50% OFF 22 Escape Rooms in this bundle!!Recommended for: Grades 3-6.These escape rooms can be assigned individually or in groups of 2-4 students. Activity Time: Each escape room takes 30-40 minutes if students do not use calculators. Each escape rooms includes basic math operations and reading skills. LINK: A link to each escape room is provided in this resource. Answer keys are provided. MAKE A COPY of each form. Then you will be able to share the forms with your students.The following escape
Save over 40% off by purchasing this 9 escape room bundle! Recommended for: Grades 3-6.These escape rooms can be assigned individually or in groups of 2-4 students. Activity Time: Each escape room takes 30-40 minutes if students do not use calculators. LINK: A link to each escape room is provided in this resource.MAKE A COPY of each form. Then you will be able to share the forms with your students.The following escape rooms are included in this resource:1. Fourth of July Digital Escape Room2. La
Over 40% off by purchasing this 13 escape room bundle! Recommended for: Grades 3-6. These escape rooms can be assigned individually or in groups of 2-4 students. Activity Time: Each escape room takes 30-40 minutes if students do not use calculators. LINK: A link to each escape room is provided in this resource.MAKE A COPY of each form. Then you will be able to share the forms with your students.The following escape rooms are included in this resource:1. New Year's Around the World Digital Esc
Recommended for: Grades 3-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: Students must work to unlock each of the six puzzles to learn an important reason why Women's History Month is celebrated in the United States. Louisa May Alcott, Coretta Scott King, Clara Harlowe Barton, Rosa Parks, Amelia Earhart, and Harriet Tubman are featured in this resource. PUZZLE 1: Phone Puzzle.
Recommended for: Grades 3-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: Students must work to unlock each of the six puzzles to learn an important reason why Veteran's Day is celebrated in the United States. PUZZLE 1: Phone Puzzle. Students will use the phone key to complete 9 math problems to reveal the coded Veteran's Day message. PUZZLE 2: Clock Puzzle. Students will use th
Recommended for: Grades 3-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: The story of Thanksgiving is explained in this resource. Students must work to unlock each of the six puzzles to learn an important reason why Thanksgiving is celebrated in the United States. PUZZLE 1: Phone Puzzle. Students will use the phone key to complete 8 math problems to reveal the coded Thanksgiving
Recommended for: Grades 3-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: The New Year's celebrations of the United States, Denmark, South Africa, Ireland, Germany and Mexico are included in this resource. Students must work to unlock each of the six puzzles to learn an important reason why New Year's is celebrated in the United States. PUZZLE 1: Phone Puzzle. Students will use t
Recommended for: Grades 3-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: The history of Kwanzaa is explained in this resource. Students must work to unlock each of the six puzzles to learn an important reason why Kwanzaa is celebrated. PUZZLE 1: Phone Puzzle. Students will use the phone key to complete 7 math problems to reveal the coded Kwanzaa message. PUZZLE 2: Clock Puzzle.
Recommended for: Grades 3-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: Students must work to unlock each of the six puzzles to learn an important reason why the Indigenous Peoples' Day is celebrated. The Native Americans Sacagawea, Sitting Bull, Crazy Horse, Geronimo, Pocahontas, and Red Cloud are featured in this resource. PUZZLE 1: Phone Puzzle. Students will use the phone
Recommended for: Grades 3-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: Students must work to unlock each of the six puzzles to learn an important reason why the Groundhog Day is celebrated. PUZZLE 1: Phone Puzzle. Students will use the phone key to complete 7 math problems to reveal the coded Groundhog Day message. PUZZLE 2: Clock Puzzle. Students will use the clock to solve
Recommended for: Grades 3-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: Students must work to unlock each of the six puzzles to learn an important reason why the Chinese New Year is celebrated. PUZZLE 1: Phone Puzzle. Students will use the phone key to complete 8 math problems to reveal the coded Chinese New Year message. PUZZLE 2: Clock Puzzle. Students will use the clock to
Recommended for: Grades 3-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: Students must work to unlock each of the six puzzles to learn the reason why Americans celebrate Labor Day. PUZZLE 1: Phone Puzzle. Students will use the phone key to complete 7 subtraction and addition problems to reveal the coded Labor Day message. PUZZLE 2: Clock Puzzle. Students will use the clock to s
Recommended for: Grades 3-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: Students must work to unlock each of the six rooms to learn the reason why Americans celebrate the 4th of July. PUZZLE 1: Phone Puzzle. Students will use the phone key to complete 7 subtraction and addition problems to reveal the coded 4th of July message. PUZZLE 2: Clock Puzzle. Students will use the cloc
Recommended for: Grades 3-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: Students must work to unlock each of the six rooms to escape the haunted house. PUZZLE 1: Phone Puzzle. Students will use the phone key to complete 6 subtraction problems to reveal the coded Halloween message. PUZZLE 2: Clock Puzzle. Students will use the clock to solve 7 basic addition, subtraction, multi
Recommended for: Grades 3-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: Students must work to unlock each of the six rooms to reveal the reason why we celebrate Black History Month. Dr. Carter G. Woodson, the father of Black History Month, is the primary focus of the escape room. Benjamin Banneker, Wilma Rudolph, Â Garrett Morgan, Dr. Benjamin S. Carson, Bessie Coleman, and Elij
Recommended for: Grades 3-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: Students must work to unlock each of the six rooms to reveal the reason why we celebrate Flag Day while learning the history of Flag Day along the way. PUZZLE 1: Phone Puzzle. Students will use the phone key to complete 7 subtraction problems to reveal the coded Flag Day message. PUZZLE 2: Clock Puzzle. St
Recommended for: Grades 4-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-40 minutes playing time if students do not use calculators. STORY: Students must work to unlock each of the six rooms to reveal a traditional Mexican food eaten during Cinco de Mayo. ROOM 1: Phone Puzzle. Students will use the phone key to complete 9 subtraction problems to reveal the coded Cinco de Mayo message. ROOM 2: Clock Puzzle. Students will use the clock to solve
Recommended for: Grades 4-6. This escape room can be assigned individually or in groups of 2-4 students. Activity Time: 30-35 minutes playing time if students do not use calculators. There are math and ELA reading skills embedded within each activity. STORY: Students must work to unlock each of the six rooms to reveal the location of the leprechaun's pot of gold! ROOM 1: Cryptogram. Students will use the symbol key at the top to decode the puzzle to reveal the secret St. Patrick's Day cryptog
Recommended for: Grades 4-6. This escape room can be assigned individually or in groups of 2-3 students. Activity Time: 20-25 minutes playing time if students do not use calculators. There are comparison decimal math problems, subtraction problems, and ELA reading skills embedded within each activity. STORY: Students must work to unlock each of the six rooms to reveal the secret food that is associated with President's Day! ROOM 1: Cryptogram. Students will use the symbol key at the top to de