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Preview of VIRTUAL Robot Coding - Lesson 3 - Sensors (Part 1) // LESSON PLAN

VIRTUAL Robot Coding - Lesson 3 - Sensors (Part 1) // LESSON PLAN

Created by
theThinkHub
This curriculum is designed for learner of all situations, including virtual, in classroom and hybrid learners. In this lesson we utilize a online robot coding platform, VexVR, to understand the concept of the command “Wait until < Something happens > ” and the “Energize magnet” block. Attached, you will be buying a Google Document Lesson plan that you will be able to edit, manipulate, and call your own. VIRTUAL Robot Coding - Lesson 3 - Magnets (Part 1) // LESSON PLAN is designed to be
Preview of VIRTUAL Robot Coding - Lesson 2 - Drawing with Your Robot // LESSON PLAN

VIRTUAL Robot Coding - Lesson 2 - Drawing with Your Robot // LESSON PLAN

Created by
theThinkHub
This curriculum is designed for learner of all situations, including virtual, in classroom and hybrid learners. Lesson 2: In this lesson we utilize a online robot coding platform, VexVR, to understand how to move our robot around a space. In Lesson 2, we focus on turning a number of degrees other than 90 and using the control block of repeats to make our robot complete patterns. Attached, you will be buying a Google Document Lesson plan that you will be able to edit, manipulate, and call y
Preview of Drawing Challenge Student Activity Guide

Drawing Challenge Student Activity Guide

Created by
theThinkHub
This Document is to be paired with: VIRTUAL Robot Coding - Lesson 2 - Drawing with Your Robot // LESSON PLANand VIRTUAL ROBOT CODING - Lesson 2 + Drawing Challenge Video LessonLesson 2: In this lesson we utilize a online robot coding platform, VexVR, to understand how to move our robot around a space. In Lesson 2, we focus on turning a number of degrees other than 90 and using the control block of repeats to make our robot complete patterns. Attached, you will be buying a Google Document Les
Preview of Magnets Challenge Student Activity Guide

Magnets Challenge Student Activity Guide

Created by
theThinkHub
This Activity Guide is to be paired with: VIRTUAL Robot Coding - VIDEO LESSON 3 - Magnets (Part 1)andVIRTUAL Robot Coding - Lesson 3 - Magnets (Part 1) // LESSON PLAN This activity guide will provide a way for you to assess student work with the rubric in VIRTUAL Robot Coding - Lesson 3 - Magnets (Part 1) // LESSON PLAN This curriculum is designed for learner of all situations, including virtual, in classroom and hybrid learners. In this lesson we utilize a online robot coding platform, VexVR, t
Preview of SPIKE Prime Robotics Unit 1: Intro to Coding, Movement & Robot Logic (Weeks 1-2)

SPIKE Prime Robotics Unit 1: Intro to Coding, Movement & Robot Logic (Weeks 1-2)

Created by
RoboBytes
Starting LEGO SPIKE Prime can feel overwhelming for both teachers and students — this bundle provides a clear, structured introduction to how robots read code, how programs run, and how movement commands affect robot behavior. This unit includes 9 structured editable lessons, each designed for a 45-minute class period, making it ideal for a 2-week robotics unit. This resource is designed to align with Weeks 1–2 of a 12–18 week LEGO SPIKE Prime robotics sequence, commonly used in a middle s
Preview of Ozobot STEM Sprint – Color Code Programming | Grade 2

Ozobot STEM Sprint – Color Code Programming | Grade 2

Created by
STEM With Mr.B
In the Video Game Engineers Ozobot Color Codes sprint, students become physical programmers as they discover that the same tiny robot can be controlled two completely different ways — drawing color code commands directly on a paper track, then switching to OzoBlockly to program the same movement sequence digitally. Set inside the Video Game Engineers narrative, this 1-week sprint gives Grade 2 students their first experience with the connection between physical and digital programming.What Stude
Preview of International Dot Day Coding Activity with Robots, Robotics

International Dot Day Coding Activity with Robots, Robotics

Celebrate creativity and innovation while building essential STEM skills with Carly and Adam’s International Dot Day Coding with Robots activity. Inspired by The Dot by Peter H. Reynolds, this engaging lesson helps elementary students “make their mark” with code as they explore the programming process in a hands-on, collaborative way. What’s Included Teacher Instructions with setup guidance and differentiation tipsCoding Mat & Dot Cards for interactive robot navigation challengesProgram Plann
Preview of VIRTUAL ROBOT CODING - With VexVR

