson is practical, engaging, and designed to build both foundational knowledge and real-world coding skills. ▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧▧ The Following Are Included in This Curriculum✤ PDF Lessons ✤
Preview of Homework Research Project -SPORTS with rubrics ,QR codes, parent letter and MORE

Homework Research Project -SPORTS with rubrics ,QR codes, parent letter and MORE

Sports Research Projects This packet contains: - sport research outline for 5-paragraph Rubric for student to take home -rubric for teacher to grade the project/oral presentation Ideas for sports related “extension” projects QR code with a motivation sport video - QR code video about research papers Decorative PENNANT to be put up in the classroom Parent Letter to explain the project and when the due date is - “Thinking maps” rough draft worksheet
Preview of Python for Beginners Workbook | Intro to Coding | Grades 5–10 | No Prep

Python for Beginners Workbook | Intro to Coding | Grades 5–10 | No Prep

A no-prep introduction to Python for middle and early high school students. Walks beginners through the core concepts they need to write their first real programs — variables, conditionals, loops, functions, and strings — with plain-language explanations and space to practice. Includes 10 exercises.What’s covered:• Variables and assignment statements • If/else conditionals • For and while loops • Functions (defining and calling) • Working with strings • Hands-on practice problems after each sect
Preview of Valentine's Day STEM Activities STEM Challenges with Candy Hearts & Coding

Valentine's Day STEM Activities STEM Challenges with Candy Hearts & Coding

Get ready for a STEM activities adventure with Cupid! Perfect for Valentine's Day, students will choose which STEM challenges Cupid should take on to help others get along. Based on their choices, they will encounter different STEM activities. ✅ What You'll Get ✅ Instructions and sample images12-page story booklet to guide your students through the engineering design process. The adventure storybook will have students complete three STEM challenges (by choosing the path they want the story to
Preview of Years 3–6 Complete Writing Assessment Pack | Rubrics + Gradebook | AC V9

Years 3–6 Complete Writing Assessment Pack | Rubrics + Gradebook | AC V9

Created by
DeskMade
This bundle pairs the complete Years 3–6 Writing Rubric set with the matching Writing Rubric Gradebooks — a full assessment and tracking system for upper primary writing, aligned to Australian Curriculum V9. Rubrics use an A–E scale with C★ clearly marking the Achievement Standard at each year level. All four year levels use the same five criteria, so assessment language stays consistent as students move through primary school. Gradebooks use dropdown A–E entry with colour-coded cells for at-a-g
Preview of K–12 Writing Gradebook Bundle | Rubric Tracker | IB PYP MYP DP + CCSS | Excel

K–12 Writing Gradebook Bundle | Rubric Tracker | IB PYP MYP DP + CCSS | Excel

Created by
DeskMade
The complete K–12 Writing Rubric Gradebook — 13 individual Excel files, one per grade level, covering every IB and CCSS writing expectation from Kindergarten through Grade 12. Track writing assessments all year, across every text type, with colour-coded scoring that makes progress visible at a glance.What's included:• Kindergarten — Narrative, Opinion, Informational • Grade 1 — Narrative, Opinion, Informational • Grade 2 — Narrative, Opinion, Informational, Persuasive • Grade 3 — Narrative, Opin
Preview of Coding Unplugged Binary Code Bracelet Activity | Binary Code Worksheets

Coding Unplugged Binary Code Bracelet Activity | Binary Code Worksheets

Created by
Teachy Tales
Combine coding, creativity, and confidence-building in one fun activity! This unique Binary Code Bracelet Activity allows students to create their own positive affirmation bracelets while learning how Binary Code works. Students will decode messages and turn them into wearable crafts—making coding both meaningful and memorable! This is a perfect Coding Unplugged activity, allowing students to explore coding concepts without using a computer. What’s Included This engaging set of Binary Code Wor
Preview of Editable Teacher Planner Toolkit I Lesson Plan, Goals, Rubric, Checklist

Editable Teacher Planner Toolkit I Lesson Plan, Goals, Rubric, Checklist

Give your school year a strong start with this Editable Teacher Toolkit designed for teachers! Whether you're planning lessons, assessing student progress, or facilitating student-led conferences, this bundle has everything you need to stay organized, intentional, and effective. ✨ What's Included: ✔️ Editable Weekly Lesson Plan Template Plan your week by block and subject with color-coded sections for Literacy, Numeracy, Circle Time, and more. ✔️ Weekly Learning Objectives Tracker Organize
Preview of Computer Coding with Scratch 3.0 Coding Lesson Plan 2  - Dialogue Project

