I am an experienced computer science teacher who originally trained as an ecologist, this gives me a slightly different take on teaching about computers, technology and programming.
These teaching PowerPoints can be used to teach students in grades 8 to 11 about Artificial Intelligence. Unit 1 - What is Artificial Intelligence? (31 slides) This unit traces a brief history of AI, including the Turing Test and deals with the terminology surrounding this topic. Unit 2 - Use of AI at work & School (21 Slides) This unit details the ways in which AI is currently being used in the work place and in schools and the ways it could possibly be used in the future. Unit 3 - The
These Artificial Intelligence Homework Activities can be used as standalone activities or used in conjunction with the AI teaching PowerPoints. Each homework is made available as a word document and a pdf. In addition, you will receive a detailed mark scheme for each homework. Homework 1 - The relationship between artificial intelligence and human intelligence.Homework 2 - Looks at key terms that have been widely used.Homework 3 - Use of AI in the workplaceHomework 4 - Use of AI in schools
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts. Each Lesson includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Sc
This pack consists of 37 editable homework/classwork activities that can be used to support your delivery of Computing/Computer Science. In addition, the homework bundle also contains a suggested mark scheme for each homework/activity. · Components of a CPU · CPU Performance · Embedded Systems · ROM & RAM · Flash Memory & Virtual Memory · Data Capacity · Storage Comparison · Data Storage · Compression · LANS & WANS ·
A great game for your students to create. This game provides education and entertainment for a one hour lesson, with a number of challenges to stretch pupils knowledge and understanding of programming concepts. Halloween Game 2This game includes a flying witch who is really hungry and gets points each time she eats a flying bat. The witch must also try to avoid the thunder and lightening as each time she is hit she loses points.Students can open an online Scratch template to get them started on
This is a great game for your students to create. This game provides education and entertainment for a one hour lesson, with a number of challenges to stretch pupils knowledge and understanding of programming concepts. Halloween Game 1This game includes the creation of spooky ghosts that need to be caught. Each time you catch a ghost you get points.Students can open an online Scratch template to get them started on their adventure. This worksheet is supported by a video tutorial: https://youtu.b
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts. Lesson 5 includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Scrat
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts. Lesson 6 includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Scrat
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts. Lesson 2 includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Scratc
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts. Lesson 1 includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Scra
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts. Lesson 4 includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Scrat
This resource has been produced to teach children from 8 – 14 years of age about programming concepts by creating fun activities using the visual programming language Scratch 3.0. The activities and challenges have been designed to provide a stimulating, engaging and effective way of improving students’ knowledge of core programming concepts. Lesson 3 includes: A student worksheet including activities and challenges.A teacher PowerPoint for use in class or online.A complete video tutorial.Scratc
This worksheet and video can be used by absolute beginners to coding. They use Picoh the Robot to code a guess the number game. The programming language is a block -based language based on Scratch. Once you have coded the game it's time to play it! The activities can be carried out using the virtual Picoh robot that is built into the software, but it’s much more fun to use a "real" Picoh. You could also dress up your robot so that he becomes the host of the game! Downloading the Picoh App -
5th - 9th
Computer Science - Technology, Robotics
FREE
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About the store
Experience
I am an experienced computer science teacher who originally trained as an ecologist, this gives me a slightly different take on teaching about computers, technology and programming.
Teaching style
Eclectic
Awards & shining teacher moments
My own education history
Degree in Biology (Ecology)
Masters in IT Education
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