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Edulito

Rated 4.79 out of 5, based on 39 reviews
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Buckhurst Hill, Essex, United Kingdom
About the store
I am an experienced computer science teacher who originally trained as an ecologist, this gives me a slightly different take on teaching about computers, technology and programming.
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Preview of Code a Game using Scratch - Game Pack 1

Code a Game using Scratch - Game Pack 1

Created by
Edulito
This 30 page photocopiable resource has been produced to provide students with exciting and engaging opportunities to learn coding concepts using Scratch in a series of 4 fun standalone projects. The projects are: Game 1 - Pop that Balloon- Students create a balloon game. They must burst the balloons to score points. Game 2 – Pong - Students create the traditional one player game of Pong. Game 3 – Hungry Frog - The frog has to catch the butterflies to score points and must avoid the ladybirds.
Preview of Learn to Code using Scratch - Lessons 1 to 6 - Prof Cody Teaches Coding

Learn to Code using Scratch - Lessons 1 to 6 - Prof Cody Teaches Coding

Created by
Edulito
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts. Each Lesson includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Sc
Preview of Learn to Code using Scratch 3.0

Learn to Code using Scratch 3.0

Created by
Edulito
This 22 page photocopiable resource has been produced to provide students with exciting and engaging opportunities to learn coding concepts using Scratch. It has been updated to be used with Scratch 3.0. Students must complete written tasks and practical activities. Topics covered include: AlgorithmsSequencesIteration (Repetition)SelectionVariables
Preview of Video Tutorial - Learn to Code using Scratch 3.0 - Lesson 6 - Using Arrays
12:52

Video Tutorial - Learn to Code using Scratch 3.0 - Lesson 6 - Using Arrays

Created by
Edulito
Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 6 – Using Arrays (Lists)This lesson introduces the concept of Arrays using Scratch Lists. Students have the opportunity of developing programs that use arrays to make a birthday present list. They also get to make a memory game, where they have to memorise a series of items in a list. Finally, they use an array to create a high scorer list in a game. Students also have to complete a series of challenges at the end of each activity.
Preview of Professor Cody Teaches Coding using Scratch – Lesson 5 – Procedures & Functions

Professor Cody Teaches Coding using Scratch – Lesson 5 – Procedures & Functions

Created by
Edulito
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts.  Lesson 5 includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Scrat
Preview of Professor Cody Teaches Kids to Code using Scratch – Lesson 6 – Arrays (Lists)

Professor Cody Teaches Kids to Code using Scratch – Lesson 6 – Arrays (Lists)

Created by
Edulito
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts.  Lesson 6 includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Scrat
Preview of Professor Cody Teaches Kids to Code using Scratch – Lesson 2 – Using Variables

Professor Cody Teaches Kids to Code using Scratch – Lesson 2 – Using Variables

Created by
Edulito
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts. Lesson 2 includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Scratc
Preview of Professor Cody Teaches Kids to Code using Scratch – Lesson 1 – What is Coding?

Professor Cody Teaches Kids to Code using Scratch – Lesson 1 – What is Coding?

Created by
Edulito
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts. Lesson 1 includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Scra
Preview of Professor Cody Teaches Kids to Code using Scratch – Lesson 4 – Using Iteration

Professor Cody Teaches Kids to Code using Scratch – Lesson 4 – Using Iteration

Created by
Edulito
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts.  Lesson 4 includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Scrat
Preview of Professor Cody Teaches Kids to Code using Scratch – Lesson 3 – Using Selection

Professor Cody Teaches Kids to Code using Scratch – Lesson 3 – Using Selection

Created by
Edulito
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts. Lesson 3 includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Scratc
Preview of Video Tutorial - Learn to Code using Scratch 3.0 - Lesson 5 - Using Procedures
10:43

Video Tutorial - Learn to Code using Scratch 3.0 - Lesson 5 - Using Procedures

Created by
Edulito
Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 5 – Using Procedures & FunctionsThis lesson introduces the concept of Procedures and Functions using My Blocks. Students have the opportunity of developing programs that use procedures to spray a car in a car factory as well as procedures used to build a house. They will also have the opportunity to create a function that returns a value to the main program. Students also have to complete a series of challenges at the end of each act
Preview of Video Tutorial - Learn to Code using Scratch 3.0 - Lesson 4 - Using Repetition
6:56