Computer Coding with Scratch 3.0 Coding Lesson Plan 2 - Dialogue Project

Created by
theThinkHub
Dialogue Project | Scratch 3.0 Coding Lesson 2The is the second lesson in a series of lessons for form a Scratch 3.0 coding unit. Students explore simple and concise instruction to computer programming and coding through a relevant and initiative environment that fosters creativity and builds strong computing skills. This lesson is designed to be paired with: Dialogue.2 | Introduction to Scratch 3.0 CodingSee bottom of description for more videos and lessonsIn this lesson we take a look at th
Preview of Sub Day Tag Time! Chasing Game Coding Adventure- Full Video Instructions

Sub Day Tag Time! Chasing Game Coding Adventure- Full Video Instructions

Created by
Lauren Downs
Get ready to chase, tag, and code! In this hands-on Scratch activity, students will design a fast-paced chasing game where they control the main character and earn points by tagging a moving target. With guided, step-by-step videos, learners will bring their game to life using beginner-friendly block coding—no prior experience needed! This resource is perfect for classrooms, STEM labs, or tech clubs and includes: A complete set of video tutorials showing every step Fun game logic with pla
Preview of Block Coding Game Lesson | Scratch Project | Pong Game Creation

Block Coding Game Lesson | Scratch Project | Pong Game Creation

Created by
304 Algebra
Have your students design a game of pong in scratch with this complete no prep lesson. This lesson includes a 4 page students step-by-step handout, links to completed teacher project and an optional editable grading rubric. Students will follow the student handout to create a pong game on Scratch 3.0. Teachers can also use the handout themselves to guide their students through the lesson if students aren't quite ready to work independently. Want to save 20% - purchase my games bundle with thi
Preview of Owl Research with QR codes and Newspaper Writing Activity

Owl Research with QR codes and Newspaper Writing Activity

Created by
Gray's Gems
In this activities, students will use QR codes and a graphic organizer to record research about Owls. They will take on the role of a nature reporter and write an article about owls for students their age. A rubric for easy grading is also included. Page 1- Description of nature writing assignment. Page 2- Rubric Page 3- Graphic organizer for recording research and thinking Page 4-5- QR codes
Preview of One Becomes Many: Madam C.J. Walker’s Recursive Empire in Python Turtle

One Becomes Many: Madam C.J. Walker’s Recursive Empire in Python Turtle

Turn a single line of code into a digital empire! This two-part series shows how Madam C.J. Walker scaled her haircare system just like a recursive function. Using Python Turtle graphics, students will grow a fractal legacy tree that mirrors how her 1920s agents spread her vision across the nation. Teachers, this lesson is a beautiful blend of history and high-tech logic. Students will master how functions call themselves to create complex growth from a simple seed. It is the perfect way to make
Preview of Computer Coding with Scratch 3.0 Coding Lesson 1 - Name Project

Computer Coding with Scratch 3.0 Coding Lesson 1 - Name Project

Created by
theThinkHub
Scratch 3.0 Coding Lesson 1 - Name ProjectThis is the first lesson in series of lessons to form a Scratch 3.0 coding unit. Students take a look at a simple and concise introduction to computer coding and programing through a relevant and initiative environment that fosters creativity and builds strong computing skills.This is a great way for students to be introduced to the world of computer programming and coding in a fund and interactive way! Assessment and rubric included!The student will be
Preview of VIRTUAL Robot Coding - Lesson 3 - Sensors (Part 1) // LESSON PLAN

VIRTUAL Robot Coding - Lesson 3 - Sensors (Part 1) // LESSON PLAN

Created by
theThinkHub
This curriculum is designed for learner of all situations, including virtual, in classroom and hybrid learners. In this lesson we utilize a online robot coding platform, VexVR, to understand the concept of the command “Wait until < Something happens > ” and the “Energize magnet” block. Attached, you will be buying a Google Document Lesson plan that you will be able to edit, manipulate, and call your own. VIRTUAL Robot Coding - Lesson 3 - Magnets (Part 1) // LESSON PLAN is designed to be
Preview of VIRTUAL Robot Coding - Lesson 2 - Drawing with Your Robot // LESSON PLAN

