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Preview of Coding Unplugged LESSONS & PUZZLES for Middle School│Commands, Debugging,& More!

Coding Unplugged LESSONS & PUZZLES for Middle School│Commands, Debugging,& More!

Use these Lesson+Puzzle worksheets to teach coding in byte-sized chunks! Sharpen students' computational thinking skills with puzzles that explain one element of coding at a time.Truly an all-in-one FUN way to introduce algorithmic thinking and a coding mindset using a simple directional code. Engaging puzzles that align with each new term help the lesson really "click"! Information about real programming languages within the lessons help the transition to coding on the computer! Perfect for
Preview of Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Created by
RoboBytes
Challenge students to understand infinite loops and program flow with this advanced beginner worksheet. Students will reason about code that never ends and what blocks can or cannot run in SPIKE Prime. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Compare one-time vs forever loops Understand why blocks after a forever loop are impossible Predict robot behavior and reason about program structu
Preview of LEGO MindStorm critical thinking EV3 Robot Challenge Task Cards Set B

LEGO MindStorm critical thinking EV3 Robot Challenge Task Cards Set B

A new set of advanced challenges for student who have finished in introductory Set A task cards! Included in this new set of challenge task cards is 4 engaging multipart programming challenges that use critical thought to challenge students to use basic MindStorm EV3 programming skills to solve more complex problems. Set B task cards builds upon the basic programming skills introduced in Set A by linking several sensors, loops, and switches into one program. Four life-like challenges include: j
Preview of Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Created by
RoboBytes
Introduce students to the power of loops in SPIKE Prime with this beginner worksheet. Students analyze repeat blocks and predict robot movement over multiple iterations. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Understand repeat loops and accumulated distance Predict repeated straight or curved movement Draw robot paths and reasoning for each iteration Includes teacher notes and answer g
Preview of SPIKE Prime Robotics Unit 3: Advanced Logic & Variables (Weeks 5–6)

SPIKE Prime Robotics Unit 3: Advanced Logic & Variables (Weeks 5–6)

Created by
RoboBytes
Advanced Logic & Variables 10 Editable structured Lessons | Designed for 45-Minute Class PeriodsThis unit builds directly on sensor-based programming and moves students into advanced logic structure, program flow analysis, and variable-based decision making. Designed as Weeks 5–6 in a structured robotics progression, this unit includes 10 intentionally sequenced lessons. Students move from analyzing complex conditional logic to designing programs that track and manage state using variables and
Preview of SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

Created by
RoboBytes
Are your students rushing through LEGO SPIKE Prime coding without truly understanding the program flow? Are you looking for low-prep, device-free activities that strengthen problem-solving and code-reading skills? This complete Beginner Read the Code Series is designed to get students thinking critically before they ever run their robots. With five scaffolded worksheets, your students will progress from basic straight movement to conceptual reasoning about infinite loops. Why teachers love th
Preview of Hands-On SPIKE Prime Sensor Debugging Lab – Ready to Use!

Hands-On SPIKE Prime Sensor Debugging Lab – Ready to Use!

Created by
RoboBytes
Give your students a real-world LEGO SPIKE Prime robotics challenge with this hands-on Sensor Debugging Lab! Designed for middle school STEM and coding classes, students learn how to debug, test, and fix code while building confidence in programming logic, loops, and sensor reasoning. This lab includes four practical scenarios: Color Sensor (Reflected Light) – Understand how sensor placement and thresholds affect robot behavior Distance Sensor (Approaching) – Learn how logic and measureme
Preview of Scratch: Getting Started

Scratch: Getting Started

Wanting to use Scratch with your students but not sure where to start. This FREE beginners guide includes step by step directions for creating a FREE student account, as well as student login cards to keep track of student created user names and passwords. More will be coming, so FOLLOW me by clicking the star underneath my store name to be kept in the loop of new ideas, products and MORE! Don't forget to rate this free product! If you like this, you might also like: STEM Think Sheets
Preview of Sphero Indi Shapes & Color Coding Game

Sphero Indi Shapes & Color Coding Game

Created by
Perry Clemons
Introduce young learners to computational thinking with hands-on Sphero Indi programming challenges! This screen-free coding resource uses color-coded tiles to teach sequencing, loops, and spatial reasoning through engaging shape and pattern activities for grades K-3. What's Inside: 🤖 Color-Coded Tile Reference Guide – Visual command tiles for Go, Stop, Slow, Dance, and directional movements🔄 Loop Programming Challenges – Practice repeating patterns with circular and rectangular paths✏️ Shape
Preview of Sphero Geometry