VIRTUAL ROBOT CODING - With VexVR

Created by
theThinkHub
We code and program online virtual robots to build our coding skills! Robot Unit Overview.Lesson 1:This curriculum is designed for learner of all situations, including virtual, in classroom and hybrid learners. In this lesson we utilize a online robot coding platform, VexVR, to understand how to move our robot around a space. We are focusing on moving our robot forward and turning the robot left or right by 90 degrees. In Lesson 2, we focus on turning a number of degrees other than 90 and using
Preview of Swinging Parrot Robot – LEGO Education WeDo 2.0 Building & Coding Project

Swinging Parrot Robot – LEGO Education WeDo 2.0 Building & Coding Project

Build and code a fun LEGO Education WeDo 2.0 Swinging Parrot Robot!This step-by-step guide includes: Detailed building instructions with clear visuals A complete parts list for easy classroom preparation Ready-to-use program code Tips for exploring motion, balance, and simple mechanisms in robotics This project was inspired by a publicly available video demonstration, but all instructions, photos, and program code were independently created. Perfect for STEM and coding lessons for students a
Preview of SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

SPIKE Prime Coding: Read the Code Series – 5 Beginner Worksheets

Created by
RoboBytes
Are your students rushing through LEGO SPIKE Prime coding without truly understanding the program flow? Are you looking for low-prep, device-free activities that strengthen problem-solving and code-reading skills? This complete Beginner Read the Code Series is designed to get students thinking critically before they ever run their robots. With five scaffolded worksheets, your students will progress from basic straight movement to conceptual reasoning about infinite loops. Why teachers love th
Preview of Sphero Indi Shapes & Color Coding Game

Sphero Indi Shapes & Color Coding Game

Created by
Perry Clemons
Introduce young learners to computational thinking with hands-on Sphero Indi programming challenges! This screen-free coding resource uses color-coded tiles to teach sequencing, loops, and spatial reasoning through engaging shape and pattern activities for grades K-3. What's Inside: 🤖 Color-Coded Tile Reference Guide – Visual command tiles for Go, Stop, Slow, Dance, and directional movements🔄 Loop Programming Challenges – Practice repeating patterns with circular and rectangular paths✏️ Shape
Preview of LEGO SPIKE Prime Debugging Worksheets Bundle | Predict, Test, Fix Code

LEGO SPIKE Prime Debugging Worksheets Bundle | Predict, Test, Fix Code

Created by
RoboBytes
Are your students quick to run code but struggle to explain what it actually does? This progressive debugging worksheet bundle teaches students to slow down, read SPIKE Prime block code carefully, and reason through robot behavior before pressing play. Instead of trial-and-error coding, students learn to predict, test, debug, and explain—just like real programmers. Designed specifically for middle school LEGO SPIKE Prime classrooms, these low-prep worksheets work even on offline days and ar
Preview of Jump Rope Robot – LEGO Education WeDo 2.0 Building & Coding Project

Jump Rope Robot – LEGO Education WeDo 2.0 Building & Coding Project

Build and code a fun LEGO Education WeDo 2.0 Jump Rope Robot! This step-by-step guide includes: Detailed building instructions with visuals Full parts list for easy classroom preparation Ready-to-use program code Tips for exploring motion, rhythm, and teamwork in robotics This project was inspired by a publicly available video demonstration, but all instructions, photos, and program code were independently created. Perfect for STEM and coding lessons for students aged 6–12.
Preview of Coding Unplugged BBQ Algorithm Game - Scratch Coding STEM Activity for 4-8 Grade

Coding Unplugged BBQ Algorithm Game - Scratch Coding STEM Activity for 4-8 Grade

Created by
Teachy Tales
This activity is designed as a Coding Unplugged activity, meaning students can learn Scratch coding concepts without using computers, making it perfect for classrooms, STEM lessons, computer labs, and substitute plans. This resource helps students understand the basics of coding by learning how algorithms work through a fun summer BBQ themed challenge. Students read clues, follow directions, and create logical steps—just like real programmers do! What’s Included This Computer Coding Worksheet
Preview of Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Unit 2 - SPIKE Prime Touch Sensor Coding – Bump Bot Lesson

Created by
RoboBytes
Help students move from movement-only coding to true sensor-based robotics control. This hands-on Touch Sensor Coding Activity (Bump Bot) teaches students how to program a robot that responds to real-time input using the SPIKE Prime touch sensor. Students learn how to:• Set movement motors correctly • Use a Forever loop to continuously check a sensor • Write conditional logic using If/Else blocks • Understand state-based behavior (pressed vs released) • Modify steering and rotation values for t
Preview of Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Unit 1 SPIKE Prime: Read the Code #3 – Repeats & Accumulated Movement (Beginner)

Created by
RoboBytes
Introduce students to the power of loops in SPIKE Prime with this beginner worksheet. Students analyze repeat blocks and predict robot movement over multiple iterations. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Understand repeat loops and accumulated distance Predict repeated straight or curved movement Draw robot paths and reasoning for each iteration Includes teacher notes and answer g
Preview of Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Unit 1 - SPIKE Prime: Read the Code #4 – Wait Blocks & Timing (Beginner)