Video Tutorial - Learn to Code using Scratch 3.0 - Lesson 4 - Using Repetition

Created by
Edulito
Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 4 – Using Iteration (Repetition)This lesson introduces the concept of Iteration (Repetition) and students have the opportunity of developing programs that repeat loops as well as forever loops. They will learn how to make programs more efficient by creating shapes using a repeat loop and will then move on to create a scary game using repeats and forever loops. Students also have to complete a series of challenges at the end of each a
Preview of Video Tutorial - Learn to Code using Scratch 3.0 - Lesson 3 - Using Selection
7:59

Video Tutorial - Learn to Code using Scratch 3.0 - Lesson 3 - Using Selection

Created by
Edulito
Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 3 – Using SelectionThis lesson introduces the concept of selection and students have the opportunity of developing programs that use If and If then Else block structures. They will learn how to make a multi-answer quiz and create a Crack the Code game. Students also have to complete a series of challenges at the end of each activity.
Preview of Video Tutorial - Learn to Code using Scratch 3.0 - Lesson 2 - Using Variables
5:55

Video Tutorial - Learn to Code using Scratch 3.0 - Lesson 2 - Using Variables

Created by
Edulito
Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 2 – Using VariablesThis lesson introduces the concept of variables and students have the opportunity of using text variables and number variables and completing a series of challenges.
Preview of Video Tutorial - Learn to Code using Scratch 3.0 - Lesson 1 - What is Coding?
6:03

Video Tutorial - Learn to Code using Scratch 3.0 - Lesson 1 - What is Coding?

Created by
Edulito
Professor Cody Teaches Kids to Code using Scratch 3.0 – Lesson 1 – What is Coding?This lesson is about  algorithms and how they are used to produce  computer programs. Students will learn about the use of  sequences of instructions and why it is important that these instructions are given in the correct order. They will create a  dance computer program, add music and watch their very own choreographed dance!
Preview of Code an Underwater Adventure Game using Scratch 3.0

Code an Underwater Adventure Game using Scratch 3.0

Created by
Edulito
Watch the video demo. This resource has been produced to teach 8 to 13 year old children about programming concepts by creating fun games using the visual programming language Scratch 2.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students knowledge of the core programming concepts. In this game students create code that let's a starfish "splodge" a fast moving jellyfish. Students learn about sequences, selection using IF,
Preview of Picoh the Robot - How to code a "Guess the Number" game

Picoh the Robot - How to code a "Guess the Number" game

Created by
Edulito
This worksheet and video can be used by absolute beginners to coding. They use Picoh the Robot to code a guess the number game. The programming language is a block -based language based on Scratch. Once you have coded the game it's time to play it! The activities can be carried out using the virtual Picoh robot that is built into the software, but it’s much more fun to use a "real" Picoh. You could also dress up your robot so that he becomes the host of the game! Downloading the Picoh App -
Preview of Code a Tic Tac Toe Game using Python

Code a Tic Tac Toe Game using Python

Created by
Edulito
This resource has been produced to teach 8 - 16 year olds about programming concepts by creating fun games using the text-based programming language Python. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students knowledge of the core programming concepts. In this game students create the game tic tac toe. Students learn about sequences, selection using IF, variables and the use of iteration (Conditional and Count Controlled loo
Preview of Picoh the Robot - How to code "Look into the Future" game

Picoh the Robot - How to code "Look into the Future" game

Created by
Edulito
This worksheet and video can be used by absolute beginners to coding. They use Picoh the Robot AKA Magic Meg to code a game that looks into your future. The programming language is a block -based language based on Scratch. Once you have coded the game it's time to play it! The activities can be carried out using the virtual Picoh robot that is built into the software, but it’s much more fun to use a "real" Picoh. You could also dress up your robot so that she becomes Magic Meg! Downloading th
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About the store

Experience

I am an experienced computer science teacher who originally trained as an ecologist, this gives me a slightly different take on teaching about computers, technology and programming.

Teaching style

Eclectic

Awards & shining teacher moments

My own education history

Degree in Biology (Ecology) Masters in IT Education