Sphero Geometry

Created by
Perry Clemons
Sphero Geometry Coding Book + Sort Mission Cards | Grades 3–8 Bring geometry to life with a Sphero robot! This two-part bundle pairs a Geometry Coding Book (26+ shape programs with exact roll headings and formulas) with Geometry Sort Mission Cards (7 team sorting challenges) for a hands-on math-meets-coding experience. Access the companion site at bit.ly/SpheroGeo for additional support. What Makes This Special? 🔹 26+ Shape Programs – Step-by-step Sphero code for triangles, quadrilaterals, pent
Preview of Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Created by
RoboBytes
Help students move from movement-only coding to true sensor-based robotics control. This hands-on Touch Sensor Coding Activity (Bump Bot) teaches students how to program a robot that responds to real-time input using the SPIKE Prime touch sensor. Students learn how to:• Set movement motors correctly • Use a Forever loop to continuously check a sensor • Write conditional logic using If/Else blocks • Understand state-based behavior (pressed vs released) • Modify steering and rotation values for t
Preview of Unit 3 - SPIKE Prime Debugging WS 3 – Advanced Movement Logic & Code Efficiency

Unit 3 - SPIKE Prime Debugging WS 3 – Advanced Movement Logic & Code Efficiency

Created by
RoboBytes
This advanced LEGO SPIKE Prime debugging worksheet challenges students to think like engineers, not just coders. Students analyze complex movement patterns, fix subtle bugs, and compare multiple coding approaches that achieve the same robot behavior. The focus is no longer just “Does it work?” but “Is this the best way to code it?”Students will: Predict advanced movement paths (squares, triangles) Debug incorrect angles, rotations, and loop logic Compare two programs that create the same res
Preview of SPIKE Prime Robotics Unit 5 Lesson 2: Flowcharts

SPIKE Prime Robotics Unit 5 Lesson 2: Flowcharts

Created by
RoboBytes
Stop letting students jump straight into coding without a plan. This LEGO SPIKE Prime flowchart lesson teaches students how to organize autonomous robot logic before they build. Students learn how Forever loops, sensor checks, and decision blocks work together inside a clear system structure — reducing confusion, debugging time, and priority mistakes during autonomous challenges. Instead of guessing why their robot is misbehaving, students visually map what happens first, what repeats, and how e
Preview of Whack-a-Mole: Baseball Bash! Scratch Coding Challenge (full video instructions)

Whack-a-Mole: Baseball Bash! Scratch Coding Challenge (full video instructions)

Created by
Lauren Downs
Step up to the plate and hit a home run in coding! In this engaging Scratch activity, students will create their very own Whack-a-Mole style game with a fun baseball twist. With easy-to-follow video tutorials, learners will build interactive gameplay using block coding on the Scratch platform—perfect for beginners and intermediate coders alike. Whether you're teaching in a classroom or running a coding club, this resource includes: ⚾️ A full series of step-by-step instructional videos Clear
Preview of Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Created by
RoboBytes
Teach students that not all code makes the robot move with this worksheet focused on wait blocks. Students will predict program flow, recognize pauses, and reason about timing in SPIKE Prime programs. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Identify movement vs non-movement blocks Predict robot behavior during waits Draw paths and mark where the robot pauses Includes teacher notes and a
Preview of Animate A Story (Scratch Coding Project)

Animate A Story (Scratch Coding Project)

In this project, students will animate a story. This story could be anything. It could be an original creative piece they've written. It could be a story you're reading in class. It could even be a movie or moment in history that connects with their interests or topics/themes you're currently learning. Students will get to experience the connections between technology and writing, as they dive into computer programming and animation of their stories. Specific skills students will develop are:
Preview of Google Sheets Activities for Beginners | 5 Spreadsheet Lessons For Grades 3-5

Google Sheets Activities for Beginners | 5 Spreadsheet Lessons For Grades 3-5

Teach your 3rd, 4th, and 5th graders the foundational Google Sheets skills they'll use for the rest of their school years, without spending your weekend planning. This complete 5-lesson unit walks students through charts, graphs, formulas, and formatting using step-by-step instructions and short instructional videos they can follow independently. Perfect for the computer lab, 1:1 Chromebook classrooms, or as sub-plan-ready tech lessons. What's included:5 ready-to-teach lesson templates (each les
Preview of PHOTOGRAPHY using iPADS Unit 1 for ART and STEM - 12 lessons Best Seller G3-8