Created by
RoboBytes
Teach students that not all code makes the robot move with this worksheet focused on wait blocks. Students will predict program flow, recognize pauses, and reason about timing in SPIKE Prime programs. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Identify movement vs non-movement blocks Predict robot behavior during waits Draw paths and mark where the robot pauses Includes teacher notes and a
Preview of Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Unit 1 SPIKE Prime: Read the Code #5 – One-Time vs Forever Motion (Adv Beginner)

Created by
RoboBytes
Challenge students to understand infinite loops and program flow with this advanced beginner worksheet. Students will reason about code that never ends and what blocks can or cannot run in SPIKE Prime. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Compare one-time vs forever loops Understand why blocks after a forever loop are impossible Predict robot behavior and reason about program structu
Preview of LEGO SPIKE Prime Debugging WS 2 – Fixing Movement Bugs & Comparing Code

LEGO SPIKE Prime Debugging WS 2 – Fixing Movement Bugs & Comparing Code

Created by
RoboBytes
Your students can write code — but can they explain why it doesn’t work? This intermediate LEGO SPIKE Prime debugging worksheet pushes students beyond simple mistakes and into intentional problem-solving. Students must match buggy code to a known goal, identify incorrect logic, and make targeted fixes without rewriting the entire program. Students will: Predict robot movement from multi-block code Compare buggy code to a correct movement goal Debug by adjusting values, order, or logic Explain
Preview of Unit 3 - SPIKE LEGO Coding Worksheet: Same Goal, Different Code

Unit 3 - SPIKE LEGO Coding Worksheet: Same Goal, Different Code

Created by
RoboBytes
There aren’t many quality coding practice worksheets built specifically for LEGO SPIKE — and most students struggle not because they can’t code, but because they don’t truly understand what their code is doing. This worksheet was created to fix that problem. Instead of building from scratch, students analyze, compare, and reason through real SPIKE code to decide whether two programs actually behave the same — and which one is more accurate or efficient. What Students Do✔ Compare two SPIKE cod
Preview of Unit 1 - SPIKE Prime: Read the Code #1 – Straight Movement & Order (Beginner)

Unit 1 - SPIKE Prime: Read the Code #1 – Straight Movement & Order (Beginner)

Created by
RoboBytes
Struggling to get students to slow down and think in your SPIKE Prime classroom? This beginner-friendly worksheet is a low-prep way to build code-reading and problem-solving skills without needing any robots or devices. This resource is also included in the LEGO SPIKE Prime Robotics Unit: Intro to Coding, Movement & Robot Logic (9 Lessons / 2 Weeks). Students will: Read SPIKE Prime block code step by step Predict straight-line robot movement Draw the robot’s path and reason about block order I
Preview of ScratchJr Teacher Guide | Beginner Coding Lesson Plan & Teaching Tips (Ages 4–6)

ScratchJr Teacher Guide | Beginner Coding Lesson Plan & Teaching Tips (Ages 4–6)

Created by
Sun Lee
ScratchJr Beginner Coding Teacher GuideThis teacher guide is designed to support educators introducing ScratchJr to young learners. The guide provides clear explanations of the ScratchJr interface, teaching tips, and suggestions for leading creative coding activities. It is ideal for teachers who want a structured yet flexible way to introduce coding concepts to children aged 4–6. What This Teacher Guide Includes• Introduction to coding concepts for young learners • Overview of the ScratchJr int
Preview of Soccer Coding Game, Vocabulary, Robot, Computers, Robotics, Dash Robots

Soccer Coding Game, Vocabulary, Robot, Computers, Robotics, Dash Robots

Introduce robots in your elementary classroom with a fun, hands-on, soccer coding activity!This challenge is perfect for coding with Bee-Bots, Dash Robots, and more! Soccer coding is a fun and unique way to engage your students any time during the school year! Students work together to create different codes to get the soccer ball around defenders and into the goal! Every activity and solution is unique as students code through the soccer game. After they have completed their activity, there i
Preview of LEGO SPIKE Coding Practice Worksheets | Predict & Debug Robot Behavior

LEGO SPIKE Coding Practice Worksheets | Predict & Debug Robot Behavior

Created by
RoboBytes
If you teach LEGO SPIKE, you’ve probably noticed the problem: there just aren’t many good, SPIKE-specific coding practice worksheets. Most options are too generic, not technically accurate, or written for block coding in general — not real SPIKE robots. That’s why I created this resource. These worksheets are designed specifically for LEGO SPIKE and focus on what students actually struggle with: reading code, predicting robot behavior, and explaining why something happens. What Students Do
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