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Python Coding Rubric

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Preview of One Becomes Many: Madam C.J. Walker’s Recursive Empire in Python Turtle

One Becomes Many: Madam C.J. Walker’s Recursive Empire in Python Turtle

Turn a single line of code into a digital empire! This two-part series shows how Madam C.J. Walker scaled her haircare system just like a recursive function. Using Python Turtle graphics, students will grow a fractal legacy tree that mirrors how her 1920s agents spread her vision across the nation. Teachers, this lesson is a beautiful blend of history and high-tech logic. Students will master how functions call themselves to create complex growth from a simple seed. It is the perfect way to make
Preview of The "Silent Killer" of Python Logic: Mutable vs. Immutable Objects Quest!

The "Silent Killer" of Python Logic: Mutable vs. Immutable Objects Quest!

Stop the most frustrating bugs before they start! 🛑 Every Python beginner eventually falls for the "silent killer: Click to watch!": modifying a list inside a function only to realize they’ve accidentally altered the original data. This interactive Lesson 5 Programming Worksheet transports students to the Floating Isles of Aetheria, where memory is law and logic is magic! Instead of dry definitions, students master Python memory management through a high-stakes fantasy narrative. 📜 The Que
Preview of Think & Code: ScratchJr | Creative Coding Workbook | Level 1 | Ages 4–6

Think & Code: ScratchJr | Creative Coding Workbook | Level 1 | Ages 4–6

Created by
Sun Lee
Think & Code: ScratchJr Creative Coding Workbook – Level 1This workbook introduces young learners to the basics of creative coding using ScratchJr through engaging missions and visual challenges. Students explore the ScratchJr interface, learn how to add characters and backgrounds, and use the Paint Editor tools to modify and decorate their own scenes. Each activity encourages children to observe carefully, solve problems, and experiment with digital tools. This resource is perfect for introdu
Preview of Unplugged Coding Bundle | Code & Go Mouse Robot Challenge Cards + Sequences

Unplugged Coding Bundle | Code & Go Mouse Robot Challenge Cards + Sequences

Make early coding engaging and easy to teach with this Unplugged Coding Bundle, featuring Code & Go Mousebot Challenge Cards and sequencing worksheets designed for K–2 students. This resource helps young learners build foundational computer science skills through hands-on, developmentally appropriate activities. Students will practice sequencing, algorithms, directional thinking, and problem-solving both unplugged and with the Code & Go Mousebot. The worksheets build understanding of coding
Preview of SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

Created by
RoboBytes
Are your students rushing through LEGO SPIKE Prime coding without truly understanding the program flow? Are you looking for low-prep, device-free activities that strengthen problem-solving and code-reading skills? This complete Beginner Read the Code Series is designed to get students thinking critically before they ever run their robots. With five scaffolded worksheets, your students will progress from basic straight movement to conceptual reasoning about infinite loops. Why teachers love th
Preview of Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Created by
RoboBytes
Help students move from movement-only coding to true sensor-based robotics control. This hands-on Touch Sensor Coding Activity (Bump Bot) teaches students how to program a robot that responds to real-time input using the SPIKE Prime touch sensor. Students learn how to:• Set movement motors correctly • Use a Forever loop to continuously check a sensor • Write conditional logic using If/Else blocks • Understand state-based behavior (pressed vs released) • Modify steering and rotation values for t
Preview of Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Created by
RoboBytes
Teach students that not all code makes the robot move with this worksheet focused on wait blocks. Students will predict program flow, recognize pauses, and reason about timing in SPIKE Prime programs. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Identify movement vs non-movement blocks Predict robot behavior during waits Draw paths and mark where the robot pauses Includes teacher notes and a
Preview of Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Created by
RoboBytes
Introduce students to the power of loops in SPIKE Prime with this beginner worksheet. Students analyze repeat blocks and predict robot movement over multiple iterations. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Understand repeat loops and accumulated distance Predict repeated straight or curved movement Draw robot paths and reasoning for each iteration Includes teacher notes and answer g
Preview of Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Created by
RoboBytes
Challenge students to understand infinite loops and program flow with this advanced beginner worksheet. Students will reason about code that never ends and what blocks can or cannot run in SPIKE Prime. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Compare one-time vs forever loops Understand why blocks after a forever loop are impossible Predict robot behavior and reason about program structu
Preview of SPIKE Prime Robotics Unit 2: Precision Driving, Sensors & Debugging (weeks 3-4)

SPIKE Prime Robotics Unit 2: Precision Driving, Sensors & Debugging (weeks 3-4)

Created by
RoboBytes
Precision Driving, Sensors & Debugging 11 Structured Editable Lessons | Designed for 45-Minute Class PeriodsThis unit builds directly on introductory movement coding and guides students into precision control, sensor logic, debugging, and engineering decision-making. Designed as Weeks 3–4 in a structured robotics progression, this resource includes 11 lessons, each intentionally planned for a 45-minute class period. Students move beyond basic movement programs and begin coding robots that res
Preview of Move in the direction and color of the arrows

Move in the direction and color of the arrows

These worksheets are meant for PreK to KG2 kids. The tasks are one of the very first activities that kids can do. To be more specific, the kids only need to know colors and understand arrows. By using these sheets, the kids can practice coding, sequencing, directions, and colors. Therefore, by introducing the kids to programming, they also practice and review other important areas of development. In my experience, most kids will solve a worksheet in 5-10 minutes. Although the usage and solutions
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