VIRTUAL Robot Coding - Lesson 2 - Drawing with Your Robot // LESSON PLAN

Created by
theThinkHub
This curriculum is designed for learner of all situations, including virtual, in classroom and hybrid learners. Lesson 2: In this lesson we utilize a online robot coding platform, VexVR, to understand how to move our robot around a space. In Lesson 2, we focus on turning a number of degrees other than 90 and using the control block of repeats to make our robot complete patterns. Attached, you will be buying a Google Document Lesson plan that you will be able to edit, manipulate, and call y
Preview of Scratch 3.0 Coding Lesson 5 - Conditionals and Asks

Scratch 3.0 Coding Lesson 5 - Conditionals and Asks

Created by
theThinkHub
Conditionals + Ask.5 | Introduction to Scratch 3.0 CodingIn this Scratch 3.0 coding lesson we take a deeper look at conditional statements like if/else and if/then statements. We then venture into exploring how to ask questions and make a simple ChatBot that has a conversation with us! This Lesson Plan is designed to be paired with: Scratch 3.0 Coding Video Lesson 4 - Conditionals + Ask.5Vocabulary and content includes: BroadcastsWhen I receive _______Say _________for ____ seswait ____ secsS
Preview of Scratch 3.0 Coding Lesson 4 - Variables

Scratch 3.0 Coding Lesson 4 - Variables

Created by
theThinkHub
Variables.4 | Introduction to Scratch 3.0 CodingIn this Scratch 3.0 coding video we take a look at the creation of a variable to keep score in a game, as well a simple timer for a game! Students can follow along to grasp comprehension while we create and code a simple game together. This Lesson Plan is designed to be paired with: Scratch 3.0 Coding Video Lesson 4 - Variables.4Vocabulary and content includes: BroadcastsWhen I receive _______Say _________for ____ seswait ____ secsShowHideGo
Preview of Computer Coding with Scratch 3.0 Coding - Lesson 3 - Event Driven Project

Computer Coding with Scratch 3.0 Coding - Lesson 3 - Event Driven Project

Created by
theThinkHub
Scratch 3.0 Coding Lesson 3 - Event Driven ProjectIn this Scratch 3.0 coding video we take a look at the two new event blocks to help us customize how we control sprites inside our Scratch 3.0 coding projects. We explore how humans interact with computers through typing and clicking! This Lesson Plan is designed to be paired with: Scratch 3.0 Coding Video Lesson 3 | Events.3Students will comprehend and be able to properly execute the use of the "When sprite is clicked" and "When ____ key is
Preview of Decipher a Secret Message STEM Activity for use with LEGO® or Building Bricks

Decipher a Secret Message STEM Activity for use with LEGO® or Building Bricks

Create a code using a different block or combination of blocks for each letter of the alphabet. After creating your own unique code, use that code to record a secret message on a flat piece. Ask a peer to decipher your secret message, using your code. We love trying out a fun STEAM activity in the classroom! This one can be used again and again as a soft start morning work activity, recess, or STEM Challenge! Included:Directions pages, coversheet, letter strips, planning pages, recording pages,
Preview of Computer Science Python Graphics & PyGame Challenge

Computer Science Python Graphics & PyGame Challenge

CTE Computer Science – Python Graphics & PyGame Challenge 🎮🐍 Bring coding to life with graphics, colors, shapes, and game design!The Python Graphics & PyGame Challenge is an engaging, student-centered Computer Science activity that introduces students to the exciting world of graphical programming using Python and PyGame. Through interactive activities, coding challenges, real-world applications, and creative design tasks, students learn how programmers create graphics, animations, and video
Preview of Scratch a Story

Scratch a Story

This unique storyboard template is for using Scratch Coding to re-tell a fairy tale. The template can be adapted for other retelling or for creating original stories. The included rubric meets ELA and 21st century standards.
Preview of Drawing Challenge Student Activity Guide

Drawing Challenge Student Activity Guide

Created by
theThinkHub
This Document is to be paired with: VIRTUAL Robot Coding - Lesson 2 - Drawing with Your Robot // LESSON PLANand VIRTUAL ROBOT CODING - Lesson 2 + Drawing Challenge Video LessonLesson 2: In this lesson we utilize a online robot coding platform, VexVR, to understand how to move our robot around a space. In Lesson 2, we focus on turning a number of degrees other than 90 and using the control block of repeats to make our robot complete patterns. Attached, you will be buying a Google Document Les
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