PHOTOGRAPHY using iPADS Unit 1 for ART and STEM - 12 lessons Best Seller G3-8

Are you teaching Photography, Art, Digital Technology or STEM, and need an impactful series of lessons that you can teach immediately? All you need is a digital device. Your students will love participating in each of 12 engaging lessons, as they navigate through the digital photography challenges. These lessons are purposely designed for choice and differentiation, while keeping the skills taught consistent across the class, to save your sanity.  ⏰ How long will these lessons last me? iPAD
Preview of 3D Fidget Spinner Tinkercad Lesson Plan for 3D Printing

3D Fidget Spinner Tinkercad Lesson Plan for 3D Printing

Created by
STEM Starters
Design a 3D Fidget Spinner Tinkercad – Engaging STEM & 3D Design Lesson!Looking for a fun and creative way to introduce your students to 3D design? This Tinkercad Fidget Spinner Project is the perfect hands-on lesson for upper elementary and middle school students! In this activity, students will use Tinkercad to design a custom 3D-printed fidget spinner. This project fosters creativity, problem-solving, and design thinking while reinforcing key STEM and 3D modeling skills. What’s Included:✅
Preview of 3D Printing Large Bookmark Tinkercad Lesson Plan for 3D Design

3D Printing Large Bookmark Tinkercad Lesson Plan for 3D Design

Created by
STEM Starters
Design a 3D Printed Large Bookmark Tinkercad – Engaging STEM & 3D Design Lesson!Looking for a fun and creative way to introduce your students to 3D design? This Tinkercad 3D Large Bookmark Project is the perfect hands-on lesson for upper elementary and middle school students! In this activity, students will use Tinkercad to design a custom 3D-printed threaded container. This project fosters creativity, problem-solving, and design thinking while reinforcing key STEM and 3D modeling skills. Wha
Preview of Binary Code Bracelet Activity for Coding Club and First Day of School

Binary Code Bracelet Activity for Coding Club and First Day of School

Created by
STEM Starters
Welcome to an engaging and interactive Computer Coding class activity that merges creativity with technology! This Binary Code Bracelet Activity for Coding Club and First Day of School is perfect for introducing students to the fundamentals of binary code in a fun and hands-on way. ⭐ Key Features:Get to Know You Activity: This activity serves as an excellent icebreaker, allowing students to introduce themselves through a unique medium.Low Prep Lesson: With minimal materials required, this lesso
Preview of 3D Printing Keyboard Clicker Tinkercad Lesson Plan for 3D Design Coding Course

3D Printing Keyboard Clicker Tinkercad Lesson Plan for 3D Design Coding Course

Created by
STEM Starters
Design a 3D Printing Keyboard Clicker Tinkercad Lesson Plan for 3D Design Coding Class!Looking for a fun and creative way to introduce your students to 3D design? This Tinkercad 3D Keyboard Clicker Project is the perfect hands-on lesson for upper elementary and middle school students! In this activity, students will use Tinkercad to design a custom 3D-printed threaded container. This project fosters creativity, problem-solving, and design thinking while reinforcing key STEM and 3D modeling sk
Preview of Podcasting Unit Bundle for Grades 3–5 | Student Workbook + Teaching Slides |

Podcasting Unit Bundle for Grades 3–5 | Student Workbook + Teaching Slides |

🎙️ Podcasting Unit Bundle (Grades 3–5) Bring learning to life with this engaging, standards-aligned Podcasting Unit Bundle! Perfect for grades 3–5, this resource gives students everything they need to explore, plan, and create their own podcast while building essential communication and literacy skills. This bundle includes both editable teaching slides and a student workbook, making it easy for teachers to introduce podcasting and guide students step-by-step through the creation process.
Preview of 3D Printing Straw Topper Tumbler Tinkercad Steps for Sub Plans and No Prep

3D Printing Straw Topper Tumbler Tinkercad Steps for Sub Plans and No Prep

Created by
STEM Starters
In this 3D Printing Straw Topper Tumbler Tinkercad Steps for Sub Plans and No Prep, students will use the basics of Tinkercad to create a 3D printing file. I consider this lesson to be on an easy to intermediate level. I have successfully used this lesson with students as young as 3rd grade, but works best with middle school students or high school/adult learners. This is a perfect project for a coding club or a STEM classroom. You can also use this to teach 3D design to yourself! Included